Cypher Field - Warpsmithing
Jul 16, 2020 17:45:00 GMT -6
Post by Traskus on Jul 16, 2020 17:45:00 GMT -6
This cypher field requires at least one dot in Tech Use to enter.
Warpsmithing 1
Focus (implement): Use implements in cyphers that don’t specify a focus.
Cog Whisperer: Choose a sufficiently advanced piece of non-sapient technology (a single vehicle, a specific system on a spelljammer, an computing device, or the like). When dealing with the chosen machine, the engineer may spend a hero point to immediately learn the cause of whatever problems the machine has and a level*3 bonus to fix them. Lastly, they gain a raise to operate the machine in all its ways.
If the machine is destroyed, the engineer immediately gains 2d10 insanity points and learns of the destruction regardless of where they are. The engineer may change what machine is affected by attuning to a machine for two days.
Cog Whisperer: Choose a sufficiently advanced piece of non-sapient technology (a single vehicle, a specific system on a spelljammer, an computing device, or the like). When dealing with the chosen machine, the engineer may spend a hero point to immediately learn the cause of whatever problems the machine has and a level*3 bonus to fix them. Lastly, they gain a raise to operate the machine in all its ways.
If the machine is destroyed, the engineer immediately gains 2d10 insanity points and learns of the destruction regardless of where they are. The engineer may change what machine is affected by attuning to a machine for two days.
Warpsmithing 2
Binaric Curse
Warpsmithing 2
Test: Tech Use + Willpower
TN: 20
Action: Half Action
Keywords: Verbal
Duration: One Scene
The engineer speaks and an advanced weapon (such as a power sword, a lasgun, or the like) within 10m is cursed. It gains the overheats or unbalanced property. If it is another piece of technology, it fails in a way determined by the sm.
Norn’s Blessing
Warpsmithing 2
Test: Tech Use + Willpower
TN: 20
Action: Full Action
Keywords: Fieldcraft, Somatic, Verbal
Duration: Permanent
The infection has taken hold. Target vehicle gains the living vehicle modification (no slots, no price) and high protein diet flaw. If the vehicle eats enough to sate the flaw on a given day, it recovers (the engineer’s level) hp or fixes one broken vehicle component. You and others may activate this cypher again to end this cypher's effects on a given target.
Radiation Spike
Warpsmithing 2
Test: Tech Use + Willpower
TN: 20
Action: Half Action
Keywords: Attack, Focus, Ranged Touch, Somatic
Duration: Instant
Focus: Implement
Deliver a blast of radiation to the target. Make a ranged attack with a 15m range. The target suffers one wound.
Warpsmithing 2
Test: Tech Use + Willpower
TN: 20
Action: Half Action
Keywords: Verbal
Duration: One Scene
The engineer speaks and an advanced weapon (such as a power sword, a lasgun, or the like) within 10m is cursed. It gains the overheats or unbalanced property. If it is another piece of technology, it fails in a way determined by the sm.
Norn’s Blessing
Warpsmithing 2
Test: Tech Use + Willpower
TN: 20
Action: Full Action
Keywords: Fieldcraft, Somatic, Verbal
Duration: Permanent
The infection has taken hold. Target vehicle gains the living vehicle modification (no slots, no price) and high protein diet flaw. If the vehicle eats enough to sate the flaw on a given day, it recovers (the engineer’s level) hp or fixes one broken vehicle component. You and others may activate this cypher again to end this cypher's effects on a given target.
Radiation Spike
Warpsmithing 2
Test: Tech Use + Willpower
TN: 20
Action: Half Action
Keywords: Attack, Focus, Ranged Touch, Somatic
Duration: Instant
Focus: Implement
Deliver a blast of radiation to the target. Make a ranged attack with a 15m range. The target suffers one wound.
Warpsmithing 3
Linchpin
Warpsmithing 3
Test: Tech Use + Willpower
TN: 25
Action: Half Action
Keywords: Focus, Somatic, Touch
Duration: Indefinite
Focus: a battery
The engineer turns a the focus into a battery for their resource points. The engineer can spend up to five resource points. The target object stores (and may use) those resource points until the engineer takes them back as a half action.
Noise
Warpsmithing 3
Test: Tech Use + Willpower
TN: 25
Action: Half Action
Keywords: Subtle, Verbal
Duration: Concentration (half action)
The engineer emits an aura of raw noise. Any and all surveillance equipment and projection equipment (speakers, screens, etc.) within 3m are filled with noise and cannot be used for their intended purpose until not in the radius anymore.
Objuration Mechanicum
Warpsmithing 3
Test: Tech Use + Willpower
TN: 25
Action: Half Action
Keywords: Attack, Saving throw, Somatic
Duration: 1 round
The enemy’s technology betrays them. Select a target within 25m, they must pass a tn (forbidden lore * 5) composure test. On their next attack roll, they suffer a wound for each 1 they roll after modifiers such as specialties.
Warpsmithing 3
Test: Tech Use + Willpower
TN: 25
Action: Half Action
Keywords: Focus, Somatic, Touch
Duration: Indefinite
Focus: a battery
The engineer turns a the focus into a battery for their resource points. The engineer can spend up to five resource points. The target object stores (and may use) those resource points until the engineer takes them back as a half action.
Noise
Warpsmithing 3
Test: Tech Use + Willpower
TN: 25
Action: Half Action
Keywords: Subtle, Verbal
Duration: Concentration (half action)
The engineer emits an aura of raw noise. Any and all surveillance equipment and projection equipment (speakers, screens, etc.) within 3m are filled with noise and cannot be used for their intended purpose until not in the radius anymore.
Objuration Mechanicum
Warpsmithing 3
Test: Tech Use + Willpower
TN: 25
Action: Half Action
Keywords: Attack, Saving throw, Somatic
Duration: 1 round
The enemy’s technology betrays them. Select a target within 25m, they must pass a tn (forbidden lore * 5) composure test. On their next attack roll, they suffer a wound for each 1 they roll after modifiers such as specialties.
Warpsmithing 4
Malevolent Generosity
Warpsmithing 4
Test: Tech Use + Willpower
TN: 30
Action: Full Action
Keywords: Fieldcraft, Material, Somatic, Touch, Verbal
Duration: Instant
Material: A bag of nuts and bolts
The engineer works their craft to both heal and corrupt. The target either heals all critical damage (and effects thereof) or all hp. The target gains corruption points equal to half the damage healed. Use insanity instead of corruption if your game doesn’t use corruption. This cannot target non-creatures.
Rite of Dread Castigation
Warpsmithing 4
Test: Tech Use + Willpower
TN: 30
Action: Half Action
Keywords: Attack
Duration: Instant
The engineer attacks a machine right in its machine spirit. Target one machine creature (the trait, living constructs, etc.) within 20m. Both it and the engineer roll a d10 and add the result they got to their willpower. The individual that got the lower result loses a number of wounds equal to the result they got.
Servitor Creation
Warpsmithing 4
Test: Tech Use + Willpower
TN: 30
Action: Full Action
Keywords: Material, Touch
Duration: Instant
Material: A bag of nuts and bolts
The engineer looms over the dead and revives them as a servitor. The creature must have been killed (for good) in this scene and is resurrected as an industrial servitor. It falls apart and is made unsalvageable at the end of the scene. You can remove its weapons and ability to fight to make it last indefinitely. In case you wanted an extra set of hands.
Warpsmithing 4
Test: Tech Use + Willpower
TN: 30
Action: Full Action
Keywords: Fieldcraft, Material, Somatic, Touch, Verbal
Duration: Instant
Material: A bag of nuts and bolts
The engineer works their craft to both heal and corrupt. The target either heals all critical damage (and effects thereof) or all hp. The target gains corruption points equal to half the damage healed. Use insanity instead of corruption if your game doesn’t use corruption. This cannot target non-creatures.
Rite of Dread Castigation
Warpsmithing 4
Test: Tech Use + Willpower
TN: 30
Action: Half Action
Keywords: Attack
Duration: Instant
The engineer attacks a machine right in its machine spirit. Target one machine creature (the trait, living constructs, etc.) within 20m. Both it and the engineer roll a d10 and add the result they got to their willpower. The individual that got the lower result loses a number of wounds equal to the result they got.
Servitor Creation
Warpsmithing 4
Test: Tech Use + Willpower
TN: 30
Action: Full Action
Keywords: Material, Touch
Duration: Instant
Material: A bag of nuts and bolts
The engineer looms over the dead and revives them as a servitor. The creature must have been killed (for good) in this scene and is resurrected as an industrial servitor. It falls apart and is made unsalvageable at the end of the scene. You can remove its weapons and ability to fight to make it last indefinitely. In case you wanted an extra set of hands.
Warpsmithing 5
Daemon Engine: Whether you bound a daemon into the machine or you put so much effort into it the warp took notice is up to you. The subject of your cog whisperer power gains the daemonic trait and living vehicle modification (if it’s a vehicle, of course). If needed, use your willpower in place of the machine's constitution.
If the subject is a weapon, it gains the daemonic and sanctified traits, using your alignment as its own. If the target is a spelljammer system, only said system becomes daemonic.
Spirit Thief
Warpsmithing 5
Test: Tech Use + Willpower
TN: 35
Action: Full Action
Keywords: Somatic, Touch, Verbal
Duration: 6 rounds
The warpsmith enchants a machine to siphon life from the fallen. When you fell a target (kill a creature, destroy a machine, etc.), you may either a) restore 1d5 hp to the target (the touched machine) or b) you may make a ranged attack that deals 1d5 wounds to a target within 10m as a free action.
If the subject is a weapon, it gains the daemonic and sanctified traits, using your alignment as its own. If the target is a spelljammer system, only said system becomes daemonic.
Spirit Thief
Warpsmithing 5
Test: Tech Use + Willpower
TN: 35
Action: Full Action
Keywords: Somatic, Touch, Verbal
Duration: 6 rounds
The warpsmith enchants a machine to siphon life from the fallen. When you fell a target (kill a creature, destroy a machine, etc.), you may either a) restore 1d5 hp to the target (the touched machine) or b) you may make a ranged attack that deals 1d5 wounds to a target within 10m as a free action.