Gun Kata - Double Desperado
Dec 14, 2018 13:13:37 GMT -6
Post by Lestat on Dec 14, 2018 13:13:37 GMT -6
What's better than one? The math just adds up: count the number of failed criminals that get shot down bringing only a single gun to a heist. The lack of twin gun slinging akimbo warriors being hauled into jail, and the prevalence of them on the silver screen shows that the art is the no brainer technique of choice for aspiring gunslingers looking to make it big with their best friends clutched in each hand. Just be sure to bring a third, fourth, fifth, and sixteenth friend just in case the resistance doesn't know when to quit.
You're a star of the gunslinger world, so act like it. Performer is your key skill as it isn't as easy as it looked to juggle your autopistol after already getting a couple rounds in the gut. Ammo pays for itself, and they actually have to count every single round fired after you leave, can you believe it? Anyway, Multiple Attacks is your special action, although it doesn't feel so special to you. This technique is bound to make you fabulously rich and famous, so be sure you keep an eye out for your 'allies', they're going to get jealous.
You may take this gun kata in place of the Point Blank gun kata.
Level 1: Crook
Called It: When you take the Multiple Attacks or Full Auto Burst action with a ranged weapon you may choose to take a -2k1 penalty to all attacks made as a part of that action to choose which body parts each will hit.
Action (Multiple Attacks): Use Multiple Attacks actions with trick shots. Any advantages applied to this Trick Shot are applied to the first attack of the Multiple Attacks action. That attack may not be a Trick Shot.
Level 2: Culprit
(-2) Everybody Gets One: Once this Trick Shot hits a target you can never use it against them again.
(1) Trenchcoat Armory: Immediately before or after attacking you may swap a weapon you are wielding with one you have stowed, or one on the ground.
Level 3: Criminal
(-1) Skill (Performer): As a part of this attack, make a Performer test against the target's Static Defense. If it fails, the attack fails.
(3) Unload: If your weapon was full on ammo before attacking it gains +1k0 damage for every two raises on the attack roll so long as it does not have the Recharge property, and would normally have ammo remaining afterwards. It then loses all ammo.
Level 4: Fugitive
(2) Brass Echo: After this Trick Shot you may make a standard attack with a different ranged weapon you are wielding at the same target. That attack may not be a Trick Shot.
Merciless Reception: For the first round you've encountered a particular individual in person your ranged weapon damage rolls against them deal +1k1 damage.
Level 5: Gunstar
(6) Twin Kata: When you make this Trick Shot you may also make a standard attack with a different weapon you are wielding. It gains all the same advantages and restrictions as the original attack, sans this one, so long as it meets all prerequisites.