Cybersoldier: The Soldier of Tommorow, Today
Aug 9, 2018 12:23:26 GMT -6
Post by DatsVatSheSaid on Aug 9, 2018 12:23:26 GMT -6
Homebrew Class: Cybersoldier
Characteristics: Strength, Dexterity, Intelligence
Skills: Acrobatics, Athletics, Ballistics, Brawl, Command, Craft, Medicae Perception, Stealth, Tech Use
Sword Schools: Mirror Shades, Foxhound Protocol
Gun Kata: Brass Tactics, Hippocratic Oath
Bonus for Completion: Gain the Feat Upgraded (Rare) [Levels 1-2], Upgraded (VRare) [3-4], Upgraded(Mythic Rare) [5].
Plugsoldier
Level 1
Prerequisites: Ballistics 2, Brawl 2, Tech Use 1
Armor Proficiency (Any)*
Combatives
Danger Sense
Jaded
Hardy
Weapon Proficiency(Basic)
Field Operations "Debugger"
Level 2
Prerequisites: Ballistics 3,Brawl 2, Tech Use 2, 1 or more bionic parts
Skill-Sync*
Quick Draw
Double Tap OR Storm of Iron
Protocol
Gain Access
Catfall
Weapon Proficiency (Any)*
"Applied Hardware" Operator
Level 3
Prerequisites: Ballistics 3, Brawl 3, Tech Use 2, 3 or more bionic parts
Telepresence
Hip Shooting
Defensive Mobility
Up Close and Anti-Personnel OR Deadeye Shot
Pointman OR Far Shot
Weapon Focus (Any)*
Sound Constitution*
TechOps Specialist
Level 4
Prerequisites: Ballistics 4, Brawl 3, Tech Use 3, 3 or more bionic parts.
True Grit
Iron Jaw
Hard Target
Binary Chatter
Weapon Focus (Any)*
Sound Constitution*
Cyber Commando
Level 5
Prerequisites: Ballistics 5, Brawl 4, Tech Use 3, 3 or more bionic parts
Fan the Hammer OR Rock and Roll
Duty's Call OR Devastating Critical
Tacticool Upgrade
Sharpshooter OR Metal Slugger
Weapon Specialization (Any)*
Sound Constitution*
New Feats:
Skill-Sync:
When you use the Aid Another Action, the recipient gains the Benefits of any Skillwires you have.
Tacticool Upgrade:
Your cyberware has been installed with one of the following performance upgrades.
Ghost Protocol(Requires: Balance Augmenter): Your cyberware is outfitted for stealth, with most of the moving parts being fine tuned to minimize the noise, software upgrades to increase fluidity of movement, a light refracting polymer coating, and a Good-Quality Implanted Bug Scanner. You gain a static bonus to Stealth checks equal to the number of your installed Bionics.
Bastion Protocol(Requires: Bionic Prosthetics): Your cyberware is built tonka tough, Inertia Dampening systems, internal Faraday cages around core internal systems, and a Good-Quality Internal Biomonitor. Increase the armor provided by any Bionic Prosthetic by 1, additionally any Bionic Prosthetic installed function as an Impact Arm Ram.
Peacekeeper Protocol(Requires: Cybereyes): You're cyberware is built to enhance your marksmanship, gyroscopic stabilizers, targeting "aimbot" software, and a Meson Scanner installed into your Cybereye systems, You may Aim as a reaction, and you gain and additional +1k1 to Ballistics tests.
Taskmaster Protocol(Requires: Mind Impulse Unit): Your cyberware consists of bleeding edge new tech and extremely advanced software, your Mind Impulse unit becomes Best Quality if is not already best quality. Your melee attacks gain Hacking(X) with X being equal to your level, and any weapon with the hacking property now applies to any creature with cyberware.
Marathon Protocol(Requires: Bionic Heart and Bionic Respiratory System): You've been outfitted with an experimental, new, linked blood oxygenation system, new synthetic blood and liquid oxygen system allows you to truly go the distance. Your Bionic Respiratory System becomes Good quality if it is not already, you do not suffer penalties of having Fatigue, you recover levels of Fatigue in a matter of minutes not hours, and the level of Fatigue you may have before falling unconscious is increased by your total number of cyberware.
Other Homebrew Feats:
Combatives
You may use Brawl in place of Weaponry for melee tests (e.g. Disarm, Parry, Standard Attack actions, etc.) using melee weapons you are proficient with as long as it doesn't have the Two Hands or Unwieldy property.
Telepresence
Through the use of communication devices like messenger birds, semaphore flags, or micro-beads; you can use Aid Another on faraway allies despite not being present. All that is necessary is some amount of two-way communication.
Up Close and Anti-Personnel
Some people say it is harder to shoot someone that's swinging an axe at your head but you say it's hard not to shoot someone swinging an axe at your head. You are still considered to be in Point Blank range for Ranged Attacks while engaged in Melee.
Pointman
You have Combat Advantage against enemies within Point Blank Range when using ranged weapons. This effect negates the penalty Engaged in Melee imposes on your Ballistics tests.
Metal Slugger
Your trigger finger is so itchy you bore holes on any berk that comes close. You can make ranged Opportunity Attacks against targets within Point Blank Range. Enemies provoke Opportunity Attacks upon reaching Point Blank Range during or after using movement actions with the Provokes subtype.
Duty's Call
During combat, you have Regeneration 1 as long as you haven't lost any Hit Points since the end of your previous turn.