Wight: Keep what you kill
Jan 14, 2021 21:07:45 GMT -6
Post by DatsVatSheSaid on Jan 14, 2021 21:07:45 GMT -6
Homebrew Race: Wight
Hailing from the far-off sphere of Shadespire, the Wights as they are now referred to as, were a powerfully advanced race independent of the Syrneth or the Dragons. Creators of Wonders and Weavers of Magic, a realm of riches and knowledge prepared to gleam brightly upon The Wheel. But this success would defeat them, fueled by their hubris they sought to defy death itself and live eternal and in a way they succeeded. They created a means to separate the soul from the body and then rejoin them in an almost possession-like method allowing their soul to command their body. For a time this was a joyous event, but as time marched on the rot began to set in, their dying bodies withered and decayed, they began to lose sensation, and feel the endless hunger. It's people grew maddened and violent, resenting those that still drew breath but their hubris still would not alow them to admit they were wrong, no, they would force this condition upon others all would feel what they feel and be eternal, eventually a dark faith began to develop among these people and with it the belief that Life was antagonistic to the true state of the universe and that all should exist in this state of unliving, eternal permanence.
The still living of this sphere now being forcefully converted in the crumbling civilization fled, and not just fled, they trapped these nightmarish horrors within the sphere with a spell that covered trapped it between the Umbra and the material in a hellish purgatory. A maddening realm without light, without life and without death. The Wights maddened even greater, further cemented their beliefs and it's own wicked society began to form. They advanced new magics, new artifacts and new philosophies, eventually they found an escape from their hell the Thane-ways, a nether-realm between the umbra and material and able to cross the veil between both. Now traveling the Astral Sea in their Ethereal Necropoli Ships via the Thane-Way they are an invisible specter stalking the wheel unseen until they strike seeking to convert all into their ranks. Masters of the Necromantic Arts, Thieves of Souls, they have begun their eternal harvest and their war on life.
Physical Statistics:
Average Height: 1.4m -2.2m
Average Weight: 62-90kg
Languages:Trade, Spirit-Tongue, Thane
Common Personality Traits:Bitter, Patient, Cruel, Arrogant, Fatalistic, Withdrawn
Common Physical Traits: Rotting Flesh, Cold, Exposed Bone, Glassy-Eyed or Eyeless, Pale, Gaunt
Example Names: Kasmina, Kovu, Argesh, Nekusar, Volkan, Brago
Racial Statistics:
Characteristic Bonus: +1 to Intelligence or Charisma
Skill Bonus: +1 to Arcana and Forbidden Lore
Power: Unliving Form: Wights begin play with the Undead Trait and the Hardy Feat. Your soul is bound to your undead body which must be healed with Arcana instead of Medicae.
Size: 4
Racial Feats:
Profane Lifeleech[Wight]:
Your hunger for life has allowed you to feed from it, filling yourself with life and restoring your form ever so slightly. Whenever you inflict Wounds on an enemy in Melee Combat, Spells with the Touch keyword or with the Channel Energy feat, regain 1 hitpoint.
Dust Bishop[Wight]: You gain the Channel Energy Feat. You may spend HP instead of Resource points when using this ability.
Necropoltian[Wight]: You have long since developed your kinship with the dead and have festered your hatred for the living. You gain Peer(Undead), Good Reputation(Undead), and Hatred(Living).
Crypt Sight[Marrow/Wight]
You see, yet you do not have eyes; as if by magic you are given a form of sight. You gain Dark Sight and you do not need eyes to see as normal, and you ignore any penalties for being blinded.
Thane-Way Navigator[Wight]: While Serving as a Navigator aboard a SpellJammer, you may chose to guide the Ship through the Thane-Way instead of Normal Warp Travel. You do not need to make a test to Enter or Exit the Thane-Way and do not roll for Warp Encounters, but it is a much longer journey treat the Voyage Time as if it were one step higher while Traveling the Thane-way. Additionally, you may enter or exit the Umbra as a Full-Action, and may see into the Umbra or Material while you are in either.
High Lord of Shadespire[Wight,Paragon]: You were of the ruling class of Shadespire and know the secrets of the Conversion ritual, You may spend a day to convert an appropriate amount of recently deceased corpses into more Wights. The process takes a week after the ritual to complete, and you gain 1 dot of Followers (Wight). You also regain Action points whenever a living creature dies in your presence.