Sword School - Freezing Terror
Dec 13, 2019 8:22:54 GMT -6
Post by thachaotix on Dec 13, 2019 8:22:54 GMT -6
Alternate for: Stone Dragon
A battle is won by slaying your opponent, a war is won by breaking their will to fight. This is the base principle of combat for those who study this style. Broken and on their back, that is where your foes belong. Once you break their spirit, rebuild them into your subjects. Dominate them and have them give their lives for you in the next war. Untill all is your dominion.
Level 1: Apprentice
Weapon (Two-Handed) - Use Two-Handed weapons with your martial maneuvers.
Action (Knock Down) - Use Knock Down actions in martial maneuvers. Apply the attack bonuses to your next attack, that attack may not be a special attack.
Level 2: Initiate
(-1) Strike the Cowering - This attack may only target a character against whom you have combat advantage.
(+2) Smack Down - Can only be used with the Knock Down action. If you successfully knock down a target, make a free attack. This cannot be a special attack.
Level 3: Journeyman
Skill Intimidate (-1) - As part of this attack, make an Intimidation check against the Static Defense of the target. If it fails, the attack fails.
(+3)* Morale Breaker - A target hit by this attack needs to test Composure against your Charisma. If the target fails they suffer -1k0, per time you took this advantage, to all rolls until the start of your next turn.
Level 4: Master
Mastery (Army Breaker) - When you succeed on an intimidation test, except when as part of a drawback, with at least 3 raises all affected targets must test Composure against your Charisma. Those who fail fall prone and may not stand up for half your level in rounds, or unless they spend a resource.
(+3) Slay the Fallen - If the target is prone they cannot attempt to dodge this attack.
Level 5: Grandmaster
(+4) Blood Show - If this attack kills the target you roll Charisma and all enemies who are aware of you and can see you oppose it with Composure. Those who fail grant combat advantage to you for 2 rounds.
A battle is won by slaying your opponent, a war is won by breaking their will to fight. This is the base principle of combat for those who study this style. Broken and on their back, that is where your foes belong. Once you break their spirit, rebuild them into your subjects. Dominate them and have them give their lives for you in the next war. Untill all is your dominion.
Level 1: Apprentice
Weapon (Two-Handed) - Use Two-Handed weapons with your martial maneuvers.
Action (Knock Down) - Use Knock Down actions in martial maneuvers. Apply the attack bonuses to your next attack, that attack may not be a special attack.
Level 2: Initiate
(-1) Strike the Cowering - This attack may only target a character against whom you have combat advantage.
(+2) Smack Down - Can only be used with the Knock Down action. If you successfully knock down a target, make a free attack. This cannot be a special attack.
Level 3: Journeyman
Skill Intimidate (-1) - As part of this attack, make an Intimidation check against the Static Defense of the target. If it fails, the attack fails.
(+3)* Morale Breaker - A target hit by this attack needs to test Composure against your Charisma. If the target fails they suffer -1k0, per time you took this advantage, to all rolls until the start of your next turn.
Level 4: Master
Mastery (Army Breaker) - When you succeed on an intimidation test, except when as part of a drawback, with at least 3 raises all affected targets must test Composure against your Charisma. Those who fail fall prone and may not stand up for half your level in rounds, or unless they spend a resource.
(+3) Slay the Fallen - If the target is prone they cannot attempt to dodge this attack.
Level 5: Grandmaster
(+4) Blood Show - If this attack kills the target you roll Charisma and all enemies who are aware of you and can see you oppose it with Composure. Those who fail grant combat advantage to you for 2 rounds.