Omen - No Thoughts for Thinking
Jun 13, 2023 13:50:42 GMT -6
Post by Amanojyaku on Jun 13, 2023 13:50:42 GMT -6
[fluff]
Tell: As an Omen spends Reflexes, their body twitches and their movements are accompanied by flickers of silver light, quickly gaining the appearance of a phantom that seems to move slightly ahead of the Omen's own movements.
Powers
Flash: You are never surprised and are aware of every attack that is directed at you.
Serenity: Begin play with the feats Chem Geld, Jaded, and Nerves of Steel; and you are unaffected by Fatigue until it exceeds your Instinct. You cannot take Frenzy (or any similar feats) and treat it as optional when it appears in your class progression, and cannot enter a Frenzy by any means.
Thoughtless: You treat all Physical skills as if they were Basic skills. In addition, whenever you roll to Dodge or Parry an attack, your dice explode on a 9 or a 10.
Emptiness: Begin play with the Impulsive hindrance, without gaining XP for it. You treat all Social skills as if they were Advanced skills, and take a penalty equal to your Instinct on all social attack rolls. Finally, having 0 Reflexes makes you effectively mortal, losing all other powers granted by this exaltation until you regain at least 1 Reflex.
Power Stat: Instinct: Omens are thought to be a form of exalted enlightenment, accomplished by silencing the conscious mind. Increased Instinct represents this process, broadening one's clarity of mind and slowly killing the ego so that one may become fully attuned to the Wheel.
Resource Stat: Reflex: Reflexes are the synchronization of one's body with one's surroundings, the ingrained response dulled by consciousness. Omens have maximum Reflexes equal to the sum of their Constitution + Composure + Instinct. Whenever you would gain Resolve, you gain a like number of Reflexes, and recover half of the Reflexes spent (rounded up) on a failed physical roll.
*Unknowing: Whenever you would be required to make a test using Willpower, use your Composure instead. Add your Composure as a static bonus on attack rolls, saving throws, and rolls to resist the additional effects of attacks.
**Unfettered: You cannot be physically restrained. Shackles and ropes fall away, knots and nooses come undone. All grapple maneuvers attempted against you automatically fail. Note that while you cannot be restrained, you can still be confined; locked doors and barred gates don't inhibit your personal movement, after all.
***Mukuken: Once per turn, if an opponent fails to hit you with an attack, you can make a Standard Attack against them as a free action. Additionally, you gain an additional reaction each round.
****Abrogate: You can cast the spell Disjunction, using Instinct + Composure instead of the normal magic test.
*****Autonomy: Rather than adding +1k0 to a roll when spending a Reflex, the Omen simply adds 10 to the result.
Omen Trance Assets
Arcane
Discovered by a satori psyker who had deliberately put out her third eye, allowing her greater unconscious control of her spells. Add your Instinct as a static bonus to Focus Power tests. Additionally, whenever you would roll for Psychic Phenomena, you may roll twice and choose to have either or both effects occur.
Cipher
The Transcendent Order reveres Omens, for they represent the ideal of action without thought. Add your Instinct as a bonus to initiative rolls and on saving throws against Mind-Affecting abilities. You can take -Xk0 to any skill test that isn't an attack roll to gain 5*X as a static bonus to the end result, where X is up to your Instinct.
Focused
Omens as a rule are generally divorced from godly influence, but violence is very much manifest on the Wheel. Each time you take at least 1 wound from an attack, you gain +1k0 to damage rolls for the remainder of the scene, up to a maximum of your Instinct. While you have this bonus to damage, you are considered to be in a Frenzy for the purpose of interactions with any feats or abilities that do not give bonuses to characteristics, and you can treat this asset as if it were the Frenzy feat for the purpose of class prerequisites.
Pure
Some Omens are capable of ignoring the downsides of battle, wounds sliding away like rain. You can use the Healing Surge action as a free action. Once per scene, if your Healing Surge restores you to full Hit Points, you recover half the Reflexes spent on it (rounded up) and gain combat advantage on all attacks until your next turn.
Void
Others might complain about the void - if they can survive it - but an Omen is already empty inside. You do not need to eat, drink, or breathe, and can easily survive without a voidsuit in the vacuum of space. You also gain Aura equal to your Composure.