Cypher Field - Prosthesis
Jul 16, 2020 18:07:05 GMT -6
Post by Traskus on Jul 16, 2020 18:07:05 GMT -6
This cypher field requires at least one dot in Medicae to enter.
Prosthesis 1
Focus (bionic): Use bionics in cyphers that don’t specify a focus. Living constructs such as prometheans or warforged may use appropriate body parts in lieu of bionics.
Kusanagi Project 1: You gain a prosthetic body* that you can use in lieu of your actual body (gear and all). It has the profile of a general noncombatant, looks as you wish, and people won’t know it’s you at first glance unless it looks just like you. You can control a number of prosthetic bodies in this way equal to your (as in, your) Intelligence, but you can’t use your actual body (it’s helpless) while using any. If for whatever reason the connection is severed from all active prosthetic bodies your consciousness returns to your true self. If a prosthetic body dies or is otherwise lost, you can make a new one over the course of a day though it won't have any equipment.
*Prosthetic bodies use their own profiles, not yours. They can't spend xp (you gain the amount the sm says you do, generally however much the other players/pcs get). You may alter them via equipment as you see fit but I recommend keeping the good stuff for yourself.
Kusanagi Project 1: You gain a prosthetic body* that you can use in lieu of your actual body (gear and all). It has the profile of a general noncombatant, looks as you wish, and people won’t know it’s you at first glance unless it looks just like you. You can control a number of prosthetic bodies in this way equal to your (as in, your) Intelligence, but you can’t use your actual body (it’s helpless) while using any. If for whatever reason the connection is severed from all active prosthetic bodies your consciousness returns to your true self. If a prosthetic body dies or is otherwise lost, you can make a new one over the course of a day though it won't have any equipment.
*Prosthetic bodies use their own profiles, not yours. They can't spend xp (you gain the amount the sm says you do, generally however much the other players/pcs get). You may alter them via equipment as you see fit but I recommend keeping the good stuff for yourself.
Prosthesis 2
Kusanagi Project 2: You may gain another instance of Kusanagi Project 1 or exchange that prosthetic body for another with the profile of a green troop.
Logis Implant
Prosthesis 2
Test: Medicae + Constitution
TN: 20
Action: Reaction
Keywords: Focus, Subtle
Duration: Two turns
Focus: an MIU or cortex implant
Overclock your cogitator to get a surge of bullet time. Gain a (Prosthesis*2) bonus to all reaction rolls for the duration of the cypher.
Mindtrap Maze
Prosthesis 2
Test: Medicae + Constitution
TN: 20
Action: Reaction or Free Action
Keywords: Subtle, Verbal
Duration: Instant
Meat bad, metal good. You may use the activation roll on this cypher in place of a saving throw to resist effects that would delude, control, cloud, read, or otherwise subvert your mind. You may also use this to snap out of fear, though not to resist it in the first place.
Logis Implant
Prosthesis 2
Test: Medicae + Constitution
TN: 20
Action: Reaction
Keywords: Focus, Subtle
Duration: Two turns
Focus: an MIU or cortex implant
Overclock your cogitator to get a surge of bullet time. Gain a (Prosthesis*2) bonus to all reaction rolls for the duration of the cypher.
Mindtrap Maze
Prosthesis 2
Test: Medicae + Constitution
TN: 20
Action: Reaction or Free Action
Keywords: Subtle, Verbal
Duration: Instant
Meat bad, metal good. You may use the activation roll on this cypher in place of a saving throw to resist effects that would delude, control, cloud, read, or otherwise subvert your mind. You may also use this to snap out of fear, though not to resist it in the first place.
Prosthesis 3
Kusanagi Project 3: Gain another instance of Kusanagi Project 2 or you may exchange the green troop body for a prosthetic body with the profile of a regular troop.
Wolverine Claws
Prosthesis 3
Test: Medicae + Constitution
TN: 25
Action: Half Action
Keywords: Focus, Somatic
Duration: Five rounds
Focus: bionic arm/s AND/OR locomotion
Your bionic/s grow a weapon-y part to hurt people with. Gain a natural weapon (0k1 r or i, melee, brawling).
Wolverine Claws
Prosthesis 3
Test: Medicae + Constitution
TN: 25
Action: Half Action
Keywords: Focus, Somatic
Duration: Five rounds
Focus: bionic arm/s AND/OR locomotion
Your bionic/s grow a weapon-y part to hurt people with. Gain a natural weapon (0k1 r or i, melee, brawling).
Prosthesis 4
Kusanagi Project 4: Gain another instance of Kusanagi Project 3 or you may exchange the regular troop body for one with the profile of an elite soldier.
Inward View
Prosthesis 4
Test: Medicae + Constitution
TN: 30
Action: Half Action
Keywords: Subtle
Duration: Concentration (Full Action)
The engineer loses 1 level of fatigue, and another for each turn this cypher is maintained.
Overclock Cogitator
Prosthesis 4
Test: Medicae + Constitution
TN: 30
Action: Half Action
Keywords: Focus, Mind-Affecting
Duration: One round
Focus: cortex implant AND/OR mind impulse unit
Use your cogitator to boost your thinking. The engineer may spend any number of resource points to increase mental skill and characteristic rolls by +1k1 per resource point spent for the next round or test -whichever is longer-.
Inward View
Prosthesis 4
Test: Medicae + Constitution
TN: 30
Action: Half Action
Keywords: Subtle
Duration: Concentration (Full Action)
The engineer loses 1 level of fatigue, and another for each turn this cypher is maintained.
Overclock Cogitator
Prosthesis 4
Test: Medicae + Constitution
TN: 30
Action: Half Action
Keywords: Focus, Mind-Affecting
Duration: One round
Focus: cortex implant AND/OR mind impulse unit
Use your cogitator to boost your thinking. The engineer may spend any number of resource points to increase mental skill and characteristic rolls by +1k1 per resource point spent for the next round or test -whichever is longer-.
Prosthesis 5
Kusanagi Project 5: Gain another instance of Kusanagi Project 4 or you may exchange the elite soldier body for one with the profile of a mortal hero.
Nutrition and Hydration
Prosthesis 5
Test: Medicae + Constitution
TN: 35
Action: Full Action
Keywords: Fieldcraft, Material, Subtle
Duration: 1 day
Material: Two sugar pills
The engineer can go without food or water without ill effect.
Nutrition and Hydration
Prosthesis 5
Test: Medicae + Constitution
TN: 35
Action: Full Action
Keywords: Fieldcraft, Material, Subtle
Duration: 1 day
Material: Two sugar pills
The engineer can go without food or water without ill effect.