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Post by Amanojyaku on Feb 13, 2019 17:40:19 GMT -6
Hunted down Sporkmaster's blocks. Much better.
General Noncombatant | STR 2 | DEX 2 | CON 2 | CHA 2 | FEL 2 | CMP 2 | INT 2 | WIS 2 | WIL 2 |
Skills: Common Lore 1, Perception 1, Craft 1 Speed: 4 Size/Resilience: 4/4 Static Defense: 14 Mental Defense: 15 HP/Resolve: 8/4 Feats: None Armor: None Attacks: Unarmed Gear: Drab garb, a few coins. Level: 1
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Post by Amanojyaku on Feb 13, 2019 17:40:42 GMT -6
Green Troops/Common Outlaws | STR 3 | DEX 2 | CON 3 | CHA 2 | FEL 2 | CMP 2 | INT 2 | WIS 2 | WIL 2 |
Skills: Acrobatics 1, Perception 1, Common Lore 1, Intimidate 2, Scrutiny 1, Weaponry 1, Ballistics 1. Speed: 5 Size/Resilience: 4/4 Static Defense: 12 Mental Defense: 15 HP/Resolve: 10/4 Feats: Weapon Proficiency (Ordinary, Parrying) Armor: Leathers (2 AP; Arms, Body, Legs) Attacks: Knife (4k2 R, Pen 0; Melee), Autopistol (30m; S/6; 2k2 I; Pen 0; Clip 12; Reload Full) Gear: Threadbare clothing, leathers, 2 autopistol clips, a few coins. Level: 1
Regular Troops/Rebels | STR 3 | DEX 3 | CON 3 | CHA 2 | FEL 2 | CMP 2 | INT 2 | WIS 2 | WIL 2 |
Skills: Acrobatics 1, Perception 1, Common Lore 1, Intimidate 2, Scrutiny 1, Weaponry 2, Ballistics 2. Speed: 6 Size/Resilience: 4/4 Static Defense: 17 Mental Defense: 15 HP/Resolve: 12/4 Feats: Weapon Proficiency (Ordinary, Parrying, Las). Sound Constitution x 2, Jaded, Armor Proficiency (light, medium) Armor: Flak Vest, Gauntlets, Helmet (5 AP; Arms, Body, Head) Attacks: Knife (4k2 R, Pen 0; Melee), Lasgun (60m; S/3; 3k2 E; Pen 0; Clip 60; Reload Full) Gear: Uniform, Flak Armor, Lasgun, 2 Energy Packs, Micro-bead, Torch Level: 2
Elite Soldiers/Raiders | STR 4 | DEX 3 | CON 3 | CHA 2 | FEL 2 | CMP 3 | INT 2 | WIS 2 | WIL 2 |
Skills: Acrobatics 1, Perception 2, Common Lore 1, Intimidate 2, Scrutiny 1, Weaponry 2, Ballistics 3. Speed: 7 Size/Resilience: 4/5 Static Defense: 17 Mental Defense: 20 HP/Resolve: 12/5 Feats: Weapon Proficiency (Ordinary, Parrying, Las), Sound Constitution x 2, Jaded, Armor Proficiency (light, medium, Heavy) Armor: Carapace Armor (7 AP; Arms, Body, Legs, Head) Attacks: Knife (5k2 R, Pen 0; Melee), Lasgun (60m; S/3; 3k2 E; Pen 0; Clip 60; Reload Full) Gear: Uniform, Carapace Armor, Lasgun, 2 En- ergy Packs, Micro-bead, Torch, Rebreather, 2 Frag Grenades Level: 3
Mortal Hero | STR 5* | DEX 4 | CON 4 | CHA 3 | FEL 4 | CMP 3 | INT 2 | WIS 2 | WIL 4 |
Skills: Acrobatics 2, Perception 2, Common Lore 2, Intimidate 2, Scrutiny 1, Weaponry 3, Ballistics 3. Speed: 9 Size/Resilience: 4/6 Static Defense: 18 Mental Defense: 20 HP/Resolve: 16/7 Feats: Weapon Proficiency (Ordinary, Parrying, Las, Chain). Sound Constitution x 2, Jaded, Armor Proficiency (light, medium, heavy, extreme, power), True Grit, Blind Fighting, Luck Armor: Light Power Armor (10 AP; All) Attacks: Chainsword (8k2 R, Pen 4,; Melee; Tearing), Pulse Rifle (100m; S/4; 2k2 E; Pen 2; Clip 40; Reload Full) Gear: Flashy clothing, Light Power Armor, Pulse Rifle, 2 Energy Packs, Micro-bead, Torch, Rebreather, 2 Frag Grenades Level: 3
*Note: Assuming Mortal hero has 4 Str with +1 from Power armor included in stat block.
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Post by Amanojyaku on Feb 13, 2019 17:40:55 GMT -6
Sabbat Thug| STR 3 | DEX 3 | CON 3 | CHA 2 | FEL 2 | CMP 2 | INT 1 | WIS 1 | WIL 2 | Skills: Acrobatics 1, Athletics 1, Ballistics 1, Brawl 2, Drive 1, Intimidation 1, Perception 2, Weaponry 2 Speed: 6 Size/Resilience: 4/4 Static Defense: 14 Mental Defense: 15 HP/Resolve: 11/4 Feats: Sound Constitution, Weapon Proficiency (Ordinary) Armor: None Attacks: Bite (4k1 R, Pen 0; Melee; Brawling), Brass Knuckles (3k2, Pen 0; Melee; Brawling), Hand Cannon (35m; S/-; 3k2 I; Pen 3; Clip 6; Reload 2 Full) Abilities:- Undead Resilience - As the Vampire power.
- Sunlight Weakness - As the Vampire power.
- Blood Dependency - As the Vampire power.
Traits: Resource Stat (Vitae; 5), Dark Sight Gear: Dark clothing, Brass Knuckles, Hand Cannon, Chrono, 5 reloads for the Hand Cannon. Level: 2 Sabbat Prince| STR 5 | DEX 4 | CON 5 | CHA 4 | FEL 2 | CMP 4 | INT 2 | WIS 3 | WIL 4 | Skills: Acrobatics 2, Athletics 3, Ballistics 2, Brawl 4, Drive 1, Intimidation 3, Perception 3, Politics 3, Weaponry 4 Speed: 9 Size/Resilience: 4/5 Static Defense: 23 Mental Defense: 25 HP/Resolve: 21/8 Feats: Sound Constitution x 3, Weapon Proficiency (Ordinary), Quick Draw, Swift Attack, Fearless, Wall of Steel Armor: None Attacks: Bite (6k1 R, Pen 0; Melee; Brawling), Brass Knuckles (5k2, Pen 0; Melee; Brawling), Hand Cannon (35m; S/-; 3k2 I; Pen 3; Clip 6; Reload 2 Full) Abilities:- Undead Resilience - As the Vampire power.
- Sunlight Weakness - As the Vampire power.
- Blood Dependency - As the Vampire power.
Traits: Resource Stat (Vitae; 15), Dark Sight, Fear (1) Gear: Sharp black suit, Brass Knuckles, Hand Cannon, Expensive Chrono, 5 reloads for the Hand Cannon. Level: 3
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Post by Amanojyaku on Feb 13, 2019 17:41:06 GMT -6
Zoanoid Thug| STR 3 [6] | DEX 2 | CON 4 [6] | CHA 2 | FEL 1 | CMP 3 | INT 2 | WIS 2 | WIL 2 | Skills: Brawl 2, Perception 3, Intimidate 2, Weaponry 2 Speed: 5 [8] Size/Resilience: 4/4 [6/5] Static Defense: 14 [10] Mental Defense: 20 HP/Resolve: 12/5 [16/5] Feats: Furious Assault, Heightened Senses (smell), Iron Jaw Armor: None Attacks: [Claws (7k1 R), Bite (8k1 R)] Abilities:- Shifting - As the Werewolf power. Stats in brackets are for Warform.
- Lycan Resistance - As the Werewolf power.
- Silver Bane - As the Werewolf power.
Traits: Resource Stat (Rage; 6), Regeneration 1 Gear: Torn street clothing. Level: 2 Zoanoid Heavy| STR 5 [7] | DEX 3 | CON 5 [7] | CHA 2 | FEL 1 | CMP 3 | INT 2 | WIS 2 | WIL 4 | Skills: Brawl 4, Perception 3, Intimidate 4, Weaponry 4 Speed: 8 [10] Size/Resilience: 4/5 [6/6] Static Defense: 21 [18] Mental Defense: 20 HP/Resolve: 20/7 [24/7] Feats: Sound Constitution x 2, Furious Assault, Power Attack, Heightened Senses (smell), Iron Jaw Armor: None Attacks: [Claws (8k1 R), Bite (9k1 R)] Abilities:- Shifting - As the Werewolf power. Stats in brackets are for Warform.
- Lycan Resistance - As the Werewolf power.
- Silver Bane - As the Werewolf power.
Traits: Resource Stat (Rage; 10), Regeneration 1 Gear: Expendable suit, sunglasses. Level: 3
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Post by Amanojyaku on Feb 13, 2019 17:41:20 GMT -6
Monodrone Modron| STR 4 | DEX 2 | CON 5 | CHA - | FEL - | CMP - | INT - | WIS 4 | WIL 5 | Skills: Weaponry 3, Ballistics 3, Brawl 3, Perception 3 Speed: 3 Size/Resilience: 5/5 Static Defense: 18 Mental Defense: - HP/Resolve: 20/- Feats: True Grit Armor: Armor Plating 4 (All) Attacks: Gauss Flayer (80m; S/-; 2k2 X; Pen 12; Clip -; Reload -; Tearing), Melee Attachment (8k3 R; Pen 4) Abilities:- Gauss Weapon - Whenever a creature takes damage from the Modron's Gauss Flayer, they suffer 1 critical damage to that location even if they have HP remaining.
- Frightful Presence - Whenever this creature charges or makes an all out attack, all creatures within melee range of it must test against its fear rating.
- We'll Be Back - When 'killed', roll 1d10 at the start of its next turn. On an 8+, the creature comes back to life at 0 wounds.
Traits: Armor Plating (4), Aura (4), Crawler, Fear 2, Mindless, Regeneration 1, Stuff of Nightmares Gear: - Level: 3 Duodrone Modron| STR 5 | DEX 3 | CON 8 | CHA - | FEL - | CMP - | INT - | WIS 4 | WIL 8 | Skills: Weaponry 4, Ballistics 4, Brawl 4, Perception 4 Speed: 4 Size/Resilience: 6/6 Static Defense: 19 Mental Defense: - HP/Resolve: 32/- Feats: True Grit Armor: Armor Plating 6 (All) Attacks: Gauss Blaster (80m; S/3; 2k2 X; Pen 12; Clip -; Reload -; Tearing), Melee Attachment (9k3 R; Pen 4) Abilities:- Gauss Weapon - Whenever a creature takes damage from the Modron's Gauss Blaster, they suffer 1 critical damage to that location even if they have HP remaining.
- Frightful Presence - Whenever this creature charges or makes an all out attack, all creatures within melee range of it must test against its fear rating.
- We'll Be Back - When 'killed', roll 1d10 at the start of it next turn. On an 8+, the creature comes back to life at 0 wounds.
Traits: Armor Plating (6), Aura (6), Crawler, Fear 2, Mindless, Regeneration 1, Stuff of Nightmares Gear: - Level: 4 *Note: assuming "Melee Attachment" is the same for both and uses base damage 4k3.
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Post by Amanojyaku on Feb 13, 2019 17:41:34 GMT -6
Cultist | STR 2 | DEX 2 | CON 2 | CHA 2 | FEL 2 | CMP 2 | INT 2 | WIS 1 | WIL 3 |
Skills: Academic Lore 2, Forbidden Lore 2, Arcana 2, Weaponry 2, Persuasion 2 Speed: 4 Size/Resilience: 4/4 Static Defense: 11 Mental Defense: 15 HP/Resolve: 10/5 Feats: Lucky, Powerful Charge, Weapon Proficiency (Ordinary) Armor: None Attacks: Hand Weapon (5k2 R; Pen 0) Traits: Resource Stat (Favor; 6) Gear: Tattered Robes, Hand Weapon, Heretical Writings, Charm Level: 1
Arch-Heretic | STR 3 | DEX 3 | CON 4 | CHA 3 | FEL 4 | CMP 4 | INT 3 | WIS 3 | WIL 5 |
Skills: Academic Lore 2, Forbidden Lore 4, Arcana 3, Weaponry 3, Persuasion 3, Ballistics 3 Speed: 6 Size/Resilience: 4/5 Static Defense: 20 Mental Defense: 25 HP/Resolve: 20/9 Feats: Lucky, Powerful Charge, Weapon Proficiency (Ordinary, Flail, Flame), Armor Proficiency (Extreme), Sound Constitution x2, True Grit, Divine Ministration Armor: Plate Armor 8 (Arms, Body, Legs) Attacks: Dire Flail (5k3 I; Pen 3; Two Hands, Flexible, Unwieldy), Hand Flamer (10m; S/-; 3k2 E; Pen 4; Clip 3; Reload 2Full, Flame) Traits: Resource Stat (Favor; 8) Gear: Ornate Robes, Dire Flail, Hand Flamer, extra fuel tank, Plate Armor, Heretical Writings, Charm Level: 3
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Post by Amanojyaku on Feb 13, 2019 17:41:45 GMT -6
Heretek| STR 3 | DEX 2 | CON 4 | CHA 2 | FEL 2 | CMP 3 | INT 4 | WIS 2 | WIL 3 | Skills: Academic Lore 3, Ballistics 2, Drive 2, Forbidden Lore 3, Pilot 2, Tech-Use 3 Speed: 5 Size/Resilience: 4/4 Static Defense: 14 Mental Defense: 20 HP/Resolve: 14/6 Feats: Weapon Proficiency (Las, Ordinary) Armor: Subdermal Plating (2, All) Attacks: Laspistol (30m; S/-; 2k2 E; Pen 0; Clip 30; Reload Full; Reliable), Wrench (4k2 I) Abilities:- Man of Iron - The Heretek ignores critical effects that would cause death except for effects resulting from critical damage to the gizzards or head.
Traits: Armor Plating (2), Stuff of Nightmares, Resource Stat (Pyros, 3) Gear: Tattered robes, Combi-tool, Data Slate filled with illegal data, Chrono, Laspistol, 2 power packs, Heavy wrench Level: 2 Dark Mechanicus| STR 5 | DEX 3 | CON 6 | CHA 3 | FEL 2 | CMP 4 | INT 5 | WIS 2 | WIL 5 | Skills: Academic Lore 3, Ballistics 2, Drive 2, Forbidden Lore 3, Pilot 2, Tech-Use 3 Speed: 8 Size/Resilience: 4/5 Static Defense: 17 Mental Defense: 25 HP/Resolve: 25/9 Feats: Weapon Proficiency (Las, Ordinary, Plasma), Crack Shot, Sound Constitution x3, Iron Jaw Armor: Subdermal Plating (4, All) Attacks: Integrated Plasma Gun (90m; S/2; 3k3 E; Pen 8; Clip -; Reload -; Recharge), Power Sword (9k2 R; Pen 4; Power Field) Abilities:- Man of Iron - The Dark Mechanicus ignores critical effects that would cause death except for effects resulting from critical damage to the gizzards or head.
- Mechadendrites - The Dark Mechanicus has a number of extra mechanical limbs. These allow him to take an extra half action on each of his turns that can only be used for something those extra limbs could do, such as a ready action or attack.
Traits: Armor Plating (4), Stuff of Nightmares, Resource Stat (Pyros, 9) Gear: Tattered robes, Combi-tool, Data Slate filled with illegal data, Chrono, Power Sword Level: 4
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Post by Amanojyaku on Feb 13, 2019 17:41:56 GMT -6
Incarnate Lesser Daemon | STR 3 | DEX 3 | CON 3 | CHA 3 | FEL 1 | CMP 3 | INT 1 | WIS 3 | WIL 3 |
Skills: Perception 1, Arcana 2, Brawl 3 Speed: 6 Size/Resilience: 4/4 Static Defense: 20 Mental Defense: 20 HP/Resolve: 15/6 Feats: None Armor: Daemonic Toughness (3, All) Attacks: Claws and Teeth (5k2 R; Tearing) Traits: Daemonic, Dark Sight, Fear 1, Resource Stat (Essence; 7) Gear: None Level: 2
Incarnate Greater Daemon | STR 6 | DEX 4 | CON 6 | CHA 3 | FEL 1 | CMP 3 | INT 3 | WIS 3 | WIL 5 |
Skills: Perception 1, Arcana 2, Brawl 4 Speed: 10 Size/Resilience: 8/7 Static Defense: 15 Mental Defense: 20 HP/Resolve: 28/8 Feats: Frenzy, Swift Attack Armor: Daemonic Toughness (6, All) Attacks: Claws and Teeth (8k2 R; Tearing), Warp Fire (50m; S/-; 4k3 E; Flame) Traits: Daemonic, Dark Sight, Fear 2, Resource Stat (Essence; 14) Gear: None Level: 4
*Note: Assuming Claws and Teeth use 2k2 damage profile for both
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Post by Amanojyaku on Feb 13, 2019 17:42:13 GMT -6
Beast of Burden | STR 4 | DEX 2 | CON 4 | CHA 1 | FEL 1 | CMP 1 | INT 1 | WIS 3 | WIL 2 |
Skills: Perception 2, Athletics 2, Brawl 1 Speed: 12 Size/Resilience: 8/6 Static Defense: 9 Mental Defense: 10 HP/Resolve: 12/3 Feats: - Armor: None Attacks: Kick (5k2 I) Traits: Quadruped Gear: - Level: 1
Ferocious Creature | STR 4 | DEX 4 | CON 3 | CHA 1 | FEL 1 | CMP 1 | INT 1 | WIS 3 | WIL 3 |
Skills: Perception 3, Athletics 3, Acrobatics 2, Stealth 2, Brawl 3 Speed: 16 Size/Resilience: 4/4 Static Defense: 23 Mental Defense: 10 HP/Resolve: 12/4 Feats: Heightened Senses (Scent), Step Aside Armor: None Attacks: Bite (6k3 R) Traits: Quadruped, Dark Sight Gear: - Level: 2
Flying Creature | STR 2 | DEX 5 | CON 2 | CHA 1 | FEL 1 | CMP 1 | INT 1 | WIS 4 | WIL 2 |
Skills: Perception 3, Athletics 2, Acrobatics 1, Brawl 1 Speed: 7 Size/Resilience: 3/3 Static Defense: 31 Mental Defense: 10 HP/Resolve: 8/3 Feats: Swift Attack Armor: None Attacks: Claws (3k1 R) Traits: Flyer Gear: - Level: 1
Slithering Creature | STR 2 | DEX 4 | CON 2 | CHA 1 | FEL 1 | CMP 1 | INT 1 | WIS 4 | WIL 2 |
Skills: Perception 2, Stealth 3, Brawl 2 Speed: 3 Size/Resilience: 3/3 Static Defense: 28 Mental Defense: 10 HP/Resolve: 8/3 Feats: None Armor: None Attacks: Bite (4k2 R; Toxic) Traits: Crawler Gear: - Level: 1
Walking Creature | STR 4 | DEX 3 | CON 3 | CHA 1 | FEL 1 | CMP 1 | INT 1 | WIS 3 | WIL 3 |
Skills: Brawl 4 Speed: 7 Size/Resilience: 6/5 Static Defense: 16 Mental Defense: 10 HP/Resolve: 12/4 Feats: None Armor: None Attacks: Fist (4k2 I) Traits: - Gear: - Level: 1
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Post by Amanojyaku on Feb 13, 2019 17:42:24 GMT -6
Combat Servitor | STR 5 | DEX 4 | CON 6 | CHA 1 | FEL 1 | CMP 3 | INT 1 | WIS 1 | WIL 2 |
Skills: Brawl 1, Crafts 1, Tech Use 1, Ballistics 3 Speed: 9 Size/Resilience: 6/6 Static Defense: 13 Mental Defense: 20 HP/Resolve: 16/5 Feats: - Armor: Machine Toughness (6, All) Attacks: Claw (6k2 I; Snare), Multilas (60m; S/8; 3k2 E; Pen 0; Reliable) Traits: Machine (6) Gear: - Level: 3
Industrial Servitor | STR 4 | DEX 2 | CON 5 | CHA 1 | FEL 1 | CMP 3 | INT 1 | WIS 1 | WIL 1 |
Skills: Brawl 1, Crafts 1, Tech Use 1 Speed: 6 Size/Resilience: 5/5 Static Defense: 9 Mental Defense: 20 HP/Resolve: 12/4 Feats: - Armor: Machine Toughness (2, All) Attacks: Claw (6k2 I; Snare), Arc Welder (10m; S/-; 3k3 E; Flame) Traits: Machine (2) Gear: - Level: 2
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Post by Amanojyaku on Feb 13, 2019 17:42:35 GMT -6
Dragon| STR 7 | DEX 4 | CON 6 | CHA 6 | FEL 3 | CMP 4 | INT 5 | WIS 5 | WIL 5 | Skills: Academic Lore 3, Acrobatics 2, Arcana 4, Athletics 2, Ballistics 3, Brawl 4, Charm 3, Command 5, Common Lore 2, Forbidden Lore 2, Intimidation 5, Perception 3, Politics 2, Scrutiny 4, Weaponry 3 Speed: 11 Size/Resilience: 12/10 Static Defense: 13 Mental Defense: 25 HP/Resolve: 44/9 Feats: Danger Sense, Eidetic Memory, Iron Jaw, Power Attack, Powerful Charge, Strong Minded Armor: Iron Scales (10, All) Attacks: Claws and Teeth (10k3 R; Tearing), Dragon Fire (80m; S/-; 6k3 E; Flame) Abilities:- Frightful Presence - Whenever this creature charges or makes an all out attack, all creatures within melee range of it must test against its fear rating.
Traits: Flyer (22), Unnatural Toughness, Armor Plating (10), Dark Sight, Caster (Evocation 3, Divination 4), Fear (2) Gear: - Level: 5
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Post by Amanojyaku on Feb 13, 2019 17:42:45 GMT -6
Lich| STR 2 | DEX 3 | CON 3 | CHA 5 | FEL 1 | CMP 4 | INT 5 | WIS 4 | WIL 4 | Skills: Academic Lore 3, Acrobatics 2, Arcana 5, Athletics 2, Brawl 4, Charm 3, Command 5, Common Lore 2, Forbidden Lore 5, Intimidation 2, Perception 3, Politics 2, Scrutiny 4 Speed: 5 Size/Resilience: 4/5 Static Defense: 23 Mental Defense: 25 HP/Resolve: 14/8 Feats: Wizard Tradition (All), Spell Specialization (All), Tested Armor: None Attacks: Unarmed Abilities:- Phylactery - Every Lich has hidden their death Skills somewhere safe. They cannot be killed as long as their Phylactery exists. A lich's phylactery is invariably a constructed and typically valuable item.
Traits: Undead, Dark Sight, Caster (Evocation 4, Illusion 3, Abjuration 3, Conjuration 3) Gear: Musty but expensive robes, staff, ancient gems and jewelry. Level: 4
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Post by Amanojyaku on Feb 13, 2019 17:42:54 GMT -6
Mind Flayer| STR 2 | DEX 3 | CON 2 | CHA 3 | FEL 2 | CMP 4 | INT 5 | WIS 5 | WIL 5 | Skills: Academic Lore 4, Acrobatics 2, Arcana 4, Athletics 2, Brawl 4, Command 3, Common Lore 2, Forbidden Lore 5, Perception 3, Scrutiny 5 Speed: 5 Size/Resilience: 3/4 Static Defense: 28 Mental Defense: 25 HP/Resolve: 14/9 Feats: Danger Sense, Eidetic Memory, Strong Minded Armor: None Attacks: Tentacles (2k2 I; Snare) Abilities:- Mind Blast - The mind flayer may spend a half action to fire a 60' cone of psychic power. All targets within the cone must make a TN 25 Willpower test or else become stunned for one round.
- Eats Your Goddamn Brain - A mind flayer's attacks in a grapple always hit the head. While grappling, a mind flayer's tentacles gain Tearing.
Traits: Dark Sight, Caster (Divination 3, Enchantment 3, Illusion 3) Gear: Blasphemous Robes Level: 3
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Post by Amanojyaku on Feb 13, 2019 17:43:04 GMT -6
Aboleth| STR 5 | DEX 3 | CON 4 | CHA 4 | FEL 1 | CMP 4 | INT 6 | WIS 5 | WIL 6 | Skills: Academic Lore 4, Acrobatics 2, Arcana 4, Athletics 2, Brawl 4, Command 3, Common Lore 2, Forbidden Lore 5, Perception 3, Scrutiny 5 Speed: 4 Size/Resilience: 8/7 Static Defense: 18 Mental Defense: 25 HP/Resolve: 20/10 Feats: Danger Sense, Eidetic Memory, Strong Minded, Swift Attack Armor: Bone Ridges (3, All) Attacks: Tentacles (5k2 I; Snare, Toxic) Abilities:- Mindslaver - An Aboleth can concentrate to maintain Enchantment spells as a free action, and targets do not get extra dice to resist the effects of those spells based on the orders given.
Traits: Dark Sight, Caster (Divination 4, En- chantment 4, Illusion 4), Crawler, Amphibious, Armor Plating (3) Gear: Slime Level: 4 *Assuming Tentacle Damage profile is 0k2
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Post by Amanojyaku on Feb 13, 2019 17:43:13 GMT -6
Elemental| STR 3 | DEX 3 | CON 3 | CHA 1 | FEL 2 | CMP 3 | INT 1 | WIS 2 | WIL 3 | Skills: Perception 3, Brawl 3 Speed: 6 Size/Resilience: 6/5 Static Defense: 13 Mental Defense: 20 HP/Resolve: 24/6 Feats: None Armor: None Attacks: Slam (6k3 I) Abilities: Elementals get one of the following, depending on their composition: - Earth - An earth elemental gains 6 armor to all locations.
- Air - An air elemental gains Phasing.
- Fire - Fire elementals deal E damage with their attacks and all targets within melee range must test Constitution against TN 15 every turn or gain a point of fatigue from waves of heat.
- Water - Water elementals gain Regeneration 1.
Traits: Amorphous, Stuff of Nightmares Gear: None Level: 2
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