Alternate Champion - Wellspring
Aug 9, 2018 10:38:30 GMT -6
Post by Amanojyaku on Aug 9, 2018 10:38:30 GMT -6
Not all Drivers are created equal. Some of these strange artifacts are more highly attuned to the Warp than others, and combine with the user's ideals to create a font of power entirely unlike most other Champions. These magical transformations are known to the Wheel as Wellsprings, or "magical girls" to those mephits who insist that their holovids must apply to real life. Those berks are patent liars, of course: The Driver that empowers a Wellspring doesn't give a damn what its chosen holder has in their pants, only that they have the convictions to put it to use.
Replace the following:
CQC Enhancer with Warpnode Device (cosmetic)
Signature Style with Magical Aptitude
Omega Drive with Varia Jacket
Finishing Move with Ambient Aura
Ultimate Mode with Burst Mode
Magical Aptitude: You begin play with one free rank in any Magical School. The character may purchase ranks in that Magical School as if they appeared in any class progression she possesses. Whenever a Wellspring rolls for Psychic Phenomena, they may roll twice and choose to have either or both effects occur.
Varia Jacket: You have Aura equal to your Conviction. While in Exalted Mode, double this Aura.
Ambient Aura: When performing a spell combo, you gain a free raise on the Focus Power test for each spell that has been cast or each Psychic Phenomena that has occurred within 5m per dot of Conviction since your last turn, to a maximum number of raises equal to 1 + your Conviction.
Burst Mode: You no longer have to stunt in order to spend Spirit when not in Exalted Mode, and if you are in Exalted Mode, you gain a static bonus to any roll you spend Spirit on equal to the amount of Spirit spent. Moreover, if you enter Super Mode, you can spend up to twice your Conviction in Spirit each round.
Wellspring Radiance Assets
Sunlight
Most people tend to get along under Pelor's light, and for everyone else... well, that's what your Divine Buster is for. If you would deal critical damage with a spell, you can instead deal an equal amount of Fatigue. Gain additional rolled dice equal to your Conviction on any Social test made against a person you have previously beaten in combat. While in Exalted Mode, damage dice for your magical attacks explode on a 9 or a 10.
Moonlight
Evil and corruption exist all across the Wheel. Some can be excised using brute force, but for the rest, Luna encourages the use of indirect methods, so that it will expose itself. You can cast Illusion spells using Fellowship instead of Intelligence, and gain a free Fellowship specialty (Trickery). While in Exalted Mode, you can Feint at range, using your caster level + Fellowship.
Starlight
The stars see all, and with perception comes knowledge, the knife's edge between purity and corruption. Gain the Eidetic Memory and Foresight feats. While in Exalted Mode, you can add your Intelligence as a static bonus on the Focus Power test when casting a spell that has only one target.
Nightshadow
Not everyone was made to walk in the light, but even in darkness you can serve it. Gain Dark Sight and the Sneak Attack feat. You can apply its effects and those of Improved Sneak Attack to the target's Aura, and may benefit from the feats Back Stab and Improved Back Stab when casting spells, if conditions are met. While in Exalted Mode, add twice the highest amount of critical damage you currently have on any body location as a static bonus to all attack rolls, Dodge, Parry, and Focus Power tests.
Firelight
The flames of war rage eternal, but even so it's possible to bring some hope and honor back to the battlefield. You can choose to gain one free rank of the Eldritch Advent sword school as your Magical Aptitude. If you do, you can advance this sword school as if it appeared in any class progression you possess. Your weaponless unarmed strikes are treated as Best-quality weapons while in Exalted Mode.