Cypher Field - Panzerkampf
May 19, 2020 21:18:57 GMT -6
Post by Traskus on May 19, 2020 21:18:57 GMT -6
This cypher field requires at least one dot in drive to enter.
Panzerkampf 1
Focus (multikey): Use multikeys in cyphers that don’t specify a focus.
Multitasker: You qualify as twice as many people when repairing a vehicle.
Multitasker: You qualify as twice as many people when repairing a vehicle.
Panzerkampf 2
Auto-Fire
Panzerkampf 2
Test: Drive + Intelligence
TN: 20
Action: Half Action
Keywords: Touch
Duration: Instant
You may make a fire mounted weapon attack with this cypher even if you have already made a fire mounted weapon attack this turn, so long as it is with a different vehicle weapon at a different target.
If the vehicle is not a large or colossus vehicle, this cypher can only affect personal mounted weapons on the vehicle.
Deploy Exo-Armor
Panzerkampf 2
Test: Drive + Intelligence
TN: 20
Action: Full Action
Keywords: Combo-OK, Touch, Verbal
Duration: Instant
You provide words of encouragement to the machine (or animal) spirit to endure punishment. The next time the vehicle would take critical damage this scene, it does not roll on the table.
Schwerer Gustav
Panzerkampf 2
Test: Drive + Intelligence
TN: 20
Action: Half Action
Keywords: Combo-OK, Touch, Verbal
Duration: (Panzerkampf) rounds
Sadly you can’t oomph your weapon into a type-46 but this is also good. Attacks made with the affected ranged weapon have a static bonus to pen and damage equal to your panzerkampf level.
Panzerkampf 2
Test: Drive + Intelligence
TN: 20
Action: Half Action
Keywords: Touch
Duration: Instant
You may make a fire mounted weapon attack with this cypher even if you have already made a fire mounted weapon attack this turn, so long as it is with a different vehicle weapon at a different target.
If the vehicle is not a large or colossus vehicle, this cypher can only affect personal mounted weapons on the vehicle.
Deploy Exo-Armor
Panzerkampf 2
Test: Drive + Intelligence
TN: 20
Action: Full Action
Keywords: Combo-OK, Touch, Verbal
Duration: Instant
You provide words of encouragement to the machine (or animal) spirit to endure punishment. The next time the vehicle would take critical damage this scene, it does not roll on the table.
Schwerer Gustav
Panzerkampf 2
Test: Drive + Intelligence
TN: 20
Action: Half Action
Keywords: Combo-OK, Touch, Verbal
Duration: (Panzerkampf) rounds
Sadly you can’t oomph your weapon into a type-46 but this is also good. Attacks made with the affected ranged weapon have a static bonus to pen and damage equal to your panzerkampf level.
Panzerkampf 3
Yamato Hotel: When repairing a vehicle system, all systems greater than 5 slots in size are treated as 5 slots.
Munitorum Influence
Panzerkampf 3
Test: Drive + Intelligence
TN: 25
Action: Half Action
Keywords: Combo-OK, Touch, Verbal
Duration: (Panzerkampf) rounds
If for whatever reason the target vehicle's weapons have a penalty to damage, they don’t for the duration of this cypher.
Reinforce Armor
Panzerkampf 3
Test: Drive + Intelligence
TN: 25
Action: Half Action
Keywords: Combo-OK, Verbal
Duration: One day
The target vehicle increases their AP by your level. For every raise you get on the cypher, the value of the granted Armor Points goes up by one to a maximum of twice your level. This stacks with vehicle armor at one third the cypher’s value.
Munitorum Influence
Panzerkampf 3
Test: Drive + Intelligence
TN: 25
Action: Half Action
Keywords: Combo-OK, Touch, Verbal
Duration: (Panzerkampf) rounds
If for whatever reason the target vehicle's weapons have a penalty to damage, they don’t for the duration of this cypher.
Reinforce Armor
Panzerkampf 3
Test: Drive + Intelligence
TN: 25
Action: Half Action
Keywords: Combo-OK, Verbal
Duration: One day
The target vehicle increases their AP by your level. For every raise you get on the cypher, the value of the granted Armor Points goes up by one to a maximum of twice your level. This stacks with vehicle armor at one third the cypher’s value.
Panzerkampf 4
Defense Matrix
Panzerkampf 4
Test: Drive + Intelligence
Action: Half Action
TN: 30
Keywords: Combo-OK
Duration: 1d5 + Drive rounds
An engineer tends to be protective of their gear, and you take that to the next level. The vehicle you are operating gains a Mk I shield of your choice. It lasts until it is broken, the vehicle is destroyed, or the duration is up.
Nerf This
Panzerkampf 4
Test: Drive + Intelligence
TN: 30
Action: Half Action
Keywords: Combo-OK
Duration: See text
The friendly or neutral vehicle affected by this cypher explodes at the end of your next turn, destroying it. It has a blast of (size)m, dealing (size/3)k(size/3) pen (base AP of the vehicle) X damage.
Such Misfortune
Panzerkampf 4
Test: Drive + Intelligence
TN: 30
Action: Half Action
Keywords: Touch
Duration: One scene
We all get unlucky but a good gunner can turn that around! Each time the vehicle you are operating takes critical damage in this scene, make note of the highest d10 roll on the table it has had to make this scene. A 10 is still just a 10.
You have a static bonus equal to the number roll on the attack roll and half that on the damage roll for fire mounted weapon actions you make on this vehicle.
Panzerkampf 4
Test: Drive + Intelligence
Action: Half Action
TN: 30
Keywords: Combo-OK
Duration: 1d5 + Drive rounds
An engineer tends to be protective of their gear, and you take that to the next level. The vehicle you are operating gains a Mk I shield of your choice. It lasts until it is broken, the vehicle is destroyed, or the duration is up.
Nerf This
Panzerkampf 4
Test: Drive + Intelligence
TN: 30
Action: Half Action
Keywords: Combo-OK
Duration: See text
The friendly or neutral vehicle affected by this cypher explodes at the end of your next turn, destroying it. It has a blast of (size)m, dealing (size/3)k(size/3) pen (base AP of the vehicle) X damage.
Such Misfortune
Panzerkampf 4
Test: Drive + Intelligence
TN: 30
Action: Half Action
Keywords: Touch
Duration: One scene
We all get unlucky but a good gunner can turn that around! Each time the vehicle you are operating takes critical damage in this scene, make note of the highest d10 roll on the table it has had to make this scene. A 10 is still just a 10.
You have a static bonus equal to the number roll on the attack roll and half that on the damage roll for fire mounted weapon actions you make on this vehicle.
Panzerkampf 5
Mutsu Steel: When a vehicle you drive/pilot were to lose use of one of its systems, roll a d10. On a 7+, that system retains functionality.
Suiting Up
Panzerkampf 5
Test: Drive + Intelligence
TN: 35
Action: Full Action
Keywords: Combo-OK, Somatic
Duration: Instant
Summon a vehicle you own as a full action at its current condition. You are in the driver's seat when it appears. You may spend a hero point to call upon a destroyed vehicle, but if you do it only has half its HP or 10 HP, whichever is less.
Suiting Up
Panzerkampf 5
Test: Drive + Intelligence
TN: 35
Action: Full Action
Keywords: Combo-OK, Somatic
Duration: Instant
Summon a vehicle you own as a full action at its current condition. You are in the driver's seat when it appears. You may spend a hero point to call upon a destroyed vehicle, but if you do it only has half its HP or 10 HP, whichever is less.