Dracosophy - Because We Clearly Need More Dragons
Aug 15, 2021 12:50:13 GMT -6
Post by Traskus on Aug 15, 2021 12:50:13 GMT -6
New spell keywords found here.
This magic school is an alternate for evocation.
Dracosophy 1
Breath Flare
Dracosophy 1
Test: Dracosophy + Charisma
Target Number: 15
Action: Half Action
Keywords: Attack, Breath, Combo-OK, Guttural, Saving Throw, Somatic
Duration: Instant
Targets hit by your breath weapon must also pass a tn 15 constitution test or be dazzled for the next minute.
Deafening Roar
Dracosophy 1
Test: Dracosophy + Charisma
Target Number: 15
Action: Half Action
Keywords: Attack, Combo-OK, Saving Throw, Verbal
Duration: Instant
You utter a loud roar that (hopefully) causes hearing loss. Everyone (including the caster) within 10m goes deaf for 1d5 rounds (same roll for everyone) except for those who successfully resist with an arcana + constitution test.
Dragoneye Rune
Dracosophy 1
Test: Dracosophy + Charisma
Target Number: 15
Action: Half Action
Keywords: Somatic, Touch, Verbal
Duration: Permanent
Place a personal mark about the size of your palm on the touched target. It burns briefly before fading. You gain the benefit of arcane mark on the target. Casting this spell again nullifies the previous use.
Hoard Gullet
Dracosophy 1
Test: Dracosophy + Charisma
Target Number: 15
Action: Half Action
Keywords: Somatic, Verbal
Duration: 1 hr/level
You trace a path from your mouth to the bottom of your ribcage. You gain a magical second stomach, which functions as a bag of holding with a capacity of 3 cubic meters or 50kg per caster level. You can safely and painlessly swallow anything you normally could to put it in this gullet. When the spell ends (or you wish it), you hurl it back up and it's clean as it was when you put it in there plus some saliva. Casting this spell again does not create another gullet, but does reset the timer.
Dracosophy 1
Test: Dracosophy + Charisma
Target Number: 15
Action: Half Action
Keywords: Attack, Breath, Combo-OK, Guttural, Saving Throw, Somatic
Duration: Instant
Targets hit by your breath weapon must also pass a tn 15 constitution test or be dazzled for the next minute.
Deafening Roar
Dracosophy 1
Test: Dracosophy + Charisma
Target Number: 15
Action: Half Action
Keywords: Attack, Combo-OK, Saving Throw, Verbal
Duration: Instant
You utter a loud roar that (hopefully) causes hearing loss. Everyone (including the caster) within 10m goes deaf for 1d5 rounds (same roll for everyone) except for those who successfully resist with an arcana + constitution test.
Dragoneye Rune
Dracosophy 1
Test: Dracosophy + Charisma
Target Number: 15
Action: Half Action
Keywords: Somatic, Touch, Verbal
Duration: Permanent
Place a personal mark about the size of your palm on the touched target. It burns briefly before fading. You gain the benefit of arcane mark on the target. Casting this spell again nullifies the previous use.
Hoard Gullet
Dracosophy 1
Test: Dracosophy + Charisma
Target Number: 15
Action: Half Action
Keywords: Somatic, Verbal
Duration: 1 hr/level
You trace a path from your mouth to the bottom of your ribcage. You gain a magical second stomach, which functions as a bag of holding with a capacity of 3 cubic meters or 50kg per caster level. You can safely and painlessly swallow anything you normally could to put it in this gullet. When the spell ends (or you wish it), you hurl it back up and it's clean as it was when you put it in there plus some saliva. Casting this spell again does not create another gullet, but does reset the timer.
Dracosophy 2
Breath Weapon Substitution
Dracosophy 2
Test: Dracosophy + Charisma
Target Number: 20
Action: Half Action
Keywords: Attack, Breath, Combo-OK, Guttural, Somatic
Duration: Instant
Choose one damage type (e, i, r, or x) that your breath weapon does not natively deal. Your breath weapon used as part of this spell instead deals that damage type.
Firestride Exhalation
Dracosophy 2
Test: Dracosophy + Charisma
Target Number: 20
Action: Half Action
Keywords: Attack, Breath, Combo-OK, Guttural, Somatic
Duration: Instant
As part of your breath weapon attack, you may become part of your breath and reappear anywhere within the area of effect your breath weapon hit. Your breath weapon doesn’t damage yourself.
Ghastly Visage Frightening Presence (Homebrew by Amanojyaku)
Dracosophy 2
Test: Dracosophy + Charisma
Action: Full Action
Target Number: 20
Keywords: Combo-OK, Mind-Affecting, Verbal
Duration: Instant
The target, a creature within 10m, sees a horrifying vision, and must test against Fear (1). Increase the Fear rating by 1 for every two raises you get on this roll.
Unrelenting Force (Homebrew by Nobody Important, altered by me)
Dracosophy 2
Test: Dracosophy + Charisma
Target Number: 20
Action: Full Action
Keywords: Attack, Saving Throw, Verbal
Duration: Instant
The caster makes a barbaric yawp and trust me it's loud. You don't need to roll to hit, just yell. The path is a cone-shaped area with a 30 degree angle with a 20m range. All characters in this area must test make a Strength + Size roll against the focus power test. If failed, they are knocked prone and lose two hit points. Loose objects in the cry are blown away, but heavy or fastened objects are not.
Weighty Utterance Dragonrend
Dracosophy 2
Test: Dracosophy + Charisma
Target Number: 20
Action: Half Action
Keywords: Attack, Combo-OK, Saving Throw, Verbal
Duration: Instant
You speak words to pull a flying thing to be forced downward. One flying target within 50m must resist with an arcana + willpower test or fall to the ground as though knocked down. A flying vehicle's driver can resist with a maintain control test and it crashes if failed. The target cannot fly again for one round + 1 per check to resist.
Dracosophy 2
Test: Dracosophy + Charisma
Target Number: 20
Action: Half Action
Keywords: Attack, Breath, Combo-OK, Guttural, Somatic
Duration: Instant
Choose one damage type (e, i, r, or x) that your breath weapon does not natively deal. Your breath weapon used as part of this spell instead deals that damage type.
Firestride Exhalation
Dracosophy 2
Test: Dracosophy + Charisma
Target Number: 20
Action: Half Action
Keywords: Attack, Breath, Combo-OK, Guttural, Somatic
Duration: Instant
As part of your breath weapon attack, you may become part of your breath and reappear anywhere within the area of effect your breath weapon hit. Your breath weapon doesn’t damage yourself.
Dracosophy 2
Test: Dracosophy + Charisma
Action: Full Action
Target Number: 20
Keywords: Combo-OK, Mind-Affecting, Verbal
Duration: Instant
The target, a creature within 10m, sees a horrifying vision, and must test against Fear (1). Increase the Fear rating by 1 for every two raises you get on this roll.
Unrelenting Force (Homebrew by Nobody Important, altered by me)
Dracosophy 2
Test: Dracosophy + Charisma
Target Number: 20
Action: Full Action
Keywords: Attack, Saving Throw, Verbal
Duration: Instant
The caster makes a barbaric yawp and trust me it's loud. You don't need to roll to hit, just yell. The path is a cone-shaped area with a 30 degree angle with a 20m range. All characters in this area must test make a Strength + Size roll against the focus power test. If failed, they are knocked prone and lose two hit points. Loose objects in the cry are blown away, but heavy or fastened objects are not.
Dracosophy 2
Test: Dracosophy + Charisma
Target Number: 20
Action: Half Action
Keywords: Attack, Combo-OK, Saving Throw, Verbal
Duration: Instant
You speak words to pull a flying thing to be forced downward. One flying target within 50m must resist with an arcana + willpower test or fall to the ground as though knocked down. A flying vehicle's driver can resist with a maintain control test and it crashes if failed. The target cannot fly again for one round + 1 per check to resist.
Dracosophy 3
Breath Augment
Dracosophy 3
Test: Dracosophy + Charisma
Target Number: 25
Action: Half Action
Keywords: Attack, Breath, Combo-OK, Guttural, Somatic
Duration: Instant
The breath weapon in this attack gains a benefit of one of your natural weapon attacks (like a fire dragonblooded’s claw damage bonus or a vespid’s bulbous stinger toxic property, or the solar science golden gloves bonus).
Devour Magic
Dracosophy 3
Test: Dracosophy + Charisma
Target Number: 25
Action: Reaction
Keywords: Somatic
Duration: Instant
You eat magic for breakfast. Literally! You may use this spell as a reaction to counter a spell being cast, with the target number of this spell equal to the Magic roll of the caster of the target spell. If successful, you also gain temporary hit points equal to the level of spell you dispelled. These temporary hit points are lost before your true hit points and lost at the end of the scene. Casting this spell again replaces temporary hit points. It does not add.
Dragon's Breath
Dracosophy 3
Test: Dracosophy + Charisma
Target Number: 25
Action: Half Action
Keywords: Attack, Combo-OK, Material, Physical, Somatic
Duration: Instant
Material: a hot pepper (at least 500,000 scoville heat units)
The breath of the great fire wyrms and other great beasts. The caster makes a ranged attack with the profile of a flamer that does not jam, and can satisfy the breath keyword.
Magic Fang
Dracosophy 3
Test: Dracosophy + Charisma
Target Number: 25
Action: Half Action
Keywords: Combo-OK, Somatic, Touch, Verbal
Somatic, Touch, Verbal
Duration: One scene.
The touched creature's natural weapons and unarmed attacks deal an additional kept die of damage and count as magic weapons.
Dracosophy 3
Test: Dracosophy + Charisma
Target Number: 25
Action: Half Action
Keywords: Attack, Breath, Combo-OK, Guttural, Somatic
Duration: Instant
The breath weapon in this attack gains a benefit of one of your natural weapon attacks (like a fire dragonblooded’s claw damage bonus or a vespid’s bulbous stinger toxic property, or the solar science golden gloves bonus).
Devour Magic
Dracosophy 3
Test: Dracosophy + Charisma
Target Number: 25
Action: Reaction
Keywords: Somatic
Duration: Instant
You eat magic for breakfast. Literally! You may use this spell as a reaction to counter a spell being cast, with the target number of this spell equal to the Magic roll of the caster of the target spell. If successful, you also gain temporary hit points equal to the level of spell you dispelled. These temporary hit points are lost before your true hit points and lost at the end of the scene. Casting this spell again replaces temporary hit points. It does not add.
Dragon's Breath
Dracosophy 3
Test: Dracosophy + Charisma
Target Number: 25
Action: Half Action
Keywords: Attack, Combo-OK, Material, Physical, Somatic
Duration: Instant
Material: a hot pepper (at least 500,000 scoville heat units)
The breath of the great fire wyrms and other great beasts. The caster makes a ranged attack with the profile of a flamer that does not jam, and can satisfy the breath keyword.
Magic Fang
Dracosophy 3
Test: Dracosophy + Charisma
Target Number: 25
Action: Half Action
Keywords: Combo-OK, Somatic, Touch, Verbal
Somatic, Touch, Verbal
Duration: One scene.
The touched creature's natural weapons and unarmed attacks deal an additional kept die of damage and count as magic weapons.
Dracosophy 4
Animate Breath
Dracosophy 4
Test: Dracosophy + Charisma
Target Number: 30
Action: Half Action
Keywords: Breath, Guttural
Duration: 1 round/level
Despite using your breath weapon, it doesn't actually use the breath weapon to deal damage or otherwise inflict effects. Imbue the energy of your breath weapon with energy to mimic life. The animated breath advances toward/attacks a target of your choice. The breath creature has the following statline.
| STR 2 | DEX 3 | CON - | CHA 1 | FEL - | CMP - | INT - | WIS 1 | WIL 1 |
Skills: brawl 2
Speed: 5 (10)
Size/Resilience: (your size -1, min. 0)/(size+3)/2 round up +1
Static/Mental Defense: 19-2x size/-
HP/Resolve: 10/1
Level: 3
Attacks: slam (4k2 e; melee, brawling)
Feats: sound constitution x8
Traits: Flying (10), Mindless, Phasing
Control Weather
Dracosophy 4
Test: Dracosophy + Charisma
Target Number: 30
Action: Full Action
Keywords: Social, Somatic, Verbal
Duration: Instant
You change the weather in the local area. It takes 10 minutes to cast the spell and an additional 10 minutes for the effects to manifest. You can call forth weather appropriate to the climate and season of the area you are in. The SM has final say over if a particular weather condition is appropriate or not. You control the general tendencies of the weather, such as the direction and intensity of the wind. You cannot control specific applications of the weather where lightning strikes, for example, or the exact path of a tornado.
Crippling Breath
Dracosophy 4
Test: Dracosophy + Charisma
Target Number: 30
Action: Half Action
Keywords: Attack, Breath, Combo-OK, Guttural, Somatic
Duration: Instant
Your breath weapon gains the shocking, blinding, deafening, sapping, or torturous property.
Fly (Homebrew by Methodia)
Dracosophy 4
Test: Dracosophy + Charisma
Target Number: 30
Action: Half Action
Keywords: Combo-OK, Material, Somatic, Verbal
Duration: One Scene
Material: A feather
You gain the Flyer trait at your speed.
Mind of the Labyrinth
Dracosophy 4
Test: Dracosophy + Charisma
Target Number: 30
Action: Full Action
Keywords: Combo-OK, Mind-Affecting, Somatic, Verbal
Duration: 1 hr/level or until expended
As you close your eyes and speak the words, a black mist floats around your head sucking in light and the stray minds of others. If anyone casts a mind-affecting spell on you, they become dazzled for one round (whether or not it succeeds). If you wish, you may expend this spell to affect the offender with a command spell, using your focus power test for this spell. They may resist as normal.
Dracosophy 4
Test: Dracosophy + Charisma
Target Number: 30
Action: Half Action
Keywords: Breath, Guttural
Duration: 1 round/level
Despite using your breath weapon, it doesn't actually use the breath weapon to deal damage or otherwise inflict effects. Imbue the energy of your breath weapon with energy to mimic life. The animated breath advances toward/attacks a target of your choice. The breath creature has the following statline.
| STR 2 | DEX 3 | CON - | CHA 1 | FEL - | CMP - | INT - | WIS 1 | WIL 1 |
Skills: brawl 2
Speed: 5 (10)
Size/Resilience: (your size -1, min. 0)/(size+3)/2 round up +1
Static/Mental Defense: 19-2x size/-
HP/Resolve: 10/1
Level: 3
Attacks: slam (4k2 e; melee, brawling)
Feats: sound constitution x8
Traits: Flying (10), Mindless, Phasing
Control Weather
Dracosophy 4
Test: Dracosophy + Charisma
Target Number: 30
Action: Full Action
Keywords: Social, Somatic, Verbal
Duration: Instant
You change the weather in the local area. It takes 10 minutes to cast the spell and an additional 10 minutes for the effects to manifest. You can call forth weather appropriate to the climate and season of the area you are in. The SM has final say over if a particular weather condition is appropriate or not. You control the general tendencies of the weather, such as the direction and intensity of the wind. You cannot control specific applications of the weather where lightning strikes, for example, or the exact path of a tornado.
Crippling Breath
Dracosophy 4
Test: Dracosophy + Charisma
Target Number: 30
Action: Half Action
Keywords: Attack, Breath, Combo-OK, Guttural, Somatic
Duration: Instant
Your breath weapon gains the shocking, blinding, deafening, sapping, or torturous property.
Fly (Homebrew by Methodia)
Dracosophy 4
Test: Dracosophy + Charisma
Target Number: 30
Action: Half Action
Keywords: Combo-OK, Material, Somatic, Verbal
Duration: One Scene
Material: A feather
You gain the Flyer trait at your speed.
Mind of the Labyrinth
Dracosophy 4
Test: Dracosophy + Charisma
Target Number: 30
Action: Full Action
Keywords: Combo-OK, Mind-Affecting, Somatic, Verbal
Duration: 1 hr/level or until expended
As you close your eyes and speak the words, a black mist floats around your head sucking in light and the stray minds of others. If anyone casts a mind-affecting spell on you, they become dazzled for one round (whether or not it succeeds). If you wish, you may expend this spell to affect the offender with a command spell, using your focus power test for this spell. They may resist as normal.
Dracosophy 5
Breath Weapon Admixture
Dracosophy 5
Test: Dracosophy + Charisma
Target Number: 35
Action: Half Action
Keywords: Attack, Breath, Combo-OK, Guttural, Somatic
Duration: Instant
Choose one damage type (e, i, r, or x) that your breath weapon does not natively deal. Your breath weapon used as part of this spell also deals an equal amount of that damage.
Dragon Slave Devastating Drake (Homebrew by Eisenritter)
Dracosophy 5
Test: Dracosophy + Charisma
Target Number: 35
Action: Full Action
Keywords: Attack, Ranged Touch, Somatic, Verbal
Duration: Instant
Make an attack against a large target (city block, group of vehicles, large dragon, etc.) you can see, treating the result as a surface bombardment with a lance weapon, except the damage caused by the blast wave is your Evocation + Charisma. You can use the results of this spell's magic test in place of a Ballistics test made as part of a Shot Guns action, in which case the caster is treated as an Orgone Heavy Cannon emplacement instead.
Dragon Form
Dracosophy 5
Test: Dracosophy + Charisma
Target Number: 35
Action: Half Action
Keywords: Focus, Somatic, Verbal
Duration: One Scene
Focus: A jade circlet.
This spell temporarily transforms the caster into a dragon. While he's a dragon, gains +3 to size, -1 to Dexterity, +2 to Strength, a bite attack that deals 2k2 damage, Flyer (2x Speed), and a breath attack that uses the attack profile as a Flamer that they may use once per round. While in dragon form the caster may cast spells normally, speak, and be very tall and lizardy.
Dracosophy 5
Test: Dracosophy + Charisma
Target Number: 35
Action: Half Action
Keywords: Attack, Breath, Combo-OK, Guttural, Somatic
Duration: Instant
Choose one damage type (e, i, r, or x) that your breath weapon does not natively deal. Your breath weapon used as part of this spell also deals an equal amount of that damage.
Dracosophy 5
Test: Dracosophy + Charisma
Target Number: 35
Action: Full Action
Keywords: Attack, Ranged Touch, Somatic, Verbal
Duration: Instant
Make an attack against a large target (city block, group of vehicles, large dragon, etc.) you can see, treating the result as a surface bombardment with a lance weapon, except the damage caused by the blast wave is your Evocation + Charisma. You can use the results of this spell's magic test in place of a Ballistics test made as part of a Shot Guns action, in which case the caster is treated as an Orgone Heavy Cannon emplacement instead.
Dragon Form
Dracosophy 5
Test: Dracosophy + Charisma
Target Number: 35
Action: Half Action
Keywords: Focus, Somatic, Verbal
Duration: One Scene
Focus: A jade circlet.
This spell temporarily transforms the caster into a dragon. While he's a dragon, gains +3 to size, -1 to Dexterity, +2 to Strength, a bite attack that deals 2k2 damage, Flyer (2x Speed), and a breath attack that uses the attack profile as a Flamer that they may use once per round. While in dragon form the caster may cast spells normally, speak, and be very tall and lizardy.