Kheimotheurgy - Winter is Coming
Apr 7, 2024 21:36:11 GMT -6
Post by Amanojyaku on Apr 7, 2024 21:36:11 GMT -6
Alternate to Necromancy
Kheimotheurgy 1
Ease of Breath
Kheimotheurgy 1
Test: Kheimotheurgy + Composure
Target Number: 15
Action: Half Action
Keywords: Focus, Somatic, Touch, Verbal
Duration: One day
The touched creature gains an artificial acclimation to certain conditions, taking the form of a +5 static bonus on all tests made to avoid Suffocation. In addition, they are treated as if conserving oxygen even when performing strenuous activity.
Focus: A carved prayer stick.
Frostbite
Kheimotheurgy 1
Test: Kheimotheurgy + Composure
Target Number: 15
Action: Half Action
Keywords: Attack, Combo-OK, Ranged Touch, Somatic, Verbal
Duration: 1 round/level
You launch a ball of splintering hoarfrost at the enemy. One target within 20m takes 0k2 R damage, +1k0 for each Kheimotheurgy level. In addition, if the target takes wounds from this spell, they take -1 DEX for the duration.
Special: The spell Raise Dead can be used in a spell combo with this spell as if it had the Combo-OK keyword, as long as it is the only other spell in the combo. If used in this way, it can affect any target killed by this spell, instead of a touched corpse.
Ice Slick
Kheimotheurgy 1
Test: Kheimotheurgy + Composure
Target Number: 15
Action: Half Action
Keywords: Focus, Somatic, Verbal
Duration: Instant
A patch of ground freezes over with a slick sheet of ice, up to two meters square per caster level. Anyone who attempts to walk through the area or have the spell cast at their feet must make a TN 15 Acrobatics test. If they fail, they fall prone.
Focus: A carved prayer stick.
Ivory Flesh
Kheimotheurgy 1
Test: Kheimotheurgy + Composure
Target Number: 15
Action: Half Action
Keywords: Somatic, Touch, Verbal
Duration: One scene.
The subject's flesh and all his equipment turn white and his body temperature plummets, granting +2k0 on Stealth checks in regions of snow and ice... or just places that happen to be painted white. The subject can make tests to hide in such areas without any other consideration for terrain or concealment.
Kheimotheurgy 1
Test: Kheimotheurgy + Composure
Target Number: 15
Action: Half Action
Keywords: Focus, Somatic, Touch, Verbal
Duration: One day
The touched creature gains an artificial acclimation to certain conditions, taking the form of a +5 static bonus on all tests made to avoid Suffocation. In addition, they are treated as if conserving oxygen even when performing strenuous activity.
Focus: A carved prayer stick.
Frostbite
Kheimotheurgy 1
Test: Kheimotheurgy + Composure
Target Number: 15
Action: Half Action
Keywords: Attack, Combo-OK, Ranged Touch, Somatic, Verbal
Duration: 1 round/level
You launch a ball of splintering hoarfrost at the enemy. One target within 20m takes 0k2 R damage, +1k0 for each Kheimotheurgy level. In addition, if the target takes wounds from this spell, they take -1 DEX for the duration.
Special: The spell Raise Dead can be used in a spell combo with this spell as if it had the Combo-OK keyword, as long as it is the only other spell in the combo. If used in this way, it can affect any target killed by this spell, instead of a touched corpse.
Ice Slick
Kheimotheurgy 1
Test: Kheimotheurgy + Composure
Target Number: 15
Action: Half Action
Keywords: Focus, Somatic, Verbal
Duration: Instant
A patch of ground freezes over with a slick sheet of ice, up to two meters square per caster level. Anyone who attempts to walk through the area or have the spell cast at their feet must make a TN 15 Acrobatics test. If they fail, they fall prone.
Focus: A carved prayer stick.
Ivory Flesh
Kheimotheurgy 1
Test: Kheimotheurgy + Composure
Target Number: 15
Action: Half Action
Keywords: Somatic, Touch, Verbal
Duration: One scene.
The subject's flesh and all his equipment turn white and his body temperature plummets, granting +2k0 on Stealth checks in regions of snow and ice... or just places that happen to be painted white. The subject can make tests to hide in such areas without any other consideration for terrain or concealment.
Kheimotheurgy 2
Frozen Solid
Kheimotheurgy 2
Test: Kheimotheurgy + Composure
Target Number: 20
Action: Full Action
Keywords: Combo-OK, Saving Throw, Somatic, Touch, Verbal
Duration: Concentration (Reaction)
The touched creature's entire body flash-freezes under a thick sheet of ice, gaining Armor on all body locations equal to your Kheimotheurgy level and becoming Immobilized. This spell is resisted with Arcana + Constitution.
Gelid Blood
Kheimotheurgy 2
Test: Kheimotheurgy + Composure
Target Number: 20
Action: Half Action
Keywords: Attack, Combo-OK, Material, Saving Throw, Somatic, Verbal
Duration: One round per level
Cold energy surges through the living target's body, congealing the blood in their extremities. This spell has no effect on creatures without blood, like robots, Modrons, or the undead. The target takes a check on attack rolls, Strength and Dexterity tests, and Focus Power tests for spells with the Somatic keyword for the duration. The target may roll Arcana + Constitution to resist.
Material: A pinch of flour.
Obscuring Snow
Kheimotheurgy 2
Test: Kheimotheurgy + Composure
Target Number: 20
Action: Half Action
Keywords: Verbal, Somatic
Duration: Instant
You conjure a thick snowfall, up to three five-meter cubes per caster level. Within this snowfall, visibility is reduced to 2m. The snowfall dissipates at a normal rate, vanishing in about five minutes in normal conditions, less if there's wind, bright sunlight, and so forth.
Thin Air
Kheimotheurgy 2
Test: Kheimotheurgy + Composure
Target Number: 20
Action: Full Action
Keywords: Attack, Saving Throw, Somatic, Verbal
Duration: One minute per level
By magically separating oxygen from other, less breathable gases, you can create an intense mountain-climbing simulation! Or just watch some berks die slowly gasping for air, if you're nasty. All breathing creatures within 30m (including the caster) begin suffocating, unless they succeed on an Arcana + Constitution test.
Kheimotheurgy 2
Test: Kheimotheurgy + Composure
Target Number: 20
Action: Full Action
Keywords: Combo-OK, Saving Throw, Somatic, Touch, Verbal
Duration: Concentration (Reaction)
The touched creature's entire body flash-freezes under a thick sheet of ice, gaining Armor on all body locations equal to your Kheimotheurgy level and becoming Immobilized. This spell is resisted with Arcana + Constitution.
Gelid Blood
Kheimotheurgy 2
Test: Kheimotheurgy + Composure
Target Number: 20
Action: Half Action
Keywords: Attack, Combo-OK, Material, Saving Throw, Somatic, Verbal
Duration: One round per level
Cold energy surges through the living target's body, congealing the blood in their extremities. This spell has no effect on creatures without blood, like robots, Modrons, or the undead. The target takes a check on attack rolls, Strength and Dexterity tests, and Focus Power tests for spells with the Somatic keyword for the duration. The target may roll Arcana + Constitution to resist.
Material: A pinch of flour.
Obscuring Snow
Kheimotheurgy 2
Test: Kheimotheurgy + Composure
Target Number: 20
Action: Half Action
Keywords: Verbal, Somatic
Duration: Instant
You conjure a thick snowfall, up to three five-meter cubes per caster level. Within this snowfall, visibility is reduced to 2m. The snowfall dissipates at a normal rate, vanishing in about five minutes in normal conditions, less if there's wind, bright sunlight, and so forth.
Thin Air
Kheimotheurgy 2
Test: Kheimotheurgy + Composure
Target Number: 20
Action: Full Action
Keywords: Attack, Saving Throw, Somatic, Verbal
Duration: One minute per level
By magically separating oxygen from other, less breathable gases, you can create an intense mountain-climbing simulation! Or just watch some berks die slowly gasping for air, if you're nasty. All breathing creatures within 30m (including the caster) begin suffocating, unless they succeed on an Arcana + Constitution test.
Kheimotheurgy 3
Cone of Cold
Kheimotheurgy 3
Test: Kheimotheurgy + Composure
Target Number: 25
Action: Half Action
Keywords: Attack, Combo-OK, Somatic, Verbal
Duration: 1 round/level
You produce a blast of frigid air out to 20m, forming a cone with a 30-degree arc. All characters in this area must make a Constitution Test with a TN equal to 5*your Composure, -5 if cast Fettered, +5 if Pushed, or else be struck and take 1k1 R damage per Kheimotheurgy level. Any target hit by this spell takes -1 Dexterity for the duration, with another -1 Dexterity for every two checks on the Constitution test.
Special: The spell Raise Dead can be used in a spell combo with this spell as if it had the Combo-OK keyword, as long as it is the only other spell in the combo. If used in this way, it can affect any target killed by this spell, instead of a touched corpse.
Dead of Winter
Kheimotheurgy 3
Test: Kheimotheurgy + Composure
Target Number: 25
Action: Half Action
Keywords: Attack, Somatic, Touch, Verbal, Saving Throw
Duration: One scene
The target must make an Arcana + Constitution saving throw. If they fail, they take -1 to one Resistance characteristic (chosen by the caster), and a further -1 for every two checks on the saving throw.
Freeze Armor
Kheimotheurgy 3
Test: Kheimotheurgy + Composure
Target Number: 25
Action: Half Action
Keywords: Attack, Combo-OK, Saving Throw, Somatic, Verbal
Duration: One round per level
Choose one suit of metal armor within 30m. If it is currently being worn, the wearer can make an Arcana + Constitution test to resist this spell. Otherwise, ice rapidly forms throughout the chosen armor, locking up its joints and servos and reducing its Max Dex by your Composure for the duration. If this would reduce the Max Dex of power armor to 0 or lower, the mechanisms are completely ruined by the ice crystals even after it thaws, rendering it completely immobile (and requiring the wearer, if any, to be assisted out of it).
Heartfreeze
Kheimotheurgy 3
Test: Kheimotheurgy + Composure
Target Number: 25
Action: Half Action
Keywords: Attack, Combo-OK, Material, Saving Throw, Somatic, Verbal
Duration: Instant
Choose one target creature within 10m. The target of this spell may make a saving throw with Arcana + Constitution. If the saving throw fails, the target loses half of his remaining hit points and gains levels of fatigue equal to half his Constitution. Prometheans, Undead, and any creatures lacking a Gizzards hit location are unaffected by this spell.
Material: A strip of dried sinew from a sapient creature.
Kheimotheurgy 3
Test: Kheimotheurgy + Composure
Target Number: 25
Action: Half Action
Keywords: Attack, Combo-OK, Somatic, Verbal
Duration: 1 round/level
You produce a blast of frigid air out to 20m, forming a cone with a 30-degree arc. All characters in this area must make a Constitution Test with a TN equal to 5*your Composure, -5 if cast Fettered, +5 if Pushed, or else be struck and take 1k1 R damage per Kheimotheurgy level. Any target hit by this spell takes -1 Dexterity for the duration, with another -1 Dexterity for every two checks on the Constitution test.
Special: The spell Raise Dead can be used in a spell combo with this spell as if it had the Combo-OK keyword, as long as it is the only other spell in the combo. If used in this way, it can affect any target killed by this spell, instead of a touched corpse.
Dead of Winter
Kheimotheurgy 3
Test: Kheimotheurgy + Composure
Target Number: 25
Action: Half Action
Keywords: Attack, Somatic, Touch, Verbal, Saving Throw
Duration: One scene
The target must make an Arcana + Constitution saving throw. If they fail, they take -1 to one Resistance characteristic (chosen by the caster), and a further -1 for every two checks on the saving throw.
Freeze Armor
Kheimotheurgy 3
Test: Kheimotheurgy + Composure
Target Number: 25
Action: Half Action
Keywords: Attack, Combo-OK, Saving Throw, Somatic, Verbal
Duration: One round per level
Choose one suit of metal armor within 30m. If it is currently being worn, the wearer can make an Arcana + Constitution test to resist this spell. Otherwise, ice rapidly forms throughout the chosen armor, locking up its joints and servos and reducing its Max Dex by your Composure for the duration. If this would reduce the Max Dex of power armor to 0 or lower, the mechanisms are completely ruined by the ice crystals even after it thaws, rendering it completely immobile (and requiring the wearer, if any, to be assisted out of it).
Heartfreeze
Kheimotheurgy 3
Test: Kheimotheurgy + Composure
Target Number: 25
Action: Half Action
Keywords: Attack, Combo-OK, Material, Saving Throw, Somatic, Verbal
Duration: Instant
Choose one target creature within 10m. The target of this spell may make a saving throw with Arcana + Constitution. If the saving throw fails, the target loses half of his remaining hit points and gains levels of fatigue equal to half his Constitution. Prometheans, Undead, and any creatures lacking a Gizzards hit location are unaffected by this spell.
Material: A strip of dried sinew from a sapient creature.
Kheimotheurgy 4
Arctic Haze
Kheimotheurgy 4
Test: Kheimotheurgy + Composure
Target Number: 30
Action: Half Action
Keywords: Verbal, Somatic
Duration: Instant
You create a cloud of whipping hoarfrost, up to two five-meter cubes per caster level. Within this cloud of frost, visibility is reduced to 2m. All creatures that start their turn within the frost or move through it during their turn take one Rending wound from the sharp ice particles whipping through the air. The cloud dissipates at a normal rate, vanishing in about five minutes in normal conditions, less if there's wind, bright sunlight, and so forth.
Hibernate
Kheimotheurgy 4
Test: Kheimotheurgy + Composure
Target Number: 35
Action: Half Action
Keywords: Social, Somatic, Touch, Verbal
Duration: One day
The target falls into a deep, dreamless sleep. This restores all fatigue, recovers all lost hit points, removes a point of critical damage, and ends Blood Loss.
Ice Block Partisan
Kheimotheurgy 4
Test: Kheimotheurgy + Composure
Target Number: 30
Action: Half Action
Keywords: Focus, Somatic, Verbal
Duration: One scene
This spell freezes water out of the air into a razor-thin blade attached to the focus, taking the form of a lance, scythe, or reaper daiklaive, chosen when casting the spell. Treat the weapon as a hoarfrost steel melee weapon. The item vanishes at the end of any round in which the caster is not holding the focus. If cast using melee weapon as a focus, the focus becomes a hoarfrost steel melee weapon instead of creating a new one, reverting to normal at the end of a round the caster isn't holding it.
Focus: A carved prayer stick or a melee weapon.
Ice Cavalry
Kheimotheurgy 4
Test: Kheimotheurgy + Composure
Target Number: 30
Action: Full Action
Keywords: Focus, Somatic, Verbal
Duration: One scene
You create a construct made of magical ice to aid you, created using the spirit creation rules. This construct is a monster created using the spirit creation rules with 0 Bonus Points. Its Type is Race (Cervin) (though its face invariably resembles the caster's) and it has the Heavyweight Draft feat, but it also has your Level, racial power, trained skills, and feats (except for feats that grant ranks in magic schools, sword schools, or gun kata), and shares resource points with you. Its POW, FIN, and RES are equal to your corresponding Social Characteristics (CHA, FEL, and CMP, respectively). The construct also has Armor and Aura equal to your Kheimotheurgy + Composure, and is armed with a lance and a composite bow when summoned. It is capable of using your special attacks and trick shots, as well as casting any Kheimotheurgy spells you know other than this one, using your relevant levels for these as its own. The construct is incapable of any vocalization and ignores the Verbal component of any spells it casts.
Focus: A carved prayer stick.
Kheimotheurgy 4
Test: Kheimotheurgy + Composure
Target Number: 30
Action: Half Action
Keywords: Verbal, Somatic
Duration: Instant
You create a cloud of whipping hoarfrost, up to two five-meter cubes per caster level. Within this cloud of frost, visibility is reduced to 2m. All creatures that start their turn within the frost or move through it during their turn take one Rending wound from the sharp ice particles whipping through the air. The cloud dissipates at a normal rate, vanishing in about five minutes in normal conditions, less if there's wind, bright sunlight, and so forth.
Hibernate
Kheimotheurgy 4
Test: Kheimotheurgy + Composure
Target Number: 35
Action: Half Action
Keywords: Social, Somatic, Touch, Verbal
Duration: One day
The target falls into a deep, dreamless sleep. This restores all fatigue, recovers all lost hit points, removes a point of critical damage, and ends Blood Loss.
Ice Block Partisan
Kheimotheurgy 4
Test: Kheimotheurgy + Composure
Target Number: 30
Action: Half Action
Keywords: Focus, Somatic, Verbal
Duration: One scene
This spell freezes water out of the air into a razor-thin blade attached to the focus, taking the form of a lance, scythe, or reaper daiklaive, chosen when casting the spell. Treat the weapon as a hoarfrost steel melee weapon. The item vanishes at the end of any round in which the caster is not holding the focus. If cast using melee weapon as a focus, the focus becomes a hoarfrost steel melee weapon instead of creating a new one, reverting to normal at the end of a round the caster isn't holding it.
Focus: A carved prayer stick or a melee weapon.
Ice Cavalry
Kheimotheurgy 4
Test: Kheimotheurgy + Composure
Target Number: 30
Action: Full Action
Keywords: Focus, Somatic, Verbal
Duration: One scene
You create a construct made of magical ice to aid you, created using the spirit creation rules. This construct is a monster created using the spirit creation rules with 0 Bonus Points. Its Type is Race (Cervin) (though its face invariably resembles the caster's) and it has the Heavyweight Draft feat, but it also has your Level, racial power, trained skills, and feats (except for feats that grant ranks in magic schools, sword schools, or gun kata), and shares resource points with you. Its POW, FIN, and RES are equal to your corresponding Social Characteristics (CHA, FEL, and CMP, respectively). The construct also has Armor and Aura equal to your Kheimotheurgy + Composure, and is armed with a lance and a composite bow when summoned. It is capable of using your special attacks and trick shots, as well as casting any Kheimotheurgy spells you know other than this one, using your relevant levels for these as its own. The construct is incapable of any vocalization and ignores the Verbal component of any spells it casts.
Focus: A carved prayer stick.
Kheimotheurgy 5
Fimbulvetr
Kheimotheurgy 5
Test: Kheimotheurgy + Composure
Action: Full Action
Target Number: 35
Keywords: Focus, Social, Somatic, Verbal
Duration: Indefinite
You change the weather in the area surrounding the focus to a state of permanent winter. It takes 10 minutes to cast the spell and an additional 10 minutes for the effects to manifest themselves. The temperature plummets hundreds of degrees, enough to freeze water out of the air. This usually results in a constant whiteout blizzard in the area, reducing visibility to a mere 2m and constituting a potentially damaging environmental hazard between the unearthly low temperatures and the lacerating snow crystals. Killing the caster ends this spell.
Focus: A prayer stick of engraved crystal glass.
Mahapadma
Kheimotheurgy 5
Test: Kheimotheurgy + Composure
Target Number: 40
Action: Half Action
Keywords: Saving Throw, Somatic, Verbal
Duration: Instant
A forceful gesture and a whispered condemnation are all it takes to unleash the unearthly chill of the deepest hell, that makes time and space themselves freeze. For the next two rounds, time passes only for you; nobody else can take any action or reaction, nor can they be harmed by anything other than your direct actions. You cannot cast Kheimotheurgy spells (or spell combos that include such spells) and take a level of fatigue for each action you take that causes someone else to lose hit points during this frozen time. Each character present in the scene can make an Arcana + Constitution test to resist the hellish cold; a character who succeeds gets to take one half action on each round of the frozen time, subject to the same drawbacks as the caster. This spell fails if cast more than once in a 24-hour period.
Whiteout
Kheimotheurgy 5
Test: Kheimotheurgy + Composure
Target Number: 35
Action: Half Action
Keywords: Attack, Combo-OK, Saving Throw, Somatic, Verbal
Duration: 1 round/level
The temperature around you plunges, creating a whipping white gale around yourself, full of nasty little ice crystals. Roll Kheimotheurgy + Composure as R damage aganst all characters within 20m of you, but they can resist this with Arcana + Constitution. Any target affected by this spell takes -1 Dexterity for the duration, with another -1 Dexterity for every two checks on the saving throw. Additionally, visibility in the area is reduced to 2m for the duration.
Special: The spell Raise Dead can be used in a spell combo with this spell as if it had the Combo-OK keyword, as long as it is the only other spell in the combo. If used in this way, it can affect any target killed by this spell, instead of a touched corpse.
Kheimotheurgy 5
Test: Kheimotheurgy + Composure
Action: Full Action
Target Number: 35
Keywords: Focus, Social, Somatic, Verbal
Duration: Indefinite
You change the weather in the area surrounding the focus to a state of permanent winter. It takes 10 minutes to cast the spell and an additional 10 minutes for the effects to manifest themselves. The temperature plummets hundreds of degrees, enough to freeze water out of the air. This usually results in a constant whiteout blizzard in the area, reducing visibility to a mere 2m and constituting a potentially damaging environmental hazard between the unearthly low temperatures and the lacerating snow crystals. Killing the caster ends this spell.
Focus: A prayer stick of engraved crystal glass.
Mahapadma
Kheimotheurgy 5
Test: Kheimotheurgy + Composure
Target Number: 40
Action: Half Action
Keywords: Saving Throw, Somatic, Verbal
Duration: Instant
A forceful gesture and a whispered condemnation are all it takes to unleash the unearthly chill of the deepest hell, that makes time and space themselves freeze. For the next two rounds, time passes only for you; nobody else can take any action or reaction, nor can they be harmed by anything other than your direct actions. You cannot cast Kheimotheurgy spells (or spell combos that include such spells) and take a level of fatigue for each action you take that causes someone else to lose hit points during this frozen time. Each character present in the scene can make an Arcana + Constitution test to resist the hellish cold; a character who succeeds gets to take one half action on each round of the frozen time, subject to the same drawbacks as the caster. This spell fails if cast more than once in a 24-hour period.
Whiteout
Kheimotheurgy 5
Test: Kheimotheurgy + Composure
Target Number: 35
Action: Half Action
Keywords: Attack, Combo-OK, Saving Throw, Somatic, Verbal
Duration: 1 round/level
The temperature around you plunges, creating a whipping white gale around yourself, full of nasty little ice crystals. Roll Kheimotheurgy + Composure as R damage aganst all characters within 20m of you, but they can resist this with Arcana + Constitution. Any target affected by this spell takes -1 Dexterity for the duration, with another -1 Dexterity for every two checks on the saving throw. Additionally, visibility in the area is reduced to 2m for the duration.
Special: The spell Raise Dead can be used in a spell combo with this spell as if it had the Combo-OK keyword, as long as it is the only other spell in the combo. If used in this way, it can affect any target killed by this spell, instead of a touched corpse.