Cypher Field - Prostasia
Jun 22, 2019 15:57:47 GMT -6
Post by Traskus on Jun 22, 2019 15:57:47 GMT -6
This cypher field requires at least one dot in crafts to enter.
Prostasia 1
Focus (Multi-tool): Use multi-tools in cyphers that don't specify a focus.
Axiom of Protection: When creating armor, shields, or any other sort of protecting item, increase the final craftsmanship by one step.
Axiom of Protection: When creating armor, shields, or any other sort of protecting item, increase the final craftsmanship by one step.
Prostasia 2
Aegis Reflector
Prostasia 2
Test: Crafts + Intelligence
TN: 20
Action: Half Action
Keywords: Somatic
Duration: (Prostasia*2) rounds
The art of the chest-high wall. Generate an immobile 1-meter-wide section of cover in front of your current position. It has a cover ap of 4, and gains 2 more for every raise on the test.
Occult Shield
Prostasia 2
Test: Crafts + Intelligence
TN: 20
Action: Reaction
Keywords:
Duration: Instant
You may use this cypher as a saving throw against a spell instead of whatever the spell usually calls for.
Tech Armor
Prostasia 2
Test: Crafts + Intelligence
TN: 20
Action: Half Action
Keywords: Somatic, Touch
Duration: One scene
The target gains 1 ap on all locations, plus one per raise one the activation roll to a maximum of two times your level. This armor does not stack with worn or magically-granted sets of armor, but requires no proficiency to use. If they gain at least 5 ap this way they are also immune to the toxic property.
Prostasia 2
Test: Crafts + Intelligence
TN: 20
Action: Half Action
Keywords: Somatic
Duration: (Prostasia*2) rounds
The art of the chest-high wall. Generate an immobile 1-meter-wide section of cover in front of your current position. It has a cover ap of 4, and gains 2 more for every raise on the test.
Occult Shield
Prostasia 2
Test: Crafts + Intelligence
TN: 20
Action: Reaction
Keywords:
Duration: Instant
You may use this cypher as a saving throw against a spell instead of whatever the spell usually calls for.
Tech Armor
Prostasia 2
Test: Crafts + Intelligence
TN: 20
Action: Half Action
Keywords: Somatic, Touch
Duration: One scene
The target gains 1 ap on all locations, plus one per raise one the activation roll to a maximum of two times your level. This armor does not stack with worn or magically-granted sets of armor, but requires no proficiency to use. If they gain at least 5 ap this way they are also immune to the toxic property.
Prostasia 3
Engineer Aura
Prostasia 3
Test: Crafts + Intelligence
TN: 25
Action: Half Action
Keywords: Touch, Verbal
Duration: One day
The touched creature gains aura equal to your Level. For every raise you get on the activation test, the value of the granted aura goes up by one to a maximum of two times your level. This aura does not stack with other temporary sources of aura.
You may instead grant the target aura equal to the native ap of worn armor on the target's body hit location.
Refractor Field
Prostasia 3
Test: Crafts + Intelligence
TN: 25
Action: Half Action
Keywords: Touch, Verbal
Duration: Three rounds
The target gains a Mk I shield of your choice. The cypher ends either at the end of its duration or when it is completely depleted.
Unraveling Field
Prostasia 3
Test: Crafts + Intelligence
TN: 25
Action: Half Action
Keywords: Focus, Material
Duration: Concentration (Half Action)
Focus: 2m of wires
Material: A car battery
The engineer emits a field of electromagnetic disruption. All active cyphers within (engineer level) m immediately end and all cypher activations fail unless the rolls to use them exceed the activation roll for this cypher.
Prostasia 3
Test: Crafts + Intelligence
TN: 25
Action: Half Action
Keywords: Touch, Verbal
Duration: One day
The touched creature gains aura equal to your Level. For every raise you get on the activation test, the value of the granted aura goes up by one to a maximum of two times your level. This aura does not stack with other temporary sources of aura.
You may instead grant the target aura equal to the native ap of worn armor on the target's body hit location.
Refractor Field
Prostasia 3
Test: Crafts + Intelligence
TN: 25
Action: Half Action
Keywords: Touch, Verbal
Duration: Three rounds
The target gains a Mk I shield of your choice. The cypher ends either at the end of its duration or when it is completely depleted.
Unraveling Field
Prostasia 3
Test: Crafts + Intelligence
TN: 25
Action: Half Action
Keywords: Focus, Material
Duration: Concentration (Half Action)
Focus: 2m of wires
Material: A car battery
The engineer emits a field of electromagnetic disruption. All active cyphers within (engineer level) m immediately end and all cypher activations fail unless the rolls to use them exceed the activation roll for this cypher.
Prostasia 4
Armour Monger: The engineer may maintain one suit (enough pieces to cover each hit location exactly once) of armor to improve it to and keep it at best quality and increase its native ap by 1 on all locations. Best quality and artifact armors instead gain +2 native ap while maintained.
Blind Spot
Prostasia 4
Test: Crafts + Intelligence
TN: 30
Action: Half Action
Keywords: Fieldcraft, Focus, Touch
Duration: One day
Focus: A tinfoil hat
The engineer makes an obfuscating field that shrouds the target. Mundane surveillance and locating methods cannot detect the target.
Gellar Field
Prostasia 4
Test: Crafts + Intelligence
TN: 30
Action: Full Action
Keywords: Focus
Duration: Concentration (Half)
Focus: Armor
This spell generates a smaller, personal, version of a spelljammer Gellar Field, effective within a 10m radius. The caster may spend a resource point to prevent a Peril of the Warp within the field, and all Perils occurring outside the field do not affect those within. Anything with the Daemonic trait within the field is ejected from the field or into the warp at their choice. Daemonhosts lose the power of their sin asset within the field. Spells may not be pushed within the field.
Blind Spot
Prostasia 4
Test: Crafts + Intelligence
TN: 30
Action: Half Action
Keywords: Fieldcraft, Focus, Touch
Duration: One day
Focus: A tinfoil hat
The engineer makes an obfuscating field that shrouds the target. Mundane surveillance and locating methods cannot detect the target.
Gellar Field
Prostasia 4
Test: Crafts + Intelligence
TN: 30
Action: Full Action
Keywords: Focus
Duration: Concentration (Half)
Focus: Armor
This spell generates a smaller, personal, version of a spelljammer Gellar Field, effective within a 10m radius. The caster may spend a resource point to prevent a Peril of the Warp within the field, and all Perils occurring outside the field do not affect those within. Anything with the Daemonic trait within the field is ejected from the field or into the warp at their choice. Daemonhosts lose the power of their sin asset within the field. Spells may not be pushed within the field.
Prostasia 5
Chain Bandolier
Prostasia 5
Test: Crafts + Intelligence
TN: 35
Action: Full Action
Keywords: Somatic, Verbal
Duration: One scene
The engineer alters an armor to mimic power weapons. When the wearer of the armor is hit with a melee weapon on a location the armor protects, they may roll a d10. On a 4+ the melee weapon is destroyed unless it has the power field property or is a natural or artifact weapon.
Immunization
Prostasia 5
Test: Crafts + Intelligence
TN: 35
Action: Half Action
Keywords: Focus, Touch, Verbal
Duration: One day
Focus: Armor OR Medkit
The best way to deal with infection is to not get infected in the first place. The target is immune to mundane poison, disease, and the toxic effect.
Prostasia 5
Test: Crafts + Intelligence
TN: 35
Action: Full Action
Keywords: Somatic, Verbal
Duration: One scene
The engineer alters an armor to mimic power weapons. When the wearer of the armor is hit with a melee weapon on a location the armor protects, they may roll a d10. On a 4+ the melee weapon is destroyed unless it has the power field property or is a natural or artifact weapon.
Immunization
Prostasia 5
Test: Crafts + Intelligence
TN: 35
Action: Half Action
Keywords: Focus, Touch, Verbal
Duration: One day
Focus: Armor OR Medkit
The best way to deal with infection is to not get infected in the first place. The target is immune to mundane poison, disease, and the toxic effect.