Hitman: Violence, Speed, Momentum
Sept 28, 2019 7:23:34 GMT -6
Post by DatsVatSheSaid on Sept 28, 2019 7:23:34 GMT -6
Homebrew Class: Hitman
Characteristics: Wisdom, Dexterity, Composure
Skills: Common Lore, Perception, Acrobatics, Athletics Ballistics, Larceny, Stealth, Charm, Intimidation, Performer, Politics, Scrutiny, Deceive
Gun Kata: Elemental Gearbolt, Silent Scope, Tin Star
Bonus for Completion: +2 damage on the first weapon attack you make against an opponent.
Crap Shooter
Level 1
Prerequisites: Ballistics 2, Athletics 2, Perception 1
Fast Reflexes
Danger Sense
Quick Draw
Jaded
Weapon Proficiency(Basic)
Weapon Proficiency(Ranged 1)*
Peer (Assassin Network)*
Hired Gun
Level 2
Prerequisites: Ballistics 3, Athletics 2, Perception 2, Jaded, Quick Draw
Fleet of Foot
Double Tap OR Storm of Iron
Rapid Violence
Sneak Attack
Catfall
Crack Shot OR Spray and Pray
Weapon Proficiency (Any)*
Skill Focus(Ballistics)*
Hitman
Level 3
Prerequisites: Ballistics 3, Athletics 3, Perception 2, Rapid Violence, Sneak Attack
Speed Loader
Swift Draw
Hip Shooting
Defensive Mobility
Deadeye Shot
Nick of Time
Power Shot*
Weapon Focus (Any)*
Made Man
Level 4
Prerequisites: Ballistics 4, Athletics 3, Perception 3, Speed Loader, Nick of Time.
Violent Speed
Improved Sneak Attack
Hard Target
Whirlwind of Steel
Dynamic Entry
Skill Focus(Athletics)
Good Reputation (Assassin Network)*
Weapon Specialization (Any)*
Professional Killer
Level 5
Prerequisites: Ballistics 5, Athletics 4, Perception 3, Violent Speed, Dynamic Entry
Fan the Hammer OR Rock and Roll
Devastating Critical
Sharpshooter
Return Fire
Step Aside
Killer Momentum
Improved Weapon Specialization (Any)*
Improved Weapon Focus (Any)*
New Feats:
Rapid Violence: Violence creates more Violence, and boy are you dishing it out. When you kill a Creature, choose one of the following:
Violent Speed: You gotta be fast to do what you do, and man are you fast once you get going. Once per round, when you Kill an opponent, increase your dexterity by 2 for purposes of actions with the Movement Subtype until the start of your next turn.
Dynamic Entry: You may take a Surprise Round when using Nick of Time.
Killer Momentum: You didn't get to where you're at by being merciful, and killing people is what you wake up for. Once per turn, when you kill an opponent Regain a resource point
Other New Feats:
Speed Loader:
You reload weapons in half the time, rounded up, to a minimum of one half action. Use these examples as a guideline: 1Full becomes 1Half, 2Full becomes 1Full, 3Full becomes 1Full+1Half, 3Full+1Half becomes 2Full.
Swift Draw:
Your weapons don't just leap into your hands, it's like they were always there. You may ready a weapon as a free action, which stacks with Quick Draw, and readying a weapon as a free action no longer provokes an attack of opportunity.
Nick of Time:
A Hitman is no good if they cannot be where they are needed. By spending a Hero Point, you may arrive at any scene immediately. If it is a combat scene, you can roll initiative and arrive when your turn comes up.
Return Fire:
When a berk shoots you and misses, you better shoot back before he can do it again. Whenever you successfully dodge a ranged attack, you may make a single shot ranged attack against that opponent with a -2k1 penalty to the attack roll.
Whirlwind of Steel:
Your strikes come at machine gun speed. You gain an additional reaction action every round which may only be spent on the Multiple Attacks action.
Power Shot:
If you hit, it hurts. IF you hit. When making a ranged weapon attack, you may choose to take -Xk0 to attack and gain +Xk0 to damage, where X is any number up to your Level. If you make Multiple attacks during a round you must decide to use this ability before making any attacks, and it applies to all your attacks that round.
Characteristics: Wisdom, Dexterity, Composure
Skills: Common Lore, Perception, Acrobatics, Athletics Ballistics, Larceny, Stealth, Charm, Intimidation, Performer, Politics, Scrutiny, Deceive
Gun Kata: Elemental Gearbolt, Silent Scope, Tin Star
Bonus for Completion: +2 damage on the first weapon attack you make against an opponent.
Crap Shooter
Level 1
Prerequisites: Ballistics 2, Athletics 2, Perception 1
Fast Reflexes
Danger Sense
Quick Draw
Jaded
Weapon Proficiency(Basic)
Weapon Proficiency(Ranged 1)*
Peer (Assassin Network)*
Hired Gun
Level 2
Prerequisites: Ballistics 3, Athletics 2, Perception 2, Jaded, Quick Draw
Fleet of Foot
Double Tap OR Storm of Iron
Rapid Violence
Sneak Attack
Catfall
Crack Shot OR Spray and Pray
Weapon Proficiency (Any)*
Skill Focus(Ballistics)*
Hitman
Level 3
Prerequisites: Ballistics 3, Athletics 3, Perception 2, Rapid Violence, Sneak Attack
Speed Loader
Swift Draw
Hip Shooting
Defensive Mobility
Deadeye Shot
Nick of Time
Power Shot*
Weapon Focus (Any)*
Made Man
Level 4
Prerequisites: Ballistics 4, Athletics 3, Perception 3, Speed Loader, Nick of Time.
Violent Speed
Improved Sneak Attack
Hard Target
Whirlwind of Steel
Dynamic Entry
Skill Focus(Athletics)
Good Reputation (Assassin Network)*
Weapon Specialization (Any)*
Professional Killer
Level 5
Prerequisites: Ballistics 5, Athletics 4, Perception 3, Violent Speed, Dynamic Entry
Fan the Hammer OR Rock and Roll
Devastating Critical
Sharpshooter
Return Fire
Step Aside
Killer Momentum
Improved Weapon Specialization (Any)*
Improved Weapon Focus (Any)*
New Feats:
Rapid Violence: Violence creates more Violence, and boy are you dishing it out. When you kill a Creature, choose one of the following:
- Reload your Weapon as a Free Action
- Ready a Weapon as a Free Action
- Aim as a Reaction
Violent Speed: You gotta be fast to do what you do, and man are you fast once you get going. Once per round, when you Kill an opponent, increase your dexterity by 2 for purposes of actions with the Movement Subtype until the start of your next turn.
Dynamic Entry: You may take a Surprise Round when using Nick of Time.
Killer Momentum: You didn't get to where you're at by being merciful, and killing people is what you wake up for. Once per turn, when you kill an opponent Regain a resource point
Other New Feats:
Speed Loader:
You reload weapons in half the time, rounded up, to a minimum of one half action. Use these examples as a guideline: 1Full becomes 1Half, 2Full becomes 1Full, 3Full becomes 1Full+1Half, 3Full+1Half becomes 2Full.
Swift Draw:
Your weapons don't just leap into your hands, it's like they were always there. You may ready a weapon as a free action, which stacks with Quick Draw, and readying a weapon as a free action no longer provokes an attack of opportunity.
Nick of Time:
A Hitman is no good if they cannot be where they are needed. By spending a Hero Point, you may arrive at any scene immediately. If it is a combat scene, you can roll initiative and arrive when your turn comes up.
Return Fire:
When a berk shoots you and misses, you better shoot back before he can do it again. Whenever you successfully dodge a ranged attack, you may make a single shot ranged attack against that opponent with a -2k1 penalty to the attack roll.
Whirlwind of Steel:
Your strikes come at machine gun speed. You gain an additional reaction action every round which may only be spent on the Multiple Attacks action.
Power Shot:
If you hit, it hurts. IF you hit. When making a ranged weapon attack, you may choose to take -Xk0 to attack and gain +Xk0 to damage, where X is any number up to your Level. If you make Multiple attacks during a round you must decide to use this ability before making any attacks, and it applies to all your attacks that round.