Alternate Luminary - Illusive
Mar 1, 2019 17:39:25 GMT -6
Post by Amanojyaku on Mar 1, 2019 17:39:25 GMT -6
Replace the following:
Sunlight Dependency with Moonlight Dependency (cosmetic)
Burning Heart with Argent Soul
Grossly Incandescent with Twilight Gleaming
Shining Excellence with Serene Grace
Sunlight Yellow with Moonlight Silver
Aura of Light with Paraselene
Tell: An Illusive's skin glows as she spends Heat, shedding a soft, cold light similar to that of a waxing moon. At the lowest levels this light merely arouses curiosity, and at the highest a shining Illusive commands all attention, the mortals' guide through the darkness... whether to death, pleasure, or greatness, only the Illusive knows.
Moonlight Dependency: As Sunlight Dependency, except that the Illusive is affected by a lack of moonlight rather than sunlight.
Argent Soul: You begin play with a free rank in the Enchantment or Illusion magic schools, and may purchase ranks in that Magical School as if it appeared on your class track. Add your Sun Soul to your Static Defense.
Resource Stat: Heat: Illusives gain Heat from gentler sources than their Luminary counterparts. A Lunar gains 1 Heat for every 20 minutes spent in the light of a moon or any artificial source of light, or reflected sunlight. An Illusive's Heat is otherwise identical to a Luminary's.
Twilight Gleaming: Gain Dark Sight. As a free action, you can generate a soft light from your body, as if you were a Torch.
Serene Grace: By spending 1 Heat, you can add your Sun Soul as rolled dice to a single test that uses a Finesse Characteristic.
Moonlight Silver: Gain the feat Calm the Winds. Your attacks modified with Overdrive are now treated as silver and give a +1k1 bonus instead of +0k1.
Paraselene: You can cast Mislead as the spell, using Sun Soul + Charisma instead of the normal Magic Test.
Illusive Branding Assets
Avacyn
This brand resembles an opened manacle. Add your Sun Soul as a static bonus on all tests involved in starting or maintaining a grapple, as well as on damage rolls against opponents you have grappled. When using Overdrive with a melee weapon, it gains the Snare property.
Helsing
This brand resembles a winged serpent. You gain a free rank in one Gun Kata, and may advance it as if it appeared on your class track. You can use Overdrive with ranged weapons. You also gain the feat Inquisitorial Eye.
Luna
This brand resembles a silver disc, changing to represent the phases of the moon. Branded of Luna are natural diplomats, adding their Sun Soul to Charm and Persuasion tests. You can use Overdrive with social attacks, causing the target to take twice your Sun Soul as a penalty to Refute you.
Rubiss
This Brand is shaped like an arrowhead. The children of Rubiss bring light to dark places. When you sucessfully parry a melee attack, you may spend a point of Heat to force your opponent to test against Shocking as if they were affected by your Overdrive. You also lose Heat at a rate of 1 every two nights instead of nightly.
Usagi
This brand resembes a rabbit. By spending a point of Heat, you can gain a raise on any Enchantment or Illusion Focus Power test. Once per scene, you can restore all spent Heat as a free action. If you do, roll for Warp Phenomena with +5 for each Heat regained this way.
Yharnam
This brand resembles the face of some horrific insect. Subtract your Sun Soul from the results of a Shock Roll. If you would gain Insanity, roll twice and take the lower result.