Steel Hound - Vroom Vroom
Mar 1, 2019 17:04:25 GMT -6
Post by Traskus on Mar 1, 2019 17:04:25 GMT -6
Alternate to Tin Star
In the first moment of contact, before the shells begin to fly, there is confusion - and Steel Hound adepts seek to maximize that confusion for their own benefit through the most aggressive means possible. Quick strikes out of the fog of war are the specialty of those who learn the doctrine, and as such it is favored among commanders of light tanks and turreted tank destroyers across the Wheel.
The key skill for Steel Hound adepts is Perception; the discipline is as much about seeing the enemy first as actually engaging them - and, once engaged, the location of weak points in the enemy armor. Steel Hound has been a part of warfare for as long as there have been mobile firing platforms such as horses and hovertanks, and many of the most knowledgeable adepts discovered the tenets on their own.
Note: Reduction of Initiative is taken into account at the beginning of the next round, and therefore does not give you extra turns.
Apprentice:
-Pedal to the Metal: You may, as a free action, increase the Momentum of a vehicle you are controlling from 0 to 1.
-Action (Evasive Maneuvers): Use Evasive Maneuvers actions with your special attacks. The benefit from this special attack applies to your next Fire Mounted Weapon action; that attack may not be a special attack.
Initiate:
(-2) Ding!: Enemy armor against this attack is doubled.
(X) Situation Awareness: If this attack hits, increase your Initiative by X.
Journeyman:
(-1) Skill (Perception): As part of this attack, make a Perception check against the static defense of the target. If it fails, the attack fails
(X) Rapid Gun Laying: You may spend up to X Initiative to add twice the amount spent as a static bonus to your attack roll.
Master:
Snap Shot: You may make a ranged Opportunity Attack against a vehicle the first time you see it in a scene.
(X) Vroom Vroom: You may convert an amount of your Initiative of up to X into Static Defense at a ratio of 1 Initiative for every 1 Static Defense. This additional Static Defense lasts until the beginning of the next round.
Grandmaster:
(2*X) Schwerpunkt: You may reduce your target's Resilience by spending an amount of Initiative at a ratio of 2 Initiative for every 1 point of Resilience up to X times. This reduction lasts until the end of the round. You may not reduce your target's Resilience below 6.