Hoplite
Aug 2, 2023 15:11:37 GMT -6
Post by insertnamehere on Aug 2, 2023 15:11:37 GMT -6
Characteristics: Strength, Dexterity, Wisdom
Skills: Common Lore, Crafts, Perception, Athletics, Ballistics, Weaponry, Command, Intimidation
Sword Schools: Confused Turtle, Raging Storm, Scarlet Bravura
Bonus for Completion: +2 to Parry attempts if using a shield
Peltast
Level 1
Prerequisites: Ballistics 2, Weaponry 1
Feats:
Armor Proficiency (Light)
Danger Sense
Jaded
Power Throw
Weapon Proficiency (Thrown)
*Weapon Proficiency (Basic)
Hoplite
Level 2
Prerequisites: Ballistics 2, Weaponry 2, Power Throw
Feats:
Guardian
Strong Throwing Arm
Power Attack
Weapon Proficiency (Melee 1)
Weapon Focus (any Cavalry or Shield)
*Hurl Weapon
Hastati
Level 3
Prerequisites: Ballistics 3, Weaponry 3, Strong Throwing Arm
Feats:
Armor Proficiency (Medium)
Far Shot OR Crushing Blow
Monkey Grip
Shield Wall
Weapon Specialization (any Cavalry)
*Crack Shot OR Crushing Blow
*Far Shot OR Two Weapon Fighting
Legionary
Level 4
Prerequisites: Ballistics 4, Weaponry 4, Monkey Grip, Shield Wall
Feats:
Combat Master
Hard Target
Improved Weapon Focus (any Cavalry or Shield)
Lunging Reach
Nerves of Steel
Wall of Steel
*Armor Proficiency (Heavy)
*Head Strong
*Oversized Weapon Training
Spartan
Level 5
Prerequisites: Ballistics 5, Weaponry 5, Hard Target, Wall of Steel
Feats:
Expert Assist
Devastating Critical
Improved Weapon Specialization (any Cavalry)
*Armor Proficiency (Extreme)
*Spartan Shield
New Feats
Spartan Shield (Slight modification of the Unnamed Feat made by GT)
After taking a Full Defense action, you can parry ranged attacks with a shield that has the Defensive property until your next turn. The Static Defense bonus of the Full Defense action becomes +15 if you are already able to perform parries on ranged attacks.
Strong Throwing Arm
Double the range of thrown weapons that have a fixed range (i.e. spears)
Other Homebrew Feats
Expert Assist (Warden)
Ganging Up benefits increase by +0k1 for two-to-one outnumbering and +0k2 for three-to-one outnumbering.
Hurl Weapon (War hulk)
You can use any one-handed Melee weapon as a Thrown weapon with a range of 3m per dot of Strength.
Lunging Reach (Gank Spanker)
When using a weapon that allows you to count as unengaged when attacking in melee, you still gain and grant any bonuses to allies as if you were engaged in melee.
Monkey Grip (Blade Dancer)
You may wield weapons with the Two Handed property in one hand with a -2k0 penalty to the attack roll. If you use a Two Handed weapon for Two Weapon Fighting, you take a -0k1 penalty to the attack rolls, in addition to the normal penalties
Oversized Weapon Training (Blade Dancer)
You reduce the penalty of using a Two Handed weapon in one hand by -1k0.
Power Throw (War hulk)
You can really put some stank on that rock. When attacking with a thrown weapon (except for grenades), you may choose to take -Xk0 to attack and gain +Xk0 to damage, where X is any number up to your Level. If you make multiple attacks during a round, you must decide to use this ability before making any attacks, and it applies to all of your attacks that round.
Shield Wall (Warden)
Nothing gets past the Wall. You may choose to force attacks targeting something or someone adjacent to you to hit you instead, even if you can not parry them.