Pyrokinesis - And I Command "Burn"
Jul 3, 2023 19:40:13 GMT -6
Post by Amanojyaku on Jul 3, 2023 19:40:13 GMT -6
Alternate to Evocation
Pyrokinesis 1
Ashardalon's Stride
Pyrokinesis 1
Test: Pyrokinesis + Charisma
Target Number: 15
Action: Half Action
Keywords: Combo-OK, Somatic
Duration: One Scene
You gain 2 Speed, plus 1 for every two raises to a maximum of twice your level.
Flame Orb
Pyrokinesis 1
Test: Pyrokinesis + Charisma
Target Number: 15
Action: Half Action
Keywords: Attack, Combo-OK, Ranged Touch, Somatic, Verbal
Duration: Instant
One target within 30m takes 3k2 E damage, +1k0 for every raise, and must roll against the Fire condition.
Salamander's Blessing
Pyrokinesis 1
Test: Pyrokinesis + Charisma
Target Number: 10
Action: Free Action
Keywords: Combo-OK, Somatic, Subtle
Duration: Instant
The blessing of the Salamanders chapter is upon you. This spell may be used as a test to avoid catching fire or resisting the effects of heat.
Torch
Pyrokinesis 1
Test: Pyrokinesis + Charisma
Target Number: 10
Action: Half Action
Keywords: Combo-OK, Somatic, Verbal
Duration: Concentration (Free Action)
You create a ball of glowing psy-flame, roughly as powerful as a glow-lamp. It may come from anywhere on your body, and pulses with the rhythm of your heartbeat. It can be any color, but produces no heat or other non-visible radiation.
Pyrokinesis 2
Fireball
Pyrokinesis 2
Test: Pyrokinesis + Charisma
Target Number: 20
Action: Half Action
Keywords: Attack, Combo-OK, Ranged Touch, Somatic, Verbal
Duration: Instant
Make a ranged attack within 50m with Blast (2*Level). The targets take XkY E damage and must test against the Fire condition. X is equal to the effective Pyrokinesis level to cast and Y is equal to half that (rounded up).
Flame Blade
Pyrokinesis 2
Test: Pyrokinesis + Charisma
Target Number: 20
Action: Full Action
Keywords: Somatic, Verbal
Duration: One Scene
This spell creates a meter-long column of fire in the caster's hand. This pillar of fire is wielded as a Fencing Sword that has the Incendiary mod. The flame dies immediately if it leaves the caster's hands.
Immolation
Pyrokinesis 2
Test: Pyrokinesis + Charisma
Target Number: 20
Action: Half Action
Keywords: Somatic, Verbal
Duration: Indefinite
The caster sets himself ablaze. While on fire as a result of this spell, the caster's melee attacks have the Incendiary special quality, and anyone who touches the caster directly or ends their turn adjacent to the caster must roll against the Fire condition. The caster does not benefit from any immunity to damage or fatigue caused by this spell. This spell's effects end when the flames are extinguished.
Solar Flare
Pyrokinesis 2
Test: Pyrokinesis + Charisma
Target Number: 20
Action: Half Action
Keywords: Attack, Saving Throw, Somatic, Verbal
Duration: Instant
The caster creates a flash of light that blinds those taken unaware. Everyone within 30 meters is Blinded for three rounds. Creatures may roll Arcana + Wisdom to resist. If they have bionic eyes, they gain an additional +2k0 to this test.
Pyrokinesis 3
Chaos Flame Orb
Pyrokinesis 3
Test: Pyrokinesis + Charisma
Target Number: 25
Action: Half Action
Keywords: Attack, Combo-OK, Ranged Touch, Somatic, Verbal
Duration: One Scene
One target within 30m takes 4k3 E damage, +1k0 for every raise, and must roll against the Fire condition. The ground beneath the target in a number of meters equal to your Pyrokinesis level becomes lava for the rest of the scene, becoming difficult terrain and setting anyone walking on it on fire.
Dragon's Flame
Pyrokinesis 3
Test: Pyrokinesis + Charisma
Target Number: 25
Action: Half Action
Keywords: Attack, Combo-OK, Somatic
Duration: Instant
The searing breath of dragons. Make a ranged attack with the profile of a flamer that does not jam. This spell can satisfy the Breath keyword.
Endure Flames
Pyrokinesis 3
Test: Pyrokinesis + Charisma
Target Number: 20
Action: Half Action
Keywords: Combo-OK, Somatic, Verbal
Duration: One Scene
The caster can endure the most severe flames, allowing them to walk through fire unharmed. The caster is immune to the Fire condition and Flame weapons, and halves all damage from plasma or melta weapons before other damage calculation. This extends to their clothes and equipment.
Inferno Flash
Pyrokinesis 3
Test: Pyrokinesis + Charisma
Target Number: 25
Action: Half Action
Keywords: Attack, Combo-OK, Somatic
Duration: Instant
You teleport to a spot you can see within 40m. Enemies adjacent to you as you begin or end this movement take 3k2 E damage, +1k0 for each raise on the magic test.
Pyrokinesis 4
Flameskin
Pyrokinesis 4
Test: Pyrokinesis + Charisma
Target Number: 25
Action: Half Action
Keywords: Combo-OK
Duration: One Scene
The caster's body combusts, becoming a shield of magical flames that reflects all blandishments. Enemies that wound the caster take the same wounds to the same hit location.
Hellfire Flare
Pyrokinesis 4
Test: Pyrokinesis + Charisma
Target Number: 25
Action: Half Action
Keywords: Attack, Combo-OK, Ranged Touch, Somatic, Verbal
Duration: Instant
Make a ranged attack that deals 2k1 E damage per level, at a range of 30m. Reduce the target's Aura by 1 for each raise you get on the magic test. For every two raises, or if the target dies from this attack, copy this spell using the current target as the origin of the attack. The maximum number of copies of this spell you may make is equal to your level.
Incendiary Cloud
Pyrokinesis 4
Test: Pyrokinesis + Charisma
Target Number: 30
Action: Half Action
Keywords: Verbal, Somatic
Duration: Instant
You create a cloud of roiling fire, up to two five meter cubes per caster level. Within this cloud of flame, visibility is reduced to 2m. All breathing creatures that start their turn within the gas or move through it during their turn are set on Fire. The cloud dissipates at a normal rate, vanishing in about five minutes in normal conditions, less if there's wind, bright sunlight, and so forth.
Rapport
Pyrokinesis 4
Test: Pyrokinesis + Charisma
Target Number: 30
Action: Full Action
Keywords: Mind-Affecting, Saving Throw, Subtle, Verbal
Duration: 1 round per Pyrokinesis level
The target changes allegiances, becoming the caster's personal ally for the duration. It will attack anyone the caster personally considers an enemy regardless of its previous allegiances, but does not consider the caster's allies to be its own, and if the caster considered it to be an enemy previously it continues to be treated as one for the purpose of the caster's abilities. The target can resist with an Arcana + Willpower test, and the spell ends if the target takes wounds as a result of the caster's attack.
Pyrokinesis 5
Disruptive Flame
Pyrokinesis 5
Test: Pyrokinesis + Charisma
Target Number: 35
Action: Full Action
Keywords: Combo-OK, Somatic
Duration: Concentration (Reaction)
The caster projects a dome of ghostly flames that disperses heat and energy. This spell works as Endure Flames, except that it affects everyone up to 10 meters + 1 meter per Pyrokinesis level from the caster.
Forbidden Sun
Pyrokinesis 5
Test: Pyrokinesis + Charisma
Target Number: 35
Action: Full Action
Keywords: Attack, Ranged Touch, Somatic
Duration: Instant
Make an attack with Blast (10) and Incendiary which deals 10k7 E damage at a range of up to 120 meters.
Kaiser Phoenix
Pyrokinesis 5
Test: Pyrokinesis + Charisma
Target Number: 30
Action: Half Action
Keywords: Attack, Combo-OK, Ranged Touch, Somatic, Verbal
Duration: Instant
One target within 30m takes 5k4 E damage, +1k0 for every raise, and must roll against the Fire condition. On your next turn, copy this spell as a half action, using the current target as the origin of the spell and treating the result of the magic test as if you had one fewer raise. This spell can be copied a number of times equal to your Pyrokinesis level, until there are no more raises to be removed, or until there are no more enemies to target, whichever comes first.