Cypher Field - Exelixi
May 22, 2020 14:14:57 GMT -6
Post by Traskus on May 22, 2020 14:14:57 GMT -6
This cypher field requires at least one dot in medicae to enter.
Exelixi 1
Focus (medkit): Use medkits in cyphers that don’t specify a focus. Using a medkit in an exelixi cypher negates the raise to the roll medkits give.
Axiom of Restoration: When performing a healing surge, increase the number of hp recovered by 1. Sparks with the exelixi asset gain a +1k1 bonus to using exelixi cyphers.
Axiom of Restoration: When performing a healing surge, increase the number of hp recovered by 1. Sparks with the exelixi asset gain a +1k1 bonus to using exelixi cyphers.
Exelixi 2
Cure Light Wounds
Exelixi 2
Test: Medicae + Wisdom
TN: 20
Action: Half Action
Keywords: Combo-OK, Focus, Somatic, Touch, Verbal
Duration: Instant
Focus: Medkit
If the engineer spends a resource point while using this cypher, the target is healed for one hit point.
Lesser Mend
Exelixi 2
Test: Medicae + Wisdom
TN: 20
Action: Full Action
Keywords: Combo-OK, Somatic, Verbal
Duration: Instant
This cypher repairs a break or tear in an object you touch, such as a broken chain link, a broken weapon, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 meter in any dimension, you mend it, leaving no trace of the former damage.
This cypher can physically repair a technological or magic item or construct, but the cypher can't restore magic or power to such an object.
Operator Assistance
Exelixi 2
Test: Medicae + Wisdom
TN: 20
Action: Half Action
Keywords: Combo-OK, Touch, Verbal, Subtle
Duration: One scene
You put in some user-friendly modifications to an object to make it easier to use. Tests to use the object (weaponry rolls for a melee weapon, control tests for vehicles, etc.) have a static bonus equal to your engineer level.
Exelixi 2
Test: Medicae + Wisdom
TN: 20
Action: Half Action
Keywords: Combo-OK, Focus, Somatic, Touch, Verbal
Duration: Instant
Focus: Medkit
If the engineer spends a resource point while using this cypher, the target is healed for one hit point.
Lesser Mend
Exelixi 2
Test: Medicae + Wisdom
TN: 20
Action: Full Action
Keywords: Combo-OK, Somatic, Verbal
Duration: Instant
This cypher repairs a break or tear in an object you touch, such as a broken chain link, a broken weapon, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 meter in any dimension, you mend it, leaving no trace of the former damage.
This cypher can physically repair a technological or magic item or construct, but the cypher can't restore magic or power to such an object.
Operator Assistance
Exelixi 2
Test: Medicae + Wisdom
TN: 20
Action: Half Action
Keywords: Combo-OK, Touch, Verbal, Subtle
Duration: One scene
You put in some user-friendly modifications to an object to make it easier to use. Tests to use the object (weaponry rolls for a melee weapon, control tests for vehicles, etc.) have a static bonus equal to your engineer level.
Exelixi 3
Enhance Performance
Exelixi 3
Test: Medicae + Wisdom
TN: 25
Action: Half Action
Keywords: Combo-OK, Focus, Somatic, Touch
Duration: One scene
Focus: Medkit
On the one hand don’t worry it isn’t drugs. On the other it’s probably still grounds for disqualification. The target gains a +1 bonus to each physical characteristic. If the engineer gets at least two raises, the target gains another +1. If the target is a vehicle with a strength value, all 3/6 dots go to its strength.
Phoenix Down
Exelixi 3
Test: Medicae + Wisdom
TN: 25
Action: Half Action
Keywords: Combo-OK, Fieldcraft, Focus, Somatic
Duration: Instant
Focus: Medkit
The engineer whips up an omnipurpose cocktail to fix what’s broken. The affected target recovers all critical damage and the effects thereof over the course of a day of rest. This does not restore missing body parts but roll penalties, lowered characteristics, the critically damaged condition, etc. are repaired. Finally, they qualify as lightly wounded for the next day.
At SM discretion, this may also cure disease and poisons.
Machine, Heal Thyself
Exelixi 3
Test: Medicae + Wisdom
TN: 25
Action: Full Action
Keywords: Combo-OK, Touch, Verbal
Duration: Instant
You forego healing yourself and grant your power to a machine to help itself. This cypher qualifies as performing a Healing Surge but the affected vehicle or spelljammer is the beneficiary (substitute hull integrity for hp with spelljammers).
Exelixi 3
Test: Medicae + Wisdom
TN: 25
Action: Half Action
Keywords: Combo-OK, Focus, Somatic, Touch
Duration: One scene
Focus: Medkit
On the one hand don’t worry it isn’t drugs. On the other it’s probably still grounds for disqualification. The target gains a +1 bonus to each physical characteristic. If the engineer gets at least two raises, the target gains another +1. If the target is a vehicle with a strength value, all 3/6 dots go to its strength.
Phoenix Down
Exelixi 3
Test: Medicae + Wisdom
TN: 25
Action: Half Action
Keywords: Combo-OK, Fieldcraft, Focus, Somatic
Duration: Instant
Focus: Medkit
The engineer whips up an omnipurpose cocktail to fix what’s broken. The affected target recovers all critical damage and the effects thereof over the course of a day of rest. This does not restore missing body parts but roll penalties, lowered characteristics, the critically damaged condition, etc. are repaired. Finally, they qualify as lightly wounded for the next day.
At SM discretion, this may also cure disease and poisons.
Machine, Heal Thyself
Exelixi 3
Test: Medicae + Wisdom
TN: 25
Action: Full Action
Keywords: Combo-OK, Touch, Verbal
Duration: Instant
You forego healing yourself and grant your power to a machine to help itself. This cypher qualifies as performing a Healing Surge but the affected vehicle or spelljammer is the beneficiary (substitute hull integrity for hp with spelljammers).
Exelixi 4
Greater Mend
Exelixi 4
Test: Medicae + Wisdom
TN: 30
Action: Full Action
Keywords: Combo-OK, Fieldcraft, Somatic, Verbal
Duration: Instant
To repair what is broken is difficult, to restore it is by and far more difficult. The engineer spends an hour repairing an item that does not have a measure of structural integrity (hp, hull integrity, etc.). They need more than half of the target item (even if it’s just powder) to restore it to full form and functionality, electronic and all.
If the engineer spends five resource points it also regains magical properties.
Limb Reattachment/Regeneration
Exelixi 4
Test: Medicae + Wisdom
TN: 30
Action: Half Action
Keywords: Combo-OK, Fieldcraft, Focus, Somatic, Touch
Duration: Instant
Focus: Medkit
What’s that? Your arm isn’t obliterated? I’ll sew it back on and you walk it off. The engineer either reattaches a severed limb or arranges a regeneration treatment. If the engineer reattaches someone’s own severed limb, they get it back and have full functionality after one day of bed rest.
If the engineer opts to have the patient regrow a limb, it regrows over the course of a week of bed rest, minus one day per resource point the engineer spends as part of this cypher to a minimum of one day.
Sarcophagus
Exelixi 4
Test: Medicae + Wisdom
TN: 30
Action: Full Action
Keywords: Touch, Verbal
Duration: Permanent
Not even in death does duty end. This cypher is to be used on an individual who has suffered fatal damage in this scene. If the patient burned a hero point to survive, the hero point is not burnt. In exchange, they are hooked up to a life support system. They must be attached to this system and it must be kept in operating condition or the patient dies immediately. This isn’t a bionic. It’s an external, cumbersome thing. Nor can a bionic serve as a replacement.
The patient may be interred in a vehicle if one is available. If so, the patient gains the sarcophagus hindrance. The patient may also be interred in a spelljammer if one is available. The hindrance works similarly but with a spelljammer and the patient is permanently assigned to a ship role.
Exelixi 4
Test: Medicae + Wisdom
TN: 30
Action: Full Action
Keywords: Combo-OK, Fieldcraft, Somatic, Verbal
Duration: Instant
To repair what is broken is difficult, to restore it is by and far more difficult. The engineer spends an hour repairing an item that does not have a measure of structural integrity (hp, hull integrity, etc.). They need more than half of the target item (even if it’s just powder) to restore it to full form and functionality, electronic and all.
If the engineer spends five resource points it also regains magical properties.
Limb Reattachment/Regeneration
Exelixi 4
Test: Medicae + Wisdom
TN: 30
Action: Half Action
Keywords: Combo-OK, Fieldcraft, Focus, Somatic, Touch
Duration: Instant
Focus: Medkit
What’s that? Your arm isn’t obliterated? I’ll sew it back on and you walk it off. The engineer either reattaches a severed limb or arranges a regeneration treatment. If the engineer reattaches someone’s own severed limb, they get it back and have full functionality after one day of bed rest.
If the engineer opts to have the patient regrow a limb, it regrows over the course of a week of bed rest, minus one day per resource point the engineer spends as part of this cypher to a minimum of one day.
Sarcophagus
Exelixi 4
Test: Medicae + Wisdom
TN: 30
Action: Full Action
Keywords: Touch, Verbal
Duration: Permanent
Not even in death does duty end. This cypher is to be used on an individual who has suffered fatal damage in this scene. If the patient burned a hero point to survive, the hero point is not burnt. In exchange, they are hooked up to a life support system. They must be attached to this system and it must be kept in operating condition or the patient dies immediately. This isn’t a bionic. It’s an external, cumbersome thing. Nor can a bionic serve as a replacement.
The patient may be interred in a vehicle if one is available. If so, the patient gains the sarcophagus hindrance. The patient may also be interred in a spelljammer if one is available. The hindrance works similarly but with a spelljammer and the patient is permanently assigned to a ship role.
Exelixi 5
Autonomous Regeneration
Exelixi 5
Test: Medicae + Wisdom
TN: 35
Action: Full Action
Keywords: Combo-OK, Focus, Touch, Verbal
Duration: One scene
Focus: Medkit
Nanomachines, son. The target gains the Regeneration (1) trait. If cast out of combat, the target regains hp every ten minutes. If the target is a spelljammer, it changes to regeneration (5) for hull integrity.
If the target has gained insanity and/or corruption points this scene, they lose 1d5 of them to a minimum of 0 gained. They also lose any derangement or mutation gained this scene.
Enhance Excellence
Exelixi 5
Test: Medicae + Wisdom
TN: 35
Action: Full Action
Keywords: Material, Touch, Verbal
Duration: One scene
Material: 50 ml of omnigel
The target is either an individual or an object. If the target is an individual, they gain one raise on all rolls for the duration of the cypher. If the target is an object, anyone who uses it has a raise on all rolls of its use (operation, damage, etc.).
Exelixi 5
Test: Medicae + Wisdom
TN: 35
Action: Full Action
Keywords: Combo-OK, Focus, Touch, Verbal
Duration: One scene
Focus: Medkit
Nanomachines, son. The target gains the Regeneration (1) trait. If cast out of combat, the target regains hp every ten minutes. If the target is a spelljammer, it changes to regeneration (5) for hull integrity.
If the target has gained insanity and/or corruption points this scene, they lose 1d5 of them to a minimum of 0 gained. They also lose any derangement or mutation gained this scene.
Enhance Excellence
Exelixi 5
Test: Medicae + Wisdom
TN: 35
Action: Full Action
Keywords: Material, Touch, Verbal
Duration: One scene
Material: 50 ml of omnigel
The target is either an individual or an object. If the target is an individual, they gain one raise on all rolls for the duration of the cypher. If the target is an object, anyone who uses it has a raise on all rolls of its use (operation, damage, etc.).