Sniper
Nov 21, 2023 21:21:32 GMT -6
Post by Lestat on Nov 21, 2023 21:21:32 GMT -6
Sniper
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Characteristics: Wisdom, Dexterity, Composure
Skills: Common Lore, Perception, Acrobatics, Ballistics, Drive, Stealth, Disguise, Scrutiny
Gun Kata: Clay Pigeon, Silent Scope, Tin Star
Bonus for Completion: +2 to Called Shot attacks
Shooter
Level: 1
Prerequisites: Ballistics 3, Perception 2, Stealth 1
Feats:
Armor Proficiency (Light)
Far Shot
Precise Shot
Trance OR Fast Reflexes
Weapon Proficiency (Basic)
*Weapon Proficiency (Ranged 1)
*Weapon Proficiency (Ranged 2)
Rifleman
Level: 2
Prerequisites: Ballistics 3, Perception 2, Stealth 2, Far Shot
Feats:
Combat Sense OR Evasion
Deadeye Shot
Lead Fingers
Vital Point Targeting
Weapon Focus (Any Ranged)
*Upgraded (Good Cybernetic Senses) OR Zen Shooting
Deadeye
Level: 3
Prerequisites: Ballistics 4, Perception 3, Stealth 2, Deadeye Shot
Feats:
Careful Aiming
Crack Shot
Focused OR Fleet of Foot
Headshot
Sneak Attack
*Quick Draw OR Weapon Focus (Any Ranged)
Headhunter
Level: 4
Prerequisites: Ballistics 4, Perception 3, Stealth 3, Deadeye Shot, Far Shot, Weapon Focus (Any Ranged)
Feats:
Farthest Shot
Improved Weapon Focus (Any Ranged)
Lock N’ Load OR Rapid Repositioning
Sharpshooter
*Pinball Wizard OR Expert Tracker
Exterminator
Level: 5
Prerequisites: Ballistics 5, Perception 4, Stealth 4, Sneak Attack, Sharpshooter
Feats:
Ambush OR Step Aside
Ballistic Mastery
Improved Sneak Attack
*Devastating Critical OR Weapon Specialization (Any Ranged)
*Headstrong OR Weapon Specialization (Any Ranged)
New Feats
Precise Shot
Precision is a power all its own. When making a ranged weapon attack, you may choose to take -Xk0 to damage and gain +Xk0 to attack, where X is any number up to your Level. If you make multiple attacks during a round, you must decide to use this ability before making any attacks, and it applies to all your attacks that round.
Vital Point Targeting
Its not about just hitting them, but hitting them where it hurts. After taking the Aim action as a half action you may also take the Called Shot action as a half action that turn. If you Aim as a full action you may take the Called Shot action as a reaction once that round.
Careful Aiming
To fire wildly is a recipe for failure. You must consider windage, elevation, spin drift, bullet drop, the coriolis effect… or just use a lasgun. The Aim action gives your attack an extra +0k1 if used as a half action, and +0k2 if used as a full action.
Focused
You’ll never get anywhere if you keep running away. If you haven’t moved since the beginning of your last turn your attack rolls have Combat Advantage against their target.
Headshot
Get others to open their mind. Treat the resilience of a target struck in the head by an attack of yours as 1 less for the purposes of the damage roll.
Farthest Shot
Near, far, wherever you are, your shot will go on and on. You don’t suffer penalties for firing at Extreme range.
Lock N' Load
After dropping your target, drop another round in the chamber. Each time you kill a target with a ranged weapon you may load back a single round without provoking opportunity attacks.
Rapid Repositioning
A professional knows when they’ve overstayed their welcome. After killing a target you may move your Dexterity in meters as a reaction without provoking opportunity attacks.
Other Featured Feats
Ambush
He who is prudent and lies in wait for an enemy who is not will be victorious. You treat your foe’s resilience as 2 lower in a surprise round, to a minimum of 1.
Ballistic Mastery
Your mastery of pulling triggers is unsurpassed and your shot always hits home. You may reroll a missed ranged attack once per round.