Sword School - Reflection Barrier
Jul 3, 2020 17:16:23 GMT -6
Post by Magnus on Jul 3, 2020 17:16:23 GMT -6
Originally by ThaChaotix, I'm posting it so one of my classes have something to link to
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Invented by the a dragonborn now known as the Imperial Iron Wall this sword school is focused around the protection of others. Only those capable of thinking about others before themselves can make this sword school truly shine. There have been those who would want to use this style only for their own benefit and though they might have gotten some parts of it to work they could never truly master this style of combat.
Command is the key skill for Reflection Barrier, a man can only defend those who are willing to work with him. Because of the defensive nature of this school it's associated weapon is a shield.
A character entering a class that grants the Iron Heart sword school can choose to gain access to Reflection Barrier instead. This choice has to be made when first entering the class and cannot be changed afterwards.
Level 1: Apprentice
Weapon (Shield) - Use Shield weapons with your Martial Maneuvers.
Action (Parry) - Use parry actions with martial maneuvers. Any attack-related advantages you apply to the special attack are instead applied to your next standard attack against the enemy whose attack you parried. That attack may not be a Special Attack.
Level 2: Initiate
(-2) Selfless Shield - This move can only be used to parry attacks against other characters.
(2) Intercept - As part of this move you can swap places with an adjacent ally. If this is applied to a parry move and you switch places with the target of an attack you are now hit by that attack. The original target is not. (This does not apply to attacks with the blast property if both the user and the original target are still within the blast.)
Level 3: Journeyman
(-1) Skill [Command] - As part of this attack, make a Command test against the Static Defense of the target. If it fails, the attack fails.
(1) Blade Lock - If you succesfully parry the opponent's attack both you and the opponent cannot make attacks until the end of the opponent's next turn.
Level 4: Master
Mastery (Left Exposed) - If you attack a target whos attack you parried since the end of your last turn, the target takes a -2k0 penalty to parry or dodge.
(4) Reflecting Shield - This advantage can only be applied to a parry action. If you succesfully parry your opponent's attack they apply their attack roll to themselves and possibly hit themselves with their attack.
Level 5: Grandmaster
(3) Counter Blow - If you attack a target whos attack you parried since the end of your last turn, this attack gains Volatile and Razor Sharp.