Cakrazakti - Vehicle Magic
Apr 9, 2024 8:26:02 GMT -6
Post by Divergent Reality on Apr 9, 2024 8:26:02 GMT -6
Alternative to Abjuration
Level 1
Drag
Cakrazakti 1
Test: Cakrazakti + Willpower
Target Number: 15
Action: Full Action
Keywords: Focus, Touch, Verbal
Duration: One scene
Tractor trucks, tug boats, and shuttlecraft are usually what people associate with pulling heavy loads, this spell allows you to haul big loads with whatever you have. As a part of casting this spell you attach the focus to your vehicle. It can now haul another vehicle of up to equal size without any sort of penalties to movement. For every two raises on the Focus Power test, increase the size of the vehicle you can tow by one, up to a maximum of your Cakrazakti level. Attacks made against the towed vehicle use the tower's momentum bonus for calculating Static Defense.
This spell provides no means to safely transport a vehicle, so your new Dorf D-350 Powerstroke Turbo Diesel won't take kindly to being hauled by a submarine. For every 1 km pulled in the wrong environment, such as a land vehicle in water, the towed vehicle loses 1 Hit Point up to a maximum of half their total.
Focus: A trailer ball
Masked Trunk
Cakrayogin 1
Test: Cakrazakti + Willpower
Target Number: 10
Action: Full Action
Keywords: Stomatic, Subtle, Touch
Duration: Five Minutes per Cakrazakti level
The truck, glove box, cargo area, etc. of a touched vehicle is obscured with false contents. This does not remove or physically hide anything but provides concealment against visual inspection. Reaching into and attempting to interact with the illusion ends the spell.
Partial Mechamorphosis
Cakrazakti 1
Test: Cakrazakti + Willpower
Target Number: 10
Action: Full Action
Keywords: Combo-OK, Stomatic
Duration: One scene, or until dismissed
No need to be without the right tool for a job, now you always have what you need on hand. For the duration of the spell the caster changes one of their hand, or hand equivalent, into a combi-tool
Autopilot
Cakrazakti 1
Test: Cakrazakti + Willpower
Target Number: 15
Action: Full Action
Keywords: Focus, Touch, Verbal
Duration: One round per Cakrazakti level, or five minutes per Cakrazakti level in unstructured time
You call upon the blessings of automation to keep your ride moving ahead. This spell allows you to automatically pass Maintain Control tests allowing you to freely go straight or perform a Turn action. This spell will mindlessly follow a road or your current direction of travel in open land. It will not avoid obstacles or traffic in your path.
Focus: A vehicle on which the spell is cast
Level 2
Nondescript Paint Job
Cakrazakti 2
Test: Cakrazakti + Willpower
Target Number: 20
Action: Full Action
Keywords: Touch, Stomatic, Subtle
Duration: One scene
This spell takes a vehicle and makes it appear as a stock model. Any flashy paint jobs, body kits, decorative spikes, and other eccentric accessories are obscured. This gives your vehicle the benefit of the Unremarkable feat. This won't make your aerospace fighter fit in at the local truck stop, but it at least hides your squadron markings.
Jump Start
Cakrazakti 2
Test: Cakrazakti + Willpower
Target Number: 25
Action: Full Action
Keywords: Combo-Ok, Focus, Stomatic, Touch, Verbal
Duration: Two round per Cakrazakti level in structured time or five minute per Cakrazakti level in narrative time
By grasping a wire you impart your energies into a disabled or otherwise non-functional vehicle. After each unit of time this spell is maintained, the caster takes a level of fatigue. For the duration of the spell the inoperable vehicle functions as normal.
Focus: A cable plugged into a power port or some other attached electrical wire.
Safety Seat
Cakrazakti 2
Test: Cakrazakti + Willpower
Target Number: 20
Action: Half Action
Keywords: Combo-Ok, Focus, Touch
Duration: One scene
Car windows don't offer much protection for a driver and even less is available for anyone riding a motorbike or literal crotch rocket. This spell conjures a faintly scintillating roll cage providing the person occupying the cockpit seat Concealment.
Focus: A Cockpit seat
Seek Fuel
Cakrazakti 2
Test: Cakrazakti + Willpower
Target Number: 20
Action: Half Action
Keywords: Focus, Social, Verbal
Duration: Instant
This spell tells the caster the direction and approximate distance to the nearest significant source of fuel within 10km, plus 1 km for every raise on the Focus Power test. Any particular types or known sources of fuel may be excluded if the caster specifies them before casting. A thin, graduated metal stick which will point in the direction sought after and give an indication of the amount detected.
Focus: A thin, graduated metal stick
Level 3
Call of the Open Road
Cakrazakti 3
Test: Cakrazakti + Willpower
Target Number: 30
Action: Full Action
Keywords: Focus, Stomatic, Verbal
Duration: Concentration (free)
With a simple gesture a vehicle can appear when you need it. You summon an unarmed Rotunda adjacent to you, the weapons in this magic car are replaced with three passenger seats. When the spell ends you exit the vehicle safely, unless it was destroyed. Then you will also need to repair your mangled focus in addition to the usual perils of wrecking your car.
Focus: A ring made of a precious metal worn on the thumb.
Mad Machine
Cakrazakti 3
Test: Cakrazakti + Willpower
Target Number: 30
Action: Full Action
Keywords: Combo-Ok, Ranged Touch, Saving Throw, Stomatic, Material
Duration: One round per Cakrazakti level
You call out to the gremlins present in any machine and cause a vehicle to run rampant. This test may be opposed by Tech Use if the targeted vehicle is currently piloted. If the target fails their opposed test, or if the vehicle is unattended, the vehicle behaves as if it were controlled by a Berserker System. On a successful opposed test the pilot suffers a Check to any of their vehicle based tests for the remainder of the spell.
Material: A frayed wire
Stunt Cartwheel
Cakrazakti 3
Test: Cakrazakti + Willpower
Target Number: 30
Action: Reaction
Keywords: Verbal
Duration: Instant
OH NO! Your car went out of control! You may cast this spell to choose the direction your vehicle takes when rolling on the Out of Control table. You still roll to determine if your vehicle Is affected by Wild Stallion or Turn Over.
Tenser's Floating Trailer
Cakrazakti 3
Test: Cakrazakti + Willpower
Target Number: 25
Action: Full Action
Keywords: Focus, Touch, Verbal
Duration: One scene
This spell functions exactly as Drag with a small improvement. As a vehicle is attached for towing it is protected in a bubble that supports and allows the vehicle to safely travel via whatever means the towing vehicle uses.
Focus: a trailer ball
Level 4
Clown Car
Cakrazakti 4
Test: Cakrazakti + Willpower
Target Number: 40
Action: One Minute
Keywords: Focus, Stomatic
Duration: One hour per Cakrazakti level
This spell creates an extra dimensional seating area within a vehicle. This space can hold an extra size 5 or smaller creature per caster level. These occupants are hidden and may not interact with the outside world or be affected by things outside the vehicle. To exit this extra space they must physically leave the car. If the vehicle they are riding in is destroyed the extra space collapses and they test to flee as normal.
Focus: A klaxon, which must be honked when the spell is cast
Fold Object
Cakrazakti 4
Test: Cakrazakti + Willpower
Target Number: 40
Action: Full Action
Keywords: Touch, Verbal
Duration: Until end of Scene or dismissed
With a little pushing and pulling you can fold and stow a up to your Cakrazakti level in Slots worth of components in a vehicle. Items from the Accessories list may be tucked away in this fashion. Each individual component required a separate casting. The number of Slots of equipment are temporarily converted to an equal number of Cargo spaces. While under the effect of this spell any accessories are inoperable and inaccessible until the spell ends.
Phantom Limousine
Cakrazakti 4
Test: Cakrazakti + Willpower
Target Number: 45
Action: Full Action
Keywords: Stomatic, Material, Verbal
Duration: Concentration (free)
You summon the ultimate in ground based luxury, a limousine. The specific color and additional designs are up to the caster.
Material: A pair of car keys on a silver keychain
Spoofed Cargo
Cakrazakti 4
Test: Cakrazakti + Willpower
Target Number: 15
Action: Full Action
Keywords: Saving Throw, Social, Subtle, Touch
Duration: Five minutes per Cakrazakti level
In addition to the effects of Masked Trunk this spell creates artificial contents. These objects can be interacted with as if they were real. For example, a crate of self sealing stem bolts actually contains the items and they can be handled, anyone interacting with these false contents may make an Arcana test vs the TN of the spell to see through the deception. Any items taken 10m from the vehicle disappear.
Level 5
View of the Endless Steel
Cakrazakti 5
Test: Cakrazakti + Willpower
Target Number: 45
Action: Full Action
Keywords: Focus, Stomatic
Duration: One scene
This puts the desire of any ferroequinologist at their fingertips, the ability to summon trains. You summon a Standard Engine and one car, (either a passenger, cargo, or empty rail car) with an additional car per raise. For two raises you may upgrade the Standard Engine for a Bullet Train Engine, you may also use a raise to upgrade a passenger car to a luxury car.
Focus: A train whistle
Synchronicity
Cakrazakti 5
Test: Cakrazakti + Willpower
Target Number: 50
Action: 1 Minute
Keywords: Focus, Social, Stomatic, Verbal
Duration: 60 minutes
The synchronicity spell subtly rearranges reality so that the subject isn’t inconvenienced by the minor delays in modern life. For the subject of synchronicity, the traffic light is always green and there’s always a waiting elevator. The subway trains always run on time for the subject of synchronicity, and waiters or clerks promptly arrive whenever they’re needed. Though designed for convenience, the synchronicity spell offers advantages for a caster in harm’s way. The subject of synchronicity can run at full speed even through a dense crowd as people subconsciously move aside. The synchronicity spell also provides a +5 bonus to Static Defense when the subject’s movement provokes an attack of opportunity, even enemies have a tendency to stay out of the subject’s way. Synchronicity is also useful during car chases. Because other cars naturally get out of the way and traffic lights always turn green, a driver with synchronicity gains a free raise on Maintain Control and Chase tests in urban areas. These bonuses count even when you are pursuing another vehicle because other cars and pedestrians naturally aid your efforts.
Focus: A garage door opener