Sword School - Ageless Vendetta
May 10, 2022 20:21:19 GMT -6
Post by Amanojyaku on May 10, 2022 20:21:19 GMT -6
If a man should smite you upon the cheek, smash him ten-fold upon the other. That is the primary tenet of the Ageless Vendetta sword school, an ancient doctrine of vengeance dating back to the days of the Draconic Ascendancy. Practitioners tend to be moody and calculating sorts, the kind who nurse every little slight into a festering grudge to fuel their abilities. They won't necessarily start a fight, but they will escalate it beyond the other berk's ability to respond.
The key skill associated with the Ageless Vendetta is Intimidation. More fair-minded practitioners may be inclined to make clear their vindictive ways from the outset, while others simply wait to catch the newest target of their ire in a dark alley. The style is born of ancient knife-fighting techniques, and favors Parrying weapons... more immediately painful than one's fists, and much more personal than longer weapons.
Level 1: Apprentice
-Weapon (Parrying): Use Parrying weapons with your martial maneuvers.
-Action (Shift): Use Shift actions in martial maneuvers. Any attack-related advantages you apply to the special attack apply to your next standard attack. That attack may not be a special attack of its own.
Level 2: Initiate
(-2)An Eye for An Eye: This attack can only be used on a target that has inflicted wounds on you since the start of your last turn.
(3)Do Unto Others: For each ongoing effect (such as the Dazzled condition, being on fire, Mind-Affecting spells, etc.) that the target is suffering, this attack gains a free raise to the damage roll, up to your martial adept level. If the target takes damage from this attack, remove all such ongoing effects from the target, except for those caused by hindrances or missing body parts.
Level 3: Journeyman
(-1)Skill (Intimidation): As part of this attack, make an Intimidation check against the Static Defense of the target. If it fails, the attack fails.
(4)Horrific Steps: Apply this only to an action that includes the Movement keyword. If your movement toward an enemy is not stopped in some way, or you move a number of meters equal to or greater than your martial adept level, everyone within 3 meters of you must test against Fear with a rating equal to half your martial adept level. Your next melee attack during this turn gains a static bonus on the damage roll equal to the number of meters you moved toward the target as part of this action.
Level 4: Master
-Mastery (Rancor): Gain the Hatred (any) feat and a +1k0 bonus to damage rolls against the targets of your hatred. You can purchase Hatred (any) at any time as if it appeared in your class progression.
(4)Murderous Thrust: If this attack inflicts more wounds than the average of the target's Constitution + Willpower, or reduces the target's Hit Points to this number or lower, the target must make a Constitution test (TN 15) or suffer Blood Loss.
Level 5: Grandmaster
(6)Deep-Seated Grudge: Apply this only once per scene, and only to an attack that can only hit a single target. This attack deals no damage. Instead, the target takes a number of wounds equal to the difference between your current and maximum Hit Points, and you recover the same number of Hit Points.