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Post by Traskus on Aug 10, 2018 12:27:28 GMT -6
Anunnaki (Babylonian, social, fellowship, left arm) Arahitogami (Japanese, mental, wisdom, right arm) Ba (Egyptian, resistance, willpower, n/a) Daeva (Hindu, finesse, wisdom, extra arms) Divus (Roman, social, charisma, right arm) Diwata (Filipino, resistance, constitution, heart) Einherjar (Norse, power, wisdom, right arm) Santa (Yuletide, power, charisma, heart) Teotl (Aztec, physical, strength, legs) Teros (Atlantean, mental, intelligence, heart) Transcendent (Eldritch, mental, intelligence, left arm) Yankee (American, mental, wisdom, right arm)
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Post by Traskus on Aug 10, 2018 12:27:49 GMT -6
Alternate Scion: Anunnaki Static Powers
Divine Stature: An Anunnaki's base size and static defense are increased by 1 each. Scions are immune to blood loss. When a Anunnaki's blood is spilled, it sprouts random plant life wherever it falls.Hubris: Whenever the Anunnaki fails a test they spent an ichor on, they suffer a check on the next 1 + Divinity tests they make.Assyrian Expertise: The Anunnaki has a specialty (Trade) in Charm, Academic Lore, and Persuasion. These skills can go up to 6 dots. Scionic Techniques: The Anunnaki gains a free rank in any magic school or gun kata of their choice, and can advance it as part of their class. An Anunnaki adds their Divinity as a static bonus to trick shots using advantages from the chosen school and focus power tests from the school they chose. Resource Stat: Ichor: An Anunnaki's Ichor is equal to their Divinity + Fellowship + 3. An Ichor pool is fully restored by pouring a number of liters of alcoholic beverages onto an altar or pyre equal to the amount of Ichor to be restored. Or, by burning a number of incense sticks equal to the amount of ichor to be restored. Otherwise, it is the same as a Scion's Ichor pool. Divinity | Power Gained
α. Legendary Fellowship: The Anunnaki gains a static bonus to all Fellowship-based rolls equal to the amount of Ichor he has. β. Aegis: The Anunnaki reduces damage from all sources by their Divinity.γ. Animal Shape: The Anunnaki gains the Wild Shape and Improved Wild Shape feats. They need not look like a natural animal, mixing and matching features as they see fit. They can also cast the Disguise spell using Divinity in place of the spell school rank. Doing so poses no risk of triggering Perils of the Warp (if rolled, it triggers Warp Madness instead).δ. Hand of Gilgamesh: The Anunnaki's left arm/s has the properties of an artifact bionic arm of her choice. Her Social characteristics can go up to 6. ε. Divine Presence: For one scene per session, the Anunnaki may add 1 dot to each Social characteristic and Aegis reduces twice as much damage. Facet of the Sky Father The Sky Father was actually father of the Anunnaki and the first king of the heavens. Gain a dot in Academic Lore, Weaponry, and Status, and these may be raised to 6 each. You may use Divinity in place of any background dot to support any and all other background dots you have.
Facet of Campaign The god of Campaign is attested by ancient kingdoms to be the one true god, and all other gods merely being facets of him. The Anunnaki may purchase advantages in trick shots past their gunslinger level without having to purchase disadvantages.
Facet of Storms The Anunnaki of Storms wore bull horns. What bulls have to do with storms, I will never know. The Anunnaki may spend an ichor to change the weather as they wish for the next 24 hours (precipitation, clouds, temperature, wind, etc.) so long as it does not become actively hazardous. Also gain a horn natural weapon (1k1 R; melee, brawling).
Facet of Fertility This god's progeny are still all over the place, just look at the Deep Ones. You may spend an Ichor to populate an acre of land or cubic acre of water with plant and animal life appropriate to the environment. Gain the Nekomimi Mode feat at Divinity 3. The feat can be immediately re-used by spending an Ichor.
Facet of the Underworld The Anunnaki of the underworld was married to Nurgle before she died, and the followers of Nurgle still hold her in high regard. Gain the Undead trait and the peer (Nurgle followers) feat. The Anunnaki counts as a Vampire for the purposes of applying effects, substituting Divinity for Blood Potency and Ichor for Vitae.
Facet of Passion All's fair in love and war, and Passion absolutely believed that. Too bad her luck with men wasn't as good as she liked. Gain the Appearance and Dangerous Beauty assets. You may use Fellowship in place of Strength when rolling damage rolls that would involve a Strength value.
Facet of the Primordial The Primordial has looked into the Warp, and made it blink. You can spend an Ichor create fresh or salt water anywhere, no matter how unlikely. It fills any container indoors and creates a natural water source at ground level outdoors. You may also spend an Ichor to increase Animal Ken, Arcana, and Composure by 1 for the duration of the scene.
Facet of the Slayer An ancient warrior who attained godhood, the Slayer has defeated Tiamat in single combat before. When referencing your Level (like say, calculating resilience) or Divinity (like say, calculating ichor), treat them as 1 higher than your actual current level, to a maximum of 6. Playing an AnunnakiAnunnaki are slightly different from vanilla Scions. They don't have as much emphasis on power, relying more on social prowess. Social classes are an obvious mechanical benefit to an Anunnaki, but Evocation is going to be the best damage-dealer they have without using an alternate spell school. Martial classes are still of use to an Anunnaki, but require a little more work to optimize. Try a more back-end class like spellshooter, guardsman, or ranged assassin if you want that. Or a judge, even. Anunnaki aren't really the front-line type, rather the commanding officer in the middle of an army. On a narrative level, Anunnaki are socially inclined. They are traders, diplomats, politicians, and performers. Martial prowess is secondary, a means by which to affect social prowess. Bards also make a good choice, being the dedicated social class happens for a reason. Anunnaki can perform songs and plays from the days of yore for audiences, gathering crowds or just blathering to distract someone. When actually playing an Anunnaki, keep in mind you are a demigod. You feel little to no need to impress anyone immediately, that takes care of itself in time. Wear what you want, use your words, don't worry about first impressions as much as sustained impressions. A first impression is easy to botch; consistently proving you are a demigod is more important.
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Post by Traskus on Aug 10, 2018 12:29:12 GMT -6
Alternate Scion - Ba Static Powers
Divine Stature: A Ba's base size and static defense are increased by 1 each. Ba are immune to blood loss. If a Ba bleeds, they bleed liquid gold.Hubris: Whenever the Ba fails a test they spent an ichor on, they suffer a check on the next 1 + Divinity tests they make.Pharaoh's Duties: The Ba gains a specialty (Religious Ritual) in Academic Lore, Arcana, and Forbidden Lore and can go up to 6 dots in these skills. Scionic Techniques: The Ba gains a free rank in any magic school or sword school of their choice, and can advance it as part of their class. A Scion adds their Divinity as a static bonus to attack rolls on martial techniques using advantages from the school chosen and focus power tests from the school they chose.Ichor: A Ba's maximum ichor equals Divinity + Willpower +3. Their full ichor pool is restored by sacrificing an animal of at least size 3 that the Scion killed either on a specially constructed pyre or an altar. This may only be done once per day, and takes five minutes. Divinity | Power Gained
α. Legendary Willpower: The Ba's Willpower-based rolls have a static bonus equal to the amount of Ichor they have. β. Aegis: The Scion reduces damage from all sources by their Divinity.γ. Animal Shape: The Scion gains the Wild Shape and Improved Wild Shape feats. They need not look like a natural animal, mixing and matching features as they see fit. They can also cast the Disguise spell using Divinity in place of the spell school rank. Doing so poses no risk of triggering Perils of the Warp (if rolled, it triggers Warp Madness instead).δ.Scionic Skin: Gain the Nekomimi Mode feat. The transformation lasts indefinitely instead of five turns (you can still turn it off as a Full Action or in narrative time), you can use magic, and only her head becomes bestial. Her Resistance characteristics can go up to 6. ε. Divine Presence: For one scene per session, the Ba may increase each Resistance characteristic by 1 dot and Aegis reduces twice as much damage.Ankh of CreationThe Creator was a loving god, generous and bright. Gain the Hatred (Pelor Followers) and Peer (the poor) feats. You may spend Ichor to gain a +1k0 bonus to Wealth tests per Ichor spent, +2k0 more if used exclusively to help the poor. Lastly, increase your Status by 1. Ankh of EmbalmingThe jackal-headed god imparted his knowledge of mummification. He probably just wanted an army of mummies to take over, but hey. Gain a free dot and specialty (Necromancy) in Arcana and Forbidden Lore, which benefit from Maat. Ankh of FertilityThe Fertile One taught agriculture, and made it look easy. You can spend an ichor to give up to 1 acre of plants vibrant life to the point of bearing crop, no matter the state they were in before. You may purchase dots in Followers after character creation as though increasing a characteristic. Ankh of MediationShe Who Scrivens is credited with inventing writing. I mean, it adds up, but a lot of gods can place that claim. Gain a specialty (Literature) and (Mathematics) for Academic Lore and Arcana, and these skills may go up to 6 dots. In addition, reduce Psychic Phenomenon rolls you make by 2*Divinity. Ankh of ResurrectionThe Foremost of the Westerners resided in the Umbra, ruling over the ghosts and daemons for untold time. Your tell gradually turns your skin dark green. You may avoid death by permanently reducing your Divinity by 1, which may be bought back as normal. You count as a Vampire for Necromancy purposes, replacing Vitae with Ichor on a 1:1 basis. Ankh of the SmiterOnce per scene, you can make a ranged attack (you are proficient with) with your smiting gaze. It has a profile of (Divinity+1k2 E damage; range 20m, S/-, volatile). At Divinity 3, it can be used twice per scene. At Divinity 5, it can be used three times per scene. You may spend an ichor to use it again. Ankh of the SunThis Sun god was part of a geocentric crystal sphere, and died every night only to be reborn at sunrise. Your attacks are treated as if they have the Sanctified (Pelor) property, and you may project a glow of light to a radius of 5m times your Divinity. You can spend 1 Ichor to treat this as natural sunlight for a round. When you reach Divinity 3, you can cast the spell Glorious Solar Sabre, using Divinity + Charisma instead of the normal magic test. Ankh of TempestThis Ntr was ruler of deserts, and destroyer of harvests. He did not play well with the Sun or Resurrection Ntr. He may have even been the first Chaos God. You may spend an Ichor to render up to an acre of land wholly infertile for the next year. You are immune to hot, dry climates and do not need to drink. Ankh of WadjetWadjet was a small-time goddess, identified by an eye mark or a snake. Instead of sacrificing an animal, your Ichor pool is fully restored at every sunrise. You may purchase dots in backgrounds (except artifact) after character creation as though increasing a characteristic. Playing a BaBa are more at one with the people than other Scions. They attend festivals, supervise sacrifices, provide knowledge to those who ask, and generally are more at peace with their lot in life. Ba are unchanging, an immovable rock. They maintain the status quo and seek to preserve existing conditions no matter what they are. They do this because there is no longer a will to enact, and so believe the way things were when the gods died is how things should be. If a Ba had their way to its logical extreme, the Wheel would be a static, unmoving object. A Ba is kind of the antithesis of the vanilla Scion. It is built on resistance instead of power. Being the magic and arcane knowledge talent is the Ba's obvious choice. Resisting spells, casting abjurations, and performing a defensive front-line melee role is the norm. Failing that, a martial class is always a good choice.
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Post by Traskus on Aug 10, 2018 12:30:56 GMT -6
Alternate Scion - Teotl Static Powers
Divine Stature: A Scion's base size and static defense are increased by 1 each. Scions are immune to blood loss. When a Scion's blood is spilled, it sprouts random plant life wherever it falls.Imperfect Strikes: Whenever the Teotl fails a roll they spent an ichor on, they suffer 1 + divinity checks on the next roll they make. Astrology: Gain an Academic Lore (Astronomy) specialty and a Forbidden Lore and Arcana specialty (Astrology). If a clear night sky is above the Teotl (or they're in space), they cannot get lost. Scionic Techniques: The Teotl gains a free rank in any magic school or sword school of their choice, and can advance it as part of their class. A Teotl adds their Divinity as a static bonus to damage rolls on martial techniques using advantages from the school chosen and spell damage from the school they chose. Ichor: A Teotl has an Ichor pool equal to Divinity + Strength + 3. It is restored either by sacrificing an animal or by killing a sapient being in front of an audience outside of combat. Divinity | Power Gained
α. Legendary Strength: If the Teotl has a full Ichor pool, Strength-based rolls have a static bonus equal to the amount of Ichor he has. β. Aegis: The Teotl reduces damage from all sources by their Divinity.γ. Animal Shape: The Teotl gains the Wild Shape and Improved Wild Shape feats. They need not look like a natural animal, mixing and matching features as they see fit. They can also cast the Disguise spell using Divinity in place of the spell school rank. Doing so poses no risk of triggering Perils of the Warp (if rolled, it triggers Warp Madness instead).δ. Foot of Tezcatlipoca: The Teotl's legs are treated as artifact bionic locomotion made of an artifact material of his choice. His Physical characteristics may go up to 6 dots. ε. Divine Presence: For one scene per session, the Teotl may increase each Physical characteristic by 1 dot and Aegis reduces twice as much damage. Teotl AsssetsAtlantean of the Obsidian MirrorThe Obsidian Mirror was one mean dude, and demanded the most sacrifices of all Teotl. You may perform the ritual to restore your Ichor as often as you wish. Every time you slay an opponent in combat, recover Ichor equal to the half slain's level to a minimum of 1.Atlantean of the Red MirrorThe Red Mirror may actually have been a dissociate identity of the Obsidian Mirror, but in any case he was the god of war and hunting. The Teotl gains the Arcane Mark feat and may keep track of up to three targets in this way. Recover three ichor every time combat starts. Atlantean of the Feathered SerpentThe feathered serpent is a duality of earthly and heavenly. Flying like a bird, crawling like a snake. You may spend an Ichor to give up to an acre of plants vibrant life to the point of bearing crop, no matter the state they were in before. Gain a specialty (agriculture) in Academic Lore. If you are not a human, you may spend an Ichor to take the form of a human (size 5) for the duration of the scene. Lastly, the Teotl's Ichor pool is not restored the normal way, but at each sunrise. Atlantean of the HummingbirdHummingbirds, while harmless-looking, are actually pretty vicious. Gain the Frenzy and Battle Rage feats. You may spend an Ichor to make a ranged attack with the profile of a Flamer. Atlantean of the RainsWhile it's intended this power be used to bring rains to drought areas, some Teotl use it to make vacation areas pay them for sunshine. You may spend an Ichor to make it rain for the next 24 hours. Gain the muscle wizardry feat. Atlantean of Horizontal WatersRivers and oceans can be calm or vicious. You may spend an Ichor to control tides and movements of bodies of water to your desires, so long as they do not become actively hazardous. You also gain the Amphibious trait and may breathe air and water with equal ease. Atlantean of Well-BeingYou have gained the power of the Aztec Gods of Fitness. The Teotl gains the Channel Energy feat and removes all levels of fatigue after one hour of rest. Playing a TeotlA Teotl has little angst for the death of their gods. They live in the here and now, enjoying life. They dress casually until ceremonies are held. Teotl have a desire to prove they are the best at something. Fighting, magic, athleticism, astronomy, what have you. The life of a Teotl is a life of integration. Work and play are usually separate, but they try to combine them. Everything is a contest, and there is no shame in losing. When choosing a class, physical fighters are the best bet. Fighters, monks, even guardsmen are good choices. Sword schools allow the Teotl to shine unless you want to play a muscle wizard. Having all three physical characteristics benefit from the exalt lets a player determine a fighting style. Strong, swift, tough. Aegis lets a Teotl get away with wearing lighter armor, so flak armor is really all you'll need.
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Post by Amanojyaku on Aug 10, 2018 16:42:01 GMT -6
ArahitogamiReplace the following: Olympic Games with Renaissance GodlingScionic Techniques with Scionic SavantLegendary Charisma with Wisdom of the KamiBone of Pelops with Imperial HandRenaissance Godling: You have a specialty (Artistry) in Crafts, Performer, and Weaponry, and can go up to six dots in these skills. Scionic Savant: An Arahitogami gains a free rank in any sword school, magic school, or gun kata, and can advance it as if it appeared in their class progression. Halve the style point cost of advantages from the chosen school, or the level of spells from the chosen school (round up) when determining the XP cost of building special attacks, trick shots, or spell combos. Resource Stat: Ichor: An Arahitogami has maximum Ichor equal to her Divinity + Wisdom + 3. The Arahitogami's Ichor pool is fully restored by offering upon an altar or pyre any combination of 10 grams of grain- or vegetable-derived food or salt; one liter of water or wine; and/or burning one incense stick for each Ichor restored. Otherwise, it is the same as a Scion's Ichor pool. Wisdom of the Kami: An Arahitogami's Wisdom-based rolls have a bonus equal to the amount of Ichor they have. Imperial Hand: Your right arm has the properties of an artifact bionic arm of your choice. Your Mental characteristics can go up to six dots. Arahitogami Sign AssetsDarkness SignGain the Dark Sight trait and one use per scene of the Dark Eldarin's Warp Miasma racial power. Anyone who takes a wound as a result of your spells or special attacks must make a Willpower test (TN 15) or be Blinded until your next turn. Death SignGain a free dot and specialty (Necromancy) in Arcana and Forbidden Lore. You can cast Speak with Dead, using Divinity in place of a Necromancy rank. If Psychic Phenomena occur as a result of casting this spell, the result is always Warp Ghosts. You can offer freshly-butchered meat to regain Ichor. Earth SignGain +1 Resilience while standing on solid ground. You can spend an Ichor to give up to 1 acre of plants vibrant life to the point of bearing crop, regardless of the state they were in before. Fire SignYour melee attacks deal E damage, and anyone who takes damage from them must make a Dexterity test (TN 15) or catch fire. Your Intimidation tests benefit from Wisdom of the Kami. Moon SignYou gain a Best-quality bow with the Composite special quality, which is treated like an artifact. You cannot lose this bow. You can spend an Ichor to obtain five silver arrows. In fact, all of your attacks have the properties of silver, but you have a Witch-Mark showing you as an enemy against and heretic to Pelor. Serpent SignThe TN to resist the Toxic property of any of your attacks is 10 + 5 times your Divinity, and you gain a free raise on tests to resist poisons or the Toxic special quality (but a check on resisting the effects of intoxicants). While you aren't truly amorphous and may in fact still have bones, you're also flexible and double-jointed enough to gain a free raise on tests made to escape grapples or other restraints. Sun SignGain 1 dot of Status, to a maximum of 6. Your attacks are treated as if they have the Sanctified (Pelor) property, and you project light to a radius of 5m times your Divinity. You can spend 1 Ichor to treat this as natural sunlight for 1 round. When you reach Divinity 3, you can cast the spell Glorious Solar Sabre, using Divinity + Charisma instead of the normal magic test. Storm SignOrdinary melee weapons you use have the Shocking property. You always know who to talk to in order to get hold of the best drugs.
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Post by Amanojyaku on Aug 10, 2018 16:44:09 GMT -6
DaevaReplace the following: Hubris with Impatience (cosmetic) Olympic Games with Third Eye OpenedAegis with VajraAnimal Shape with All-SeeingBone of Pelops with Hands of VishnuDivine Presence with Rudra TandavaThird Eye Opened: Gain a free specialty (Zen) in Acrobatics, Perception, and Scrutiny, and you can go up to six dots in each. Resource Stat: Ichor: A Daeva has maximum Ichor equal to her Divinity + Wisdom + 3, and restores her full Ichor pool after one hour of quiet meditation. This can be done a maximum of once per day. Vajra: You can spend an Ichor to gain an additional functioning arm for the remainder of the scene. You can have a maximum number of arms created by this power equal to your Divinity + 1. Arms created by this power can be struck and damaged as normal, except that you do not die as a result of critical damage dealt to arms created by this power. All-Seeing: Gain the Combat Master and Combat Sense feats, and you can cast the spell Augury using Divinity in place of the magic school rank. Doing so does not trigger Perils of the Warp (if rolled, it triggers Warp Madness instead). Hands of Vishnu: Arms generated by your Vajra power have the properties of an artifact bionic arm of your choice, chosen when gaining this power and applied to all of them. Your Finesse characteristics can go up to 6 dots. Rudra Tandava: For one scene per session, the Daeva may add 1 dot to each Finesse Characteristic, and have the maximum number of arms allowed by their Vajra power. Daeva Mantra AssetsMantra of AvariceGain 1 dot of Wealth, to a maximum of 6, and the Decadence feat. You can spend an Ichor to add twice your Divinity as a static bonus to Wealth tests, or to add your Divinity in rolled dice to a Contacts roll made to gain information about carnal pleasures (food, hookers, or blow) or material treasures (money, gambling, or artifacts). Mantra of CreationGain a dot of Crafts, and you can have up to six dots in this skill. Treat your Conjuration rank as 1 higher than it actually is for the purposes of magic tests, spell effects, and class prerequisites. Your attacks have the Benign and Non-Lethal qualities unless you spend 1 Ichor to ignore them for the rest of the scene, and cannot ever benefit from the Festering or Disintegration qualities, nor can other effects cause damage dealt by you to be made unhealable or stop the target from preventing death. Mantra of DesireHoarfrost vents from your body as your Tell rises. Gain the Appearance and Dangerous Beauty assets. You can spend an Ichor to gain the bonuses granted by these assets to any roll related to spelljammer actions. Mantra of MelancholyForceful winds swirl around your body as your Tell rises. Your weaponless unarmed strikes deal R damage instead of I damage. While you are wearing light or no armor, add your Divinity to your Dexterity for the purpose of determining move distance. You can spend 1 Ichor to add your Divinity to your Static Defense until your next turn. Mantra of PrideLightning crackles across your body as your Tell rises. Gain 1 dot of Status, to a maximum of 6, and the Luminen Blast and Luminen Charge feats. You can have an amount of Fatigue equal to your full Ichor pool before passing out. Mantra of SlothYou can have up to six dots each in Common Lore, Pilot, and Command, and gain a free specialty (Military Campaigns) in each. Increase your maximum Hit Points by 3. You win ties in all opposed rolls in which you are not the active character. Mantra of VanityBegin play with a Severe derangement (Narcissistic Personality Disorder). You are not removed from play at 100 Insanity, though you continue to gain derangements as normal. Once per scene, when you fail a roll to resist this disorder, you recover 1 Ichor. Mantra of ViolenceGain one dot each in Brawl and Intimidation, and you can have up to six dots in each. Gain a free specialty (Beat-Downs) in Brawl and Intimidation, and a static bonus equal to your Size on tests using these skills. You can spend 1 Ichor to add your Divinity to your Size for the rest of the scene; your equipment grows with you. Mantra of WrathSteam and fire vent from your body as your Tell rises. Gain the Frenzy and Short Fuse feats. While your Tell is at the 2-3 point level or higher, or when using hands granted by your Vajra power, your melee attacks deal E damage instead of the normal damage type.
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Post by Amanojyaku on Aug 10, 2018 16:45:49 GMT -6
EinherjarReplace the following: Olympic Games with Valkyrie's ChoiceLegendary Charisma with Mimir's BlessingBone of Pelops with Hand of Tyr (cosmetic) Valkyrie's Choice: The Einherjar gains a free specialty (Competition) in Athletics, Brawl, and Weaponry, and can go to 6 dots in each. Scionic Techniques: The Einherjar gains a free rank in any sword school or gun kata of their choice, and can advance it as if it appeared in their class progression. An Einherjar adds their Divinity as a static bonus to attack rolls on special attacks or trick shots using advantages from the chosen school. Resource Stat: Ichor: An Einherjar's maximum Ichor equals Divinity + Charisma + 3. Their full Ichor pool is restored by killing a non-animal sentient enemy in battle, once per day. Mimir's Blessing: The Einherjar's Wisdom-based rolls have a bonus equal to the amount of Ichor they have. Einherjar Rune AssetsRune of the All-FatherGain 1 dot each of Forbidden Lore, Command, and Status, to a maximum of 6, and a free specialty (Premonition) in Forbidden Lore and Command. You win ties in opposed rolls involving Mental skills. Rune of the DeadReduce the difficulty of terrain by one step. You can cast Speak with Dead, using Divinity in place of a Necromancy rank. If Psychic Phenomena occur as a result of casting this spell, the result is always Warp Ghosts. Rune of InnocenceYou can spend an Ichor and select one spell, effect, or condition currently affecting you and with a duration of 1 or more rounds; that effect ends immediately. At SM discretion, this asset may not apply to long-term conditions such as limb loss, gravity, or death. Rune of ProsperityGain 1 dot of Wealth, to a maximum of 6. Wealth strain tests are reduced by your Divinity. You gain the Decadence feat, and can spend an Ichor to give up to 1 acre of plants vibrant life to the point of bearing crop, no matter the state they were in before. Rune of ProtectionReduce damage from all sources by 3, counting this toward the value of your Aegis. You can spend an Ichor to extend the benefits of this asset to all allies within three times your Divinity in meters until your next turn. Rune of ThunderYour melee attacks have the Shocking property, and you gain the Monkey Grip feat. In addition, you can spend an Ichor when throwing a melee weapon to have it return to your hand afterward. Rune of the TreeGain a monster companion of a level equal to your Divinity, built using the spirit creation rules. It cannot be a Construct or Undead, and gains a level whenever your Divinity increases. If this companion dies, you can spend 1 Ichor per level to create a new one, though this requires a body (preferably one you killed in combat) if you aren't creating a Daemon. Rune of TrickeryYou can spend an Ichor to add half your Divinity (rounded up) in rolled dice to Focus Power tests for Illusion spells.
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Post by GuardianTempest on Aug 11, 2018 4:03:30 GMT -6
Power Stat: Divinity
Resource Stat: IchorA Diwata has maximum Ichor equal to her Divinity + Constitution + 3. Once per day, her full Ichor pool can be restored after a ritual of prayer and offering gifts. Power | Replaced With | Olympic Games | Lambana | Legendary Charisma | Primal Deity | Bone of Pelops | Agimat | Divine Presence | Milagro |
Lambana: Gain a free specialty (Nature) in Animal Ken, Common Lore, and Medicae; and you can go up to six dots in each. Divinity | Power Gained | ✱ | Primal Deity: The Diwata's Constitution-based rolls have a bonus equal to the amount of Ichor she has. | ✱✱ | Aegis | ✱✱✱ | Animal Shape | ✱✱✱✱ | Agimat: The Diwata's heart has the properties of an artifact bionic heart of her choice. Her Resistance characteristics can go up to 6 dots. | ✱✱✱✱✱ | Milagro: For one scene per session, the Diwata may add one dot to each Resistance Characteristic. While in this state, her Ichor cannot go lower than 2 but she cannot spend more than what she currently has at once. (e.g. If you currently have 3 Ichor, you cannot spend 5 to gain a +5k0 on a skill test. However, spending 3 will leave you at 2 instead of none.) |
Diwata Domain AssetsDomain of the Supreme Creator Gain a dot in Status, to a maximum of 6. You may spend an Ichor to populate an acre of land or cubic acre of water with plant and animal life appropriate to the environment. Additionally, you may spend an Ichor to create sentient life using the profile of a General Noncombatant with any suitable traits and racial powers at SM discretion. They will recognize you as their creator but will otherwise act independently.
Domain of Benevolence Your Tell makes your voice sound pleasant to those who can hear it and increases in range at higher levels. You may use Aid Another actions on allies within your line of sight, regardless of distance. Gain 1 Ichor when the aided character succeeds on their next test with at least one raise. You may spend Ichor on consenting allies.
Domain of Malevolence Your Tell causes dark smoke to seep from your orifices, at higher levels your voice and skin color become unnatural. Whenever someone else within 50m fails a test that can have dangerous consequences (that's most tests made in combat, as well as some other tests like climbing when the fall could hurt, tense diplomatic negotiations, or whatever else the SM deems appropriate), you can recover 1 Ichor. Gain a free dot and specialty (Malice) in Deceive, Forbidden Lore, Intimidation and Larceny. These skills benefit from Primal Deity.
Domain of Protectors Begin play with the Guardian feat and double your Aegis against damage meant for someone else. You may spend an Ichor to stop natural calamities like earthquakes, drought and devastating floods within a minute unless they were artificially invoked. This cannot apply to unnatural disasters like a sudden onslaught of daemons.
Domain of Warriors You gain a free dot and specialty (Close Combat) in Brawl and Weaponry, these skills benefit from Primal Deity. You also gain additional Reaction Actions equal to your Divinity, which can only be used for Multiple Attacks, Dodge or Parry actions involving melee attacks.
Domain of Spirits Your Tell causes small, faintly-glowing wisps to orbit you which increase in number or size at higher levels. Begin play with Speak Language (Spirits) and you can look into the Umbra at will. You can cast Speak with Dead, using Divinity in place of a Necromancy rank. If Psychic Phenomena occur as a result of casting this spell, the result is always Warp Ghosts.
Domain of Purity Your Tell cleans you from dirt and other blemishes, at higher levels nearby objects are affected. Begin play with the Androgynous and Appearance assets. You are immune to poisons and damage rolls from incoming attacks with the Toxic property is halved (round down), with the special quality having no effect.
Domain of the Ocean Your Tell makes you smell like the ocean, at higher levels you lose definition as your body starts to resemble ocean water. You may spend an Ichor to create fresh or salt water anywhere, no matter how unlikely. It fills any container indoors and creates a natural water source at ground level outdoors. You can also breathe underwater and walk on the surface at will.
Domain of the Flame Your Tell causes small embers to flake off from your skin, at higher levels your body starts to resemble molten rock. You may start a small fire at will, as long as a fire could possibly exist. Whenever you would suffer the penalties of being on fire, you may spend an Ichor to gain the opposite effect.
Domain of the Lands Your Tell causes short grass and small flowers to grow near your feet, at higher levels your body starts to resemble hardened soil decorated with moss, leaves and flowers. Begin play with the Nature Sense feat and you can regain 1 Ichor by spending an hour in lush vegetation.
Domain of the Skies Your Tell causes a gentle breeze to flow from you, at higher levels you lose definition and look as if a cloudy sky has taken a humanoid shape. Gain the Flyer trait. You can also control the weather (overcast, temperature, precipitation, wind, etc.) in the local area for the next 24 hours by spending an Ichor as long as the effects do not become actively hazardous. Playing a DiwataDue to drastic differences in subcultures, dialects, languages and so on; the exact identities of the Diwata's dead gods are nebulous at best. Instead, the Diwata believes in the basic concept they embody as their domain. Concepts such as the natural elements, emotions, social roles, and even the primitive idea of a supreme creator. Because of this, rituals and ceremonies vary from person to person, the only thing necessary is being respected. As such, some might view anything beyond a regular gesture of goodwill to be superfluous, while others prefer to be appeased with much grandiose accommodation. A Diwata prefers to be in an environment relevant to their domain, whether it's in an actual location or being accompanied by individuals found to be agreeable. For example, one with an affinity for benevolence might be drawn a hospital and accompany the tireless workers who give their lives to save others on a daily basis. Mutual respect and trust is a big deal for a Diwata, and those who interact with them will be repaid in kind depending on their actions.
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Post by Traskus on Sept 17, 2019 18:07:30 GMT -6
I have altered the teotl's obsidian mirror asset. It is now half the slain's level, to a minimum of 1. The new maximum is 2.
Ba's ankh of wadjet now excludes artifacts. Ankh of tempest no longer has frenzy and battle rage. Ankh of smiter now allows you to spend ichor to use the eyebeams after your budget.
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Post by Amanojyaku on Jul 19, 2020 21:33:32 GMT -6
TranscendentReplace the following: Olympic Games with Forbidden KnowledgeImplied Power with Madman's KnowledgeAnimal Shape with Unnatural ShapeBone of Pelops with Grasp of KosiDivine Presence with Divine MadnessForbidden Knowledge: The Transcendent has free specialties in Perception (Witch-Sight), as well as Arcana and Forbidden Lore (Daemonology), and can go up to 6 dots in these skills. Scionic Techniques: The Transcendent gains a free rank in any magic school or gun kata of their choice, and can advance it as part of their class. A Transcendent adds their Divinity as a static bonus to attack rolls on trick shots using advantages from the chosen school and on focus power tests from the school they chose. Resource Stat: Ichor: A Transcendent has maximum Ichor equal to her Divinity + Intelligence + 3. Their full Ichor pool is restored by ranting maniacally, butchering small animals, or otherwise doing something attention-grabbing, offensive, and ultimately pointless for five minutes. This may only be done once per day. Madman's Knowledge: The Transcendent's Intelligence-based rolls have a static bonus equal to the amount of Ichor they have. Unnatural Shape: The Transcendent gains the Wild Shape and Improved Wild Shape feats. They do not look like any natural animal, however, their bodies instead twisting and mutating, always looking horribly similar to their normal appearance. They may also cast the Augury spell using Divinity in place of the spell school rank. Doing so poses no risk of triggering Perils of the Warp (if rolled it triggers Warp Madness instead). Grasp of Kosi: The Transcendent's left arm has the properties of an artifact bionic arm of her choice. Her Mental characteristics can go up to 6. Divine Madness: For one scene per session, the Transcendent may add 1 dot to each Mental characteristic and Aegis reduces twice as much damage. Transcendent Glyph AssetsClawmarkDescribes the impulse to seek the warmth of blood like a beast. The first melee attack you make each round gains a raise to the damage roll for every explosion kept on the attack roll, to a maximum number of raises equal to your Divinity. Deep SeaDepicts downreaching currents, a bulwark of water that guards the sleeping mind. Reduce damage from all sources by 3, counting this toward the value of your Aegis. In addition, add your Divinity as a static bonus on any saving throw that you spend Ichor on. EyeSymbolizes the forbidden truth sought by daemonologists. Add your Divinity as a static bonus to Arcana, Forbidden Lore, and Perception tests. You can see lingering magical auras and other effects that might normally be invisible to the naked eye, gaining a general "feel" for a place just like a Wraith could. FormlessSymbolizes the voice of a formless godling. Increase the clip size of any non-Primitive firearm that you wield by your Divinity. In addition, your attacks with ranged weapons gain the properties of mercury. GuidanceDescribes faerie lights in the darkness, the guiding moonlight that leads mortals to madness. Gain a static bonus equal to your Divinity when using the Dodge or Parry action, or when making an attack that benefits from the Aim or Monologue/Study action. ImpuritySymbolizes the deeply flawed, the invulnerability born of total delusion. Begin play with 10 Insanity. You are not removed from play at 100 Insanity, though you continue to gain derangements as normal. Increase your Hit Points by 1 for every 10 points of Insanity you have. MetamorphosisDepicts a twisted cross, representing evolution. When referencing your Level (like, say, calculating Resilience) or Divinity (like, say, calculating Ichor), treat them as 1 higher than your actual current level, to a maximum of 6. RadianceDescribes a mortal's unshakable faith in delusions of their own making. Your attacks are treated as if they have the Sanctified (your alignment) property. Additionally, gain the Chosen asset matching your alignment, substituting Divinity for Faith and Ichor for Favor as necessary. However, this delusion cuts both ways... you're under just as close scrutiny as a Chosen would be. RaptureDepicts the raw euphoria of the warmth of blood. Whenever your damage dice explode on an attack, you can spend Ichor to recover Hit Points as a free action.
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Post by Traskus on Feb 27, 2021 16:45:59 GMT -6
Anunnaki: Revised scionic techniques. Ba: Revised scionic techniques. Gave scionic skin an off switch and let you use magic. Creation nerfed to be less "fuck you I have money". Sun has a time limit for "power of the sun". Smiter dropped flight, eye beams are good enough. Teotl: Revised scionic techniques. Imperfect strikes affects attacks now. Rains reword. Horizontal waters no longer interacts with corruption and instead lets you breathe water.
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Post by Amanojyaku on Feb 27, 2021 17:25:59 GMT -6
Arahitogami: Sun Sign altered in line with Ankh of the Sun.
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Post by Traskus on Feb 27, 2021 18:42:22 GMT -6
Ba: ankh of the sun altered in line with sun sign.
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Post by Amanojyaku on Jun 9, 2021 18:00:06 GMT -6
Arahitogami: Replaced Scionic Techniques with something to further underscore the idea of multicompetence. Also now has a semi-unique way of regaining Ichor, based on traditional Shinto offerings; works sort of like the Anunnaki, but somewhat more versatile in that any combination of offerings can be used. Death Sign gets just a bit more versatility in this.
Einherjar: Got their own version of Scionic Techniques, focused on glorious martial combat.
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Post by GuardianTempest on Jun 19, 2021 19:22:30 GMT -6
Power Stat: Divinity
Resource Stat: IchorPower | Replaced With | Olympic Games | Legion's Discipline | Animal Shape | Augusti | Bone of Pelops | Evidence of Mucius | Divine Presence | Divine Authority |
Legion's Discipline: The Divus gains a free specialty (Formation) in Athletics, Weaponry, and Command; and he can go up to six dots in each. Divinity | Power Gained | ✱ | Legendary Charisma | ✱✱ | Aegis | ✱✱✱ | Augusti: The Divus gains the Inspiring Presence feat. He can also cast the Boon spell using Divinity in place of the spell school rank. Doing so poses no risk of triggering Perils of the Warp (if rolled, it triggers Warp Madness instead). | ✱✱✱✱ | Evidence of Mucius: The Divus' right arm has the properties of an artifact bionic arm of his choice. His Social characteristics can go up to 6 dots. | ✱✱✱✱✱ | Divine Authority: For one scene per session, the Divus may add 1 dot to each Social characteristic and Aegis reduces twice as much damage. |
Divus Denarium AssetsDenarium of the StateHe isn't the god of Rome, no, he IS Rome. Gain a dot in Status, to a maximum of 6. You may use your Divinity instead of a background to maintain any and all other backgrounds you have. Instead of animal sacrifice, you replenish your full Ichor pool by spending an hour exercising duty and responsibility over you and yours. This includes a wide variety of activities like household chores, tending to your garden, maintaining equipment, delegating to your followers, inspecting public infrastructure in your city, and looking after your wounded allies while deep behind enemy lines. You are still limited to doing this once per day. Denarium of Military PowerWe must secure the existence of our territory and a future for our...agriculture? Legion's Discipline applies to Ballistics. You may have your Aid Another bonus apply to the aided character's next damage roll instead of their next test. Lastly, you can spend an Ichor to give up to 1 acre of plants vibrant life to the point of bearing crop, regardless of the state they were in before. Denarium of the Sky GodHe might be the "chief deity of the state" but he's not the only top dog. That doesn't mean anyone could cross him freely. When casting spells with a damage roll, treat your Magic School rank as 1 higher than it actually is for the purposes of Focus Power tests and spell effects. You can also control the weather (overcast, temperature, precipitation, wind, etc.) in the local area for the next 24 hours by spending an Ichor as long as the effects do not become actively hazardous. Denarium of the MatronSoft and strong. Fierce and feminine. Motherly and military. The wife of the Sky God was known for so much more beyond marriage and childbirth. Add twice your Divinity as a static bonus to any skill test you're applying a specialty to. Denarium of AcumenGain the feats Combat Insight, Protocol and Research. You may spend an Ichor to increase a mental skill by 1 until the end of the scene. Denarium of PlentyGain 1 dot of Wealth, to a maximum of 6. Wealth strain tests are reduced by half your Divinity+1, to a minimum of 1. You may spend Ichor on consenting allies. Denarium of ChanceCapricious yet unbiased, many have tried (and often failed) to gain this goddess's favor. Begin play with the Luck feat, which has additional uses per day equal to your Divinity. Denarium of the CountrysideUnlike the savage wilderness of Luna, this goddess represents the "tame" open spaces of rural areas. Gain the Nature Sense feat and a free dot to Animal Ken, that skill can be raised to 6 dots and benefits from Legendary Charisma. At Divinity 3, you gain the Wild Shape and Improved Wild Shape feats instead of Inspiring Presence. You don't need to look like a natural animal, mixing and matching features as you see fit. Denarium of FireFrom the heat of the forge to the blazing volcanoes, this god can be both helpful and harmful. Gain a free dot and specialty (Metalworking) to Crafts, which can be raised to 6 dots. You may spend an Ichor to make a ranged attack (you are always proficient with) using the profile of a Flamer. This attack deals +2k1 at Divinity 3 and gains Incendiary at Divinity 5. Denarium of BeautyThis goddess was also one of victory, using her visage as an invigorating herald. Gain the Appearance and Dangerous Beauty assets. You may spend an Ichor to apply the bonuses granted by these assets to your Aid Another actions but only if the recipient can see you in person. Denarium of FamilyFor such a simple domain this goddess held a surprising amount of clout. Gain the Air of Authority feat and additional Resolve equal to your Divinity. As long as you are indoors, the regenerative abilities of you and your allies in the same building double in speed.
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