Gun Kata - Bullet Hex
Feb 20, 2023 20:14:50 GMT -6
Post by insertnamehere on Feb 20, 2023 20:14:50 GMT -6
Alternate to Elemental Gearbolt
Belief is power within the warp, every metaphor has a literal meaning and every thought can become a reality. Bullet Hex utilizes this same power by manipulating the bits of unreality emitted in spellcasting to augment and enhance shots allowing for impossible feats of gunfighting prowess because for practitioners of Bullet Hex belief is more important then skill.
Knowledge of the ebb and flow of the empyrean is paramount to the use of Bullet Hex so naturally Arcana is the key skill for its use. Technically, any firearm can be used injunction with this kata but due to the nature of some spells requiring a free hand, such as to perform somatic symbols or holding components, weapons that can readily be used single-handed are preferred.
Level 1: Apprentice
Action (Focus Power): Use the Focus Power action with trick shots. Any attack-related advantages applied to this trick shot instead are applied to the next ranged weapon attack after performing a successful Focus Power action, which can't be a trick shot.
Runic Arms: Ranged weapons count as Implements for you
Level 2: Initiate
Phenomenal (-2): This can only be used with the Focus Power action. This trick shot can only be performed if the Focus Power test is pushed
Warplock (1): This trick shot gains the Orgone Array property
Level 3: Journeyman
Skill (Arcana) (-1): As part of this attack, make a Arcana check against the static defense of the target. If it fails, the attack fails.
Astral Aim (3): This can only be used with the Focus Power action. You can choose to convert two raises on the Focus Power test into one raise for the ranged attack roll for this trick shot.
Level 4: Master
Mage Marksman: Ranged weapons you are holding gain the Force property. If your Caster Level is 0 treat it as 1 in regards to casting the Channel Weapon spell.
Tinker, Tailor, Soldier (5): This can only be used with the Focus Power action. The trick shot counts as having hit multiple times, rolling damage for each additional hit as if it was a successful attack with no raises. The amount of extra hits is equal to half the level of the spell used in the Focus Power test (minimum 1). Alternatively, you can choose to have the extra hits target other creatures so long as the total distance travelled of the projectile does not exceed the weapons listed range and their SD doesn't exceed the initial attack roll. The new target must be within the same range category or closer to qualify (i.e. If the initial target was within short range, the new target cannot be further than short range).
Level 5: Grandmaster
Magic Bullet: After a successful Focus Power test, you can apply an Elemental Shot to a ranged weapon you are holding as a Free Action.
Belief is power within the warp, every metaphor has a literal meaning and every thought can become a reality. Bullet Hex utilizes this same power by manipulating the bits of unreality emitted in spellcasting to augment and enhance shots allowing for impossible feats of gunfighting prowess because for practitioners of Bullet Hex belief is more important then skill.
Knowledge of the ebb and flow of the empyrean is paramount to the use of Bullet Hex so naturally Arcana is the key skill for its use. Technically, any firearm can be used injunction with this kata but due to the nature of some spells requiring a free hand, such as to perform somatic symbols or holding components, weapons that can readily be used single-handed are preferred.
Level 1: Apprentice
Action (Focus Power): Use the Focus Power action with trick shots. Any attack-related advantages applied to this trick shot instead are applied to the next ranged weapon attack after performing a successful Focus Power action, which can't be a trick shot.
Runic Arms: Ranged weapons count as Implements for you
Level 2: Initiate
Phenomenal (-2): This can only be used with the Focus Power action. This trick shot can only be performed if the Focus Power test is pushed
Warplock (1): This trick shot gains the Orgone Array property
Level 3: Journeyman
Skill (Arcana) (-1): As part of this attack, make a Arcana check against the static defense of the target. If it fails, the attack fails.
Astral Aim (3): This can only be used with the Focus Power action. You can choose to convert two raises on the Focus Power test into one raise for the ranged attack roll for this trick shot.
Level 4: Master
Mage Marksman: Ranged weapons you are holding gain the Force property. If your Caster Level is 0 treat it as 1 in regards to casting the Channel Weapon spell.
Tinker, Tailor, Soldier (5): This can only be used with the Focus Power action. The trick shot counts as having hit multiple times, rolling damage for each additional hit as if it was a successful attack with no raises. The amount of extra hits is equal to half the level of the spell used in the Focus Power test (minimum 1). Alternatively, you can choose to have the extra hits target other creatures so long as the total distance travelled of the projectile does not exceed the weapons listed range and their SD doesn't exceed the initial attack roll. The new target must be within the same range category or closer to qualify (i.e. If the initial target was within short range, the new target cannot be further than short range).
Level 5: Grandmaster
Magic Bullet: After a successful Focus Power test, you can apply an Elemental Shot to a ranged weapon you are holding as a Free Action.