Team Deathmatch - Killcam not Included
Oct 26, 2023 18:09:49 GMT -6
Post by Traskus on Oct 26, 2023 18:09:49 GMT -6
Alternate for Silent Scope.
"Stop playing video games," they said. "The real world doesn't work that way," they said. Well they were wrong. Esports fps players have volunteered or been volun-told to fight wars, and old habits die hard. The results resulted in the Team Deathmatch gun kata. Wrist-twitch behavior and weapon swapping are the order of the day. This has won pivotal battles, and some militaries have used fpses as training simulations. Some have even branched out to space combat and real-time tactical games.
Acrobatics is the skill for Team Deathmatch. You're supposed to run around the map and not camp near a spawnpoint you lazy noobs!
Level 1: Apprentice
Action (Multiple Attacks): Use Multiple Attack actions with trick shots. Any attack-related advantages applied to this Trick Shot are applied to the last attack of the multiple attacks action
(1/2) Hammerpoint: If this attack hits a creature’s hit location without worn armor, it gains a static bonus to damage equal to your level. For two points, it also gains pen equal to the target’s level.
Level 2: Initiate
(-1) Goldeneye: You must be dual wielding ranged weapons to use this trick shot.
(2) Reapers: If this attack hits and the last ranged weapon attack you made did not hit the target's head, this attack hits the target's head.
Level 3: Journeyman
(-1) Skill (Acrobatics): Make an Acrobatics test against the static defense of the target. If it fails, the attack fails.
(-1) Noob Combo: You cannot use this attack with the same weapon as your last ranged weapon attack.
Level 4: Master
(3) Maximum Pain: You may move up to your dexterity in meters as part of this attack.
Deagle: Pistols qualify as basic weapons for purposes of the accurate property.
Level 5: Grandmaster
(4) 360: If the last ranged weapon attack you made hit the target, you may apply the benefits of a half action aim to this attack if it is against a different target.