Navigator
Aug 9, 2018 12:29:31 GMT -6
Post by Amanojyaku on Aug 9, 2018 12:29:31 GMT -6
Astrographer
Level: 2
Prerequisites: Arcana 3, Perception 2; Divination 1 OR Astral Seer
Characteristics: Wisdom, Intelligence, Composure
Skills: Academic Lore, Arcana, Forbidden Lore, Perception, Pilot, Scrutiny, Tech-Use
Feats:
Expanded Knowledge
Eye on the Ether
Foresight
Shortening the Way
*Skill Focus (Any)
Level Completion: +1k1 on tests related to Warp travel when serving as Navigator on a ship.
Navigator
Level: 3
Prerequisites: Arcana 4, Perception 3, Shortening the Way
Characteristics: Wisdom, Intelligence, Composure
Skills: Academic Lore, Arcana, Forbidden Lore, Perception, Pilot, Scrutiny, Tech-Use
Feats:
The Golden Path
Mental Fortress
Poker Face
*Skill Focus (Any)
To See All Possibility
Level Completion: +1k1 on tests related to Warp travel when serving as Navigator on a ship.
FEATS
Eye on the Ether
Your eyes, attuned as they are to the Warp's fluctuations, can easily pick out the best spots to enter. When acting as Navigator on a ship, you gain a free raise on the Arcana Action to pierce the veil of the Immaterium and enter the Warp.
The Golden Path
A good Navigator knows to always keep one eye on the charted path. The best Navigators don't have to. When acting as the Navigator on a ship, roll twice on the Warp Travel Encounters table and take the lower result.
Shortening the Way
Some berks seem to think the Warp is pretty enough to just accept the long route. Not you, though; your training's let you in on a few secret paths through the ether. While acting as the Navigator on a ship, you you may take -2k0 on the test to locate Sigil after entering the Warp by to add 10 to the Maneuver Action to steer the vessel afterward.
To See All Possibility
A Navigator's job is not done until the vessel has arrived at its destination. The better your second sight, the easier this is. When acting as Navigator on a ship, gain a free raise on Arcana tests to exit the Warp.
Level: 2
Prerequisites: Arcana 3, Perception 2; Divination 1 OR Astral Seer
Characteristics: Wisdom, Intelligence, Composure
Skills: Academic Lore, Arcana, Forbidden Lore, Perception, Pilot, Scrutiny, Tech-Use
Feats:
Expanded Knowledge
Eye on the Ether
Foresight
Shortening the Way
*Skill Focus (Any)
Level Completion: +1k1 on tests related to Warp travel when serving as Navigator on a ship.
Navigator
Level: 3
Prerequisites: Arcana 4, Perception 3, Shortening the Way
Characteristics: Wisdom, Intelligence, Composure
Skills: Academic Lore, Arcana, Forbidden Lore, Perception, Pilot, Scrutiny, Tech-Use
Feats:
The Golden Path
Mental Fortress
Poker Face
*Skill Focus (Any)
To See All Possibility
Level Completion: +1k1 on tests related to Warp travel when serving as Navigator on a ship.
FEATS
Eye on the Ether
Your eyes, attuned as they are to the Warp's fluctuations, can easily pick out the best spots to enter. When acting as Navigator on a ship, you gain a free raise on the Arcana Action to pierce the veil of the Immaterium and enter the Warp.
The Golden Path
A good Navigator knows to always keep one eye on the charted path. The best Navigators don't have to. When acting as the Navigator on a ship, roll twice on the Warp Travel Encounters table and take the lower result.
Shortening the Way
Some berks seem to think the Warp is pretty enough to just accept the long route. Not you, though; your training's let you in on a few secret paths through the ether. While acting as the Navigator on a ship, you you may take -2k0 on the test to locate Sigil after entering the Warp by to add 10 to the Maneuver Action to steer the vessel afterward.
To See All Possibility
A Navigator's job is not done until the vessel has arrived at its destination. The better your second sight, the easier this is. When acting as Navigator on a ship, gain a free raise on Arcana tests to exit the Warp.