Toon (Re-ported with permission from Stellhex)
Feb 21, 2021 23:20:25 GMT -6
Post by ScrapyardDragon on Feb 21, 2021 23:20:25 GMT -6
Homebrew Exaltation: Toon
Despite their diversity, many of the races of the Wheel are psychologically quite similar. One of the consequences of this is that most races developed cartoons, the simple lines easier to identify with than a detailed picture of a very specific face. Since they look so simple, most cultures also delegate cartoons as childhood entertainment. As a result, they are consumed primarily by the least emotionally stable denizens of the Wheel, and have embedded themselves into the Warp. The of this result is a Toon, a frantic, unkillable creature which breaks the laws of physics as routinely and thoroughly as the most powerful mages. Most Toons used to be mortals who came into contact with a Toon realm in the warp and somehow survived, but some are technically demons, particularly popular characters made real by the will of billions of children and the power of the Warp.
Tell: A Toon is outlined in a kind of faint black aura that describes their shape. As a Toon spends Antics, the aura gets thicker and darker, and they slowly lose all definition except for color and the aura itself.
Toon Static Powers
Hammerspace: You can pull things out of nowhere - and put them back in again. You are treated as always having a Bag of Holding on your person, even when you are naked or otherwise should be unable to hold things. Your Ready actions do not provoke attacks of opportunity, and you can spend Antics to 'Ready' items you never had. The item produced can be a number of rarity steps above Worthless less than or equal to the Antics spent, and lasts until either the end of the scene or when it travels more than your Abstraction in m away from you for more 1 round.
Stretch and Squash: You are immune to Blood Loss, and take at most one wound from environmental hazards and attacks with the Blast quality.
Zany: Being upbeat and oblivious is a winning combination. You can spend an Antic to ignore the effects a shock table result or a creature's Fear trait (when you first encounter it) for a number of rounds equal to your Abstraction. If you are still around the creature when the latter effect wears off, make the Fear Test immediately even if it is dead. Additionally, you cannot take the Common Sense feat, and treat it as optional when it appears in your class track.
Loonatic: Start the game with 10 Insanity and a Minor Disorder. Additionally, you take penalties on Tests that take too long: -1k0 for more than 1 round, -2k0 for more than 1 minute, and -2k1 on Tests that last for more than 1 scene.
Power Stat: Abstraction
The Toon's Power Stat is their Abstraction, which represents how far away from reality they've drifted.
Resource Stat: Antics
One of the defining features of Toons is their crazy Antics. Your maximum Antics are equal to your Charisma plus twice your Abstraction, and you regain one Antic at the beginning of each scene and every time you succeed at a stunt.
Abstraction Power Gained
* Look! A Distraction!: You can spend an Antic to automatically succeed on a Feint.
** Chase Scene: You can spend 1 Antic to cast Blink, as the spell, using Abstraction+Charisma instead of the normal Focus Power Test. You do not need to see your destination, and, in fact, your destination needs to not be easily visible from where you're standing.
*** Anvilicious: Your thrown and melee weapons which deal I damage gain the Shocking property.
**** Snap Back: At the start of each scene, you are healed of all critical damage. At the beginning of each session, you regain all lost limbs/eyes/etc., unless they have been replaced with bionics (if the lost limb was bionic, the replacement is normal).
***** Cartoon Logic: You can use 2-die or higher stunts to do things that are literally impossible, such as scaring bullets away, ignoring gravity because you haven't noticed you're not on the ground, or covering your eyes so that people can't see you. The SM has final say in what does and does not work, but a good rule of thumb is whether or not it would make sense to a 5-year-old.
Toon Trope Assets
Hammerspacialist: You can make stealth rolls while behind any stationary object that is longer than you in at least one dimension. You can spend an Antic to fit through or into tiny spaces (as little as 1cm in every dimension) for one round.
Big Schtick: Gain one rank in a Magic School, Sword School, or Gun Kata. You can always buy ranks in that school as if it appeared in your class progression.
Acme Certified Genius: You can create elaborate Rube Goldberg devices out of random equipment. At the beginning of a scene in a location which you could have conceivably prepared a trap, you can spend a number of Antics. That many times during that scene, you can spend a reaction to make an attack against anyone withing 10m, rolling Abstraction+Level to hit and dealing (Abstraction+1)k2 damage of any type. If the attack doesn't hit them for any reason, it hits you instead, dealing 1 level of fatigue.
Only Three Walls: You can hear everything being said around the table by your player, their colleagues, and the SM. You can act on out-of-character knowledge, even regarding abstractions like Hit Points.
80s Action Hero: You gain the Weapon Focus (X) feat, where X is any weapon. If you ever buy Weapon Specialization (X), Improved Weapon Focus (X), or Improved Weapon Specialization (X), where X is the same weapon, you may do so for half cost.
Wielder of the Montage: You can spend a Hero Point to compress any long-term action taken by your party such as healing, crafting, or traveling into bubble of abstract pseudo-timelessness. The action cannot be interrupted or delayed, except as an explicit result of a failed Test, and political, military, and similarly dramatic situations the party is involved with cannot change drastically while it is taking place.
Despite their diversity, many of the races of the Wheel are psychologically quite similar. One of the consequences of this is that most races developed cartoons, the simple lines easier to identify with than a detailed picture of a very specific face. Since they look so simple, most cultures also delegate cartoons as childhood entertainment. As a result, they are consumed primarily by the least emotionally stable denizens of the Wheel, and have embedded themselves into the Warp. The of this result is a Toon, a frantic, unkillable creature which breaks the laws of physics as routinely and thoroughly as the most powerful mages. Most Toons used to be mortals who came into contact with a Toon realm in the warp and somehow survived, but some are technically demons, particularly popular characters made real by the will of billions of children and the power of the Warp.
Tell: A Toon is outlined in a kind of faint black aura that describes their shape. As a Toon spends Antics, the aura gets thicker and darker, and they slowly lose all definition except for color and the aura itself.
Toon Static Powers
Hammerspace: You can pull things out of nowhere - and put them back in again. You are treated as always having a Bag of Holding on your person, even when you are naked or otherwise should be unable to hold things. Your Ready actions do not provoke attacks of opportunity, and you can spend Antics to 'Ready' items you never had. The item produced can be a number of rarity steps above Worthless less than or equal to the Antics spent, and lasts until either the end of the scene or when it travels more than your Abstraction in m away from you for more 1 round.
Stretch and Squash: You are immune to Blood Loss, and take at most one wound from environmental hazards and attacks with the Blast quality.
Zany: Being upbeat and oblivious is a winning combination. You can spend an Antic to ignore the effects a shock table result or a creature's Fear trait (when you first encounter it) for a number of rounds equal to your Abstraction. If you are still around the creature when the latter effect wears off, make the Fear Test immediately even if it is dead. Additionally, you cannot take the Common Sense feat, and treat it as optional when it appears in your class track.
Loonatic: Start the game with 10 Insanity and a Minor Disorder. Additionally, you take penalties on Tests that take too long: -1k0 for more than 1 round, -2k0 for more than 1 minute, and -2k1 on Tests that last for more than 1 scene.
Power Stat: Abstraction
The Toon's Power Stat is their Abstraction, which represents how far away from reality they've drifted.
Resource Stat: Antics
One of the defining features of Toons is their crazy Antics. Your maximum Antics are equal to your Charisma plus twice your Abstraction, and you regain one Antic at the beginning of each scene and every time you succeed at a stunt.
Abstraction Power Gained
* Look! A Distraction!: You can spend an Antic to automatically succeed on a Feint.
** Chase Scene: You can spend 1 Antic to cast Blink, as the spell, using Abstraction+Charisma instead of the normal Focus Power Test. You do not need to see your destination, and, in fact, your destination needs to not be easily visible from where you're standing.
*** Anvilicious: Your thrown and melee weapons which deal I damage gain the Shocking property.
**** Snap Back: At the start of each scene, you are healed of all critical damage. At the beginning of each session, you regain all lost limbs/eyes/etc., unless they have been replaced with bionics (if the lost limb was bionic, the replacement is normal).
***** Cartoon Logic: You can use 2-die or higher stunts to do things that are literally impossible, such as scaring bullets away, ignoring gravity because you haven't noticed you're not on the ground, or covering your eyes so that people can't see you. The SM has final say in what does and does not work, but a good rule of thumb is whether or not it would make sense to a 5-year-old.
Toon Trope Assets
Hammerspacialist: You can make stealth rolls while behind any stationary object that is longer than you in at least one dimension. You can spend an Antic to fit through or into tiny spaces (as little as 1cm in every dimension) for one round.
Big Schtick: Gain one rank in a Magic School, Sword School, or Gun Kata. You can always buy ranks in that school as if it appeared in your class progression.
Acme Certified Genius: You can create elaborate Rube Goldberg devices out of random equipment. At the beginning of a scene in a location which you could have conceivably prepared a trap, you can spend a number of Antics. That many times during that scene, you can spend a reaction to make an attack against anyone withing 10m, rolling Abstraction+Level to hit and dealing (Abstraction+1)k2 damage of any type. If the attack doesn't hit them for any reason, it hits you instead, dealing 1 level of fatigue.
Only Three Walls: You can hear everything being said around the table by your player, their colleagues, and the SM. You can act on out-of-character knowledge, even regarding abstractions like Hit Points.
80s Action Hero: You gain the Weapon Focus (X) feat, where X is any weapon. If you ever buy Weapon Specialization (X), Improved Weapon Focus (X), or Improved Weapon Specialization (X), where X is the same weapon, you may do so for half cost.
Wielder of the Montage: You can spend a Hero Point to compress any long-term action taken by your party such as healing, crafting, or traveling into bubble of abstract pseudo-timelessness. The action cannot be interrupted or delayed, except as an explicit result of a failed Test, and political, military, and similarly dramatic situations the party is involved with cannot change drastically while it is taking place.