Master Gunslinger
Aug 9, 2018 12:24:32 GMT -6
Post by Amanojyaku on Aug 9, 2018 12:24:32 GMT -6
Characteristics: Dexterity, Wisdom, Willpower
Skills: Acrobatics, Athletics, Arcana, Ballistics, Deceive, Intimidation, Perception, Performer, Scrutiny, Stealth, Tech-Use
Gun Kata: Clay Pigeon, Crisis Zone, Elemental Gearbolt, Point Blank, Silent Scope, Tin Star
Level Completion: Gain one free rank of any gun kata in a class progression you possess, to a maximum of your level.
Gungeon Crawler
Level: 3
Prerequisites: Any four gun kata at rank 2, any three key skills from those gun kata at rank 3 and one more at rank 1, Ballistics 4, Blind Fighting, Danger Sense, Gun Blessing
Feats:
Deadeye Shot
*Defensive Mobility
Double Tap
Hip Shooting
Pointman
Up Close and Anti-Personnel
Gungeoneer
Level: 4
Prerequisites: Any four gun kata at rank 3, any two gun kata at rank 1, any three key skills from those gun kata at rank 4 and two more at rank 2, Ballistics 5, Deadeye Shot, Up Close and Anti-Personnel
Feats:
Ballistic Mastery
*Combat Master
Crack Shot
Hard Target
Step Aside
Supreme Shooter
Gungeon Master
Level: 5
Prerequisites: Any two gun kata at rank 4, any two gun kata at rank 3, any two gun kata at rank 2, any three key skills from those gun kata at rank 5 and three more at rank 3, Ballistics 5, Ballistic Mastery, Supreme Shooter
Feats:
*Ambuscade Marksman
Daredevil Dodger
Fan the Hammer
Improved Hip Shooting
Return Fire
Sharpshooter
FEATS
Ambuscade Marksman
As long as you remain on the move, you can continue fighting for the cause. Once per turn when you make a ranged attack, you may move at your Half Move rate as a free action. The target does not get a free attack against you for disengaging but other enemies in range can still do so.
Ballistic Mastery
Your mastery of pulling triggers is unsurpassed and your shot always hits home. You may reroll a missed ranged attack once per round.
Daredevil Dodger
After dodging, if an attack misses you by less than 5, you receive a +1k0 bonus to ranged attacks performed on your next turn. This stacks with itself, if you should happen to dodge multiple attacks in this manner.
Improved Hip Shooting
The attack done with Hip Shooting can be a Standard Attack trick shot. You may move up to your Dexterity in meters when making a Called Shot, Multiple Attacks or Suppressing Fire action with a non-Heavy ranged weapon.
Pointman
You have Combat Advantage against enemies within Point Blank Range when using ranged weapons. This effect negates the penalty Engaged in Melee imposes on your Ballistics tests.
Return Fire
When a berk shoots you and misses, you better shoot back before he can do it again. Whenever you successfully dodge a ranged attack, you may make a single shot ranged attack against that opponent with a -2k1 penalty to the attack roll.
Supreme Shooter
Even in the heat of battle, you can put a bullet where it'll hurt the most. When making a ranged attack (except for thrown weapons or weapons with the Blast special quality), add half your Wisdom (rounded up) in rolled dice to the damage roll. When using a trick shot with an action that includes an attack roll, add your whole Wisdom in rolled dice instead.
Up Close and Anti-Personnel
Some people say it is harder to shoot someone that's swinging an axe at your head but you say it's hard not to shoot someone swinging an axe at your head. You are still considered to be in Point Blank range for Ranged Attacks while engaged in Melee.