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Post by Amanojyaku on Jul 4, 2021 21:16:51 GMT -6
Characteristics: Dexterity, Intelligence, Composure Skills: Acrobatics, Arcana, Athletics, Ballistics, Command, Drive, Forbidden Lore, Intimidation, Pilot Sword Schools: Twisted MetalGun Kata: Blazing SunLevel Completion: Gain the Extracurricular Study feat. HeraldLevel: 1 Prerequisites: Drive 2, Arcana 1, Forbidden Lore 1 Feats: Armor Proficiency (Light) Chem Geld Fast Reflexes Hardy *Skill Focus (Drive) *Tested Weapon Proficiency (Basic) HarbingerLevel: 2 Prerequisites: Drive 3, Arcana 2, Forbidden Lore 2, Fast Reflexes, Drive specialty (Open-Topped Vehicle) Feats: *Arcane Blade Arcane Mark OR Frenzy OR Gun Blessing OR Whispers of the Fallen Danger Sense Decadence Divine Bond Jaded *Pure Faith
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Post by Amanojyaku on Jul 4, 2021 21:17:45 GMT -6
Characteristics: Dexterity, Intelligence, Charisma Skills: Acrobatics, Athletics, Ballistics, Command, Drive, Academic Lore, Forbidden Lore, Perception, Performer Gun Kata: Blazing Sun, Daemon TriggerMagic Schools: Enchantment, Illusion Level Completion: Vehicles you drive gain +1 Static Defense. DragoonLevel: 3 Prerequisites: Ballistics 3, Drive 3, Divine Bond, Gun Blessing, Blazing Sun 2 Feats: Armor of Contempt Crowned Rider Deadeye Shot Double Tap *Meditation *Speak Language (Any) Weapon Proficiency (Ranged 1) Dragoon AceLevel: 4 Prerequisites: Ballistics 4, Drive 4, Armor of Contempt, Crowned Rider, Blazing Sun 3 Feats: Crack Shot Drive-By Gunner Fearless Hard Target *Sound Constitution *Speak Language (Any) Strong Minded Warp Driver Weapon Proficiency (Thrown) Alabast RiderLevel: 5 Prerequisites: Ballistics 5, Drive 5, Drive-By Gunner, Warp Driver (Dragoon Ace), Blazing Sun 4 Feats: Hip Shooting Sharpshooter *Sound Constitution *Speak Language (Any) Spell Bullet Triple Down True Grit
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Post by Amanojyaku on Jul 4, 2021 21:18:50 GMT -6
Characteristics: Strength, Willpower, Charisma Skills: Crafts, Common Lore, Athletics, Ballistics, Brawl, Drive, Weaponry, Intimidation, Perception, Command, Scrutiny Sword Schools: Infernal Monster, Twisted Metal, White Raven Gun Kata: Crisis Zone Level Completion: Vehicles you drive roll at -1 on their crit table when taking damage. BellatorLevel: 3 Prerequisites: Weaponry 4, Drive 3, Divine Bond, Frenzy, Twisted Metal 2, any two sword schools at rank 1 Feats: Armor Proficiency (Medium) *Armor Proficiency (Heavy) Cleave Combat Master Crushing Blow Mounted Charger Swift Attack *Weapon Proficiency (Any) Weapon Specialization (Any) Bellator ApexLevel: 4 Prerequisites: Weaponry 4, Drive 4, Crushing Blow, Mounted Charger, Twisted Metal 3, any two sword schools at rank 2 Feats: Armor Proficiency (Heavy) *Battle Rage Fearless Greater Frenzy Improved Weapon Focus (Any) Iron Jaw Wall of Steel Warp Driver *Weapon Proficiency (Any) Crimson RiderLevel: 5 Prerequisites: Weaponry 5, Drive 5, Greater Frenzy, Warp Driver (Bellator Apex), Twisted Metal 4, any two sword schools at rank 3 Feats: Blademaster Counter Attack Improved Weapon Specialization (Any) Lightning Attack *Sound Constitution Supreme Cleave True Grit *Weapon Proficiency (Any)
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Post by Amanojyaku on Jul 4, 2021 21:19:46 GMT -6
Characteristics: Wisdom, Willpower, Charisma Skills: Academic Lore, Acrobatics, Arcana, Athletics, Ballistics, Deceive, Drive, Forbidden Lore, Intimidation, Scrutiny, Weaponry Sword Schools: Eldritch AdventMagic Schools: Conjuration, Evocation, Transmutation Level Completion: Vehicles you pilot gain +1 Aura. ArmamentalistLevel: 3 Prerequisites: Arcana 3, Drive 4, Arcane Mark, Divine Bond, Eldritch Advent 1 Feats: *Armor Proficiency (Medium) Calm the Winds Eldritch Exhaust Minor Magic Spell Book Spell Parry Spell Penetration *Weapon Proficiency (Melee 2) Grand ArmamentalistLevel: 4 Prerequisites: Arcana 4, Drive 4, Calm the Winds, Eldritch Exhaust Feats: Daggerspell Stance Fearless Improvisational Magic *Spell Book Sword Beam Touch Spell Specialization Warp Driver *Wizard Tradition Ebon RiderLevel: 5 Prerequisites: Arcana 5, Drive 5, Daggerspell Stance, Warp Driver (Grand Armamentalist) Feats: *Armor Proficiency (Heavy) Blademaster Greater Spell Penetration Mental Fortress *Spell Book Spell Shield Spell Specialization Swift Attack
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Post by Amanojyaku on Jul 4, 2021 21:20:45 GMT -6
Characteristics: Dexterity, Willpower, Composure Skills: Acrobatics, Arcana, Athletics, Brawl, Command, Drive, Forbidden Lore, Intimidation, Larceny, Perception, Politics, Scrutiny, Tech-Use, Weaponry Sword Schools: Dark Messiah, Unquiet GraveMagic Schools: Abjuration, Necromancy Level Completion: Vehicles you drive gain +1 Maneuver. DeathknightLevel: 3 Prerequisites: Composure 3, Forbidden Lore 4, Drive 3, Unquiet Grave or Necromancy at rank 1, Divine Bond, Whispers of the Fallen Feats: Armor of Contempt Armor Proficiency (Heavy) Evasion Mounted Charger Strong Minded Two Weapon Fighting DeathlordLevel: 4 Prerequisites: Composure 4, Forbidden Lore 4, Drive 4, Unquiet Grave or Necromancy at rank 2, Armor of Contempt, Mounted Charger Feats: *Armor Proficiency (Extreme) Daggerspell Stance Fearless Hard Target Swift Attack Warp Driver Pale RiderLevel: 5 Prerequisites: Composure 5, Forbidden Lore 5, Drive 5, Unquiet Grave or Necromancy at rank 3, Warp Driver (Deathlord) Feats: *Armor Proficiency (Power) Death Before Defeat Devastating Critical Mental Fortress Step Aside
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Post by Amanojyaku on Jul 4, 2021 21:23:59 GMT -6
FEATS Calm the WindsIf you would suffer any type of Psychic Phenomena, you may spend resource points up to your level. Doing so allows you to adjust the roll of Psychic Phenomena by up to 5 points per resource point spent. Crowned RiderYou speak as though a crown were set upon your brow, and those who listen would do well to heed you. Add your Command as a static bonus to Command, Intimidation, and Persuasion tests. Drive-By GunnerSome berks like to stay and play, but you know it's smarter to shoot and scoot. While driving a moving vehicle, you can use the Multiple Attacks action to attack with a handheld ranged weapon as a half action, but take a number in rolled dice equal to the current Speed multiplier applied to your vehicle's Static Defense as a penalty to each attack roll. Eldritch ExhaustYou've learned how to employ your vehicle's own systems as an interface for magical muckery. You can use your bonded vehicle as an implement when casting spells, substituting movements of your hands over the control interface for any somatic components. Further, any hand engaged in vehicular controls is considered to be empty for the purpose of other feats. Greater FrenzyYour rage is a true terror to behold. While you are using Frenzy, you take a -2 penalty to Fellowship and gain an additional +1 bonus to Strength and Constitution. Mounted ChargerNothing says you're a big man quite like slapping someone from the back of a moving vehicle. Your melee attacks gain a static bonus to damage equal to your vehicle's current Momentum. Supreme CleaveThe true warrior fights with his feet, not his hands. Which is to say, when you follow through on your swing, you're skilled enough to step in first. When you use Cleave, you can take a Shift action before choosing the target of the new attack. You still may take only one Shift action per turn. Triple DownWith the Multiple Attacks action, you may make three ranged attacks. You cannot use Triple Down with ranged weapons that have Recharge, can only be fired on Full Auto, or have a clip size smaller than 3. You can make these attacks on different targets. Warp DriverYour mount is a manifestation of a covenant sealed, empowered by the Warp to better serve your fell purpose. When you take this feat, gain the benefit listed for the class you received it as part of. This feat can only be taken once. - Dragoon Ace: Your bonded steed becomes sleek and gleaming, sparkling with clean white light at the hooves, wheels, or other drive systems. This effect causes no penalties to the steed and in fact grants it the benefits of a Standard Sensor Array.
- Bellator Apex: Your bonded steed swells and broadens with suppressed power, armoring itself with plates of molten brass limned with scarlet flames lining the hooves, wheels, or other drive systems. This effect causes no penalties to the steed and in fact grants it the benefits of Light Hardened Armor.
- Grand Armamentalist: Your bonded steed becomes sleek and matte in color, clouds of inky darkness clinging to the hooves, wheels, or other drive systems. This effect causes no penalties to the steed and in fact grants it the benefits of a Light Hexagrammatic Ward.
- Deathlord: Your bonded steed rusts, rots, or otherwise shifts into a visual state that can be accurately described as "complete disrepair," with ghastly green flames "patching" any holes that result, or otherwise lining the hooves, wheels, or other drive systems. This effect causes no penalties to the steed and in fact grants it the benefits of an ECM.
Whispers of the FallenBy touching a dead body, you can experience flashes of insight relating to how the former user of the body died. These may or may not be useful.
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Post by Amanojyaku on Dec 12, 2022 20:29:45 GMT -6
Swapped the Pale Rider's Golden Riverside for a more thematically appropriate school.
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