Warpstone- Radioactive rocks
Dec 13, 2018 16:08:13 GMT -6
Post by ScrapyardDragon on Dec 13, 2018 16:08:13 GMT -6
Warpstone
Warpstone is a sickly green crystal that exudes an ominous black glow. It is an inherently dangerous magical material, as unrefined warpstone contaminates anything near it with deadly radiation. It can be found and mined anywhere a planet is unfortunate enough to have it, and is usually the unseen culprit behind a planet's unusually high count of mutants and chaos cultists. A controlled substance in many Crystal Spheres, warpstone is absolutely essential in the creation of S2 Reactors and many other magical items that draw energy straight from the Warp.
Weapons and armor made of warpstone are universally green and sinister. Like it's goody-goody counterpart, wraithbone, warpstone is a natural(?) conduit for magical energy. It just happens to be more dangerous to use.
Unrefined Warpstone:
Unrefined Warpstone is absurdly radioactive. Once per scene of exposure to unrefined Warpstone, make an Alignment check. If you are successful, take a cumulative -1 penalty to your next Alignment check for the next 24 hours. If you fail, lose 1 Devotion. Either way, gain 1 Insanity. Warpstone can be handled safely with a sealed Voidsuit or when it has been refined into an Artifact or Promethean Material.
Those of you using Corruption rules can skip the above rules and have a character who spends a scene around unrefined warpstone without protection make a hard (TN20) Willpower check or gain 1d10 Corruption. Raise the TN by 5 for every consecutive scene around the corrupting material.
In spite of these risks, you can choose to decrease the Artifact cost of your Warpstone item by 1 (to a minimum of 1) to have it be unrefined. All weapons made out of unrefined Warpstone also gain the Toxic property.
Melee Weapon: This weapon gains the Orgone Array property.
Ranged Weapon: Using a Reload action, you may have this weapon generate one clip (or three arrows, bolts, etc for weapons with a clip size of 1) of normal ammunition. If you do so, roll for Warp Phenomena afterwards.
Special Ammunition: This weapon gains the Orgone Array property.
Armor: +2 Aura from the exterior warpstone coating, and +2 AP from the interior radiation shielding.
Bionic Arm: This arm can be used an an Implement when spellcasting. If you do, the maximum number of dice you can gain from pushing your Focus Power Test increases by one.
Bionic Locomotion: Once per Scene, you can teleport using your physics defying crazy legs. This is as the spell Jaunt, using your Level in the place of Conjuration.
Bionic Heart: Great Vectron, are you stupid. A warpstone heart? Seriously? If you would suffer Perils of the Warp, you may choose to take E damage to the Gizzards to modify the results of the roll by a number equal to hit points sacrificed multiplied by your Level.
Promethean Material Asset: Warpstone is an unnatural mineral made out of pure Warp energy. You can spend Pyros as a free action to gain a static bonus to all rolls made this round equal to twice your Generation. If you do so, roll Warp Phenomena at the end of your turn.
Warpstone is a sickly green crystal that exudes an ominous black glow. It is an inherently dangerous magical material, as unrefined warpstone contaminates anything near it with deadly radiation. It can be found and mined anywhere a planet is unfortunate enough to have it, and is usually the unseen culprit behind a planet's unusually high count of mutants and chaos cultists. A controlled substance in many Crystal Spheres, warpstone is absolutely essential in the creation of S2 Reactors and many other magical items that draw energy straight from the Warp.
Weapons and armor made of warpstone are universally green and sinister. Like it's goody-goody counterpart, wraithbone, warpstone is a natural(?) conduit for magical energy. It just happens to be more dangerous to use.
Unrefined Warpstone:
Unrefined Warpstone is absurdly radioactive. Once per scene of exposure to unrefined Warpstone, make an Alignment check. If you are successful, take a cumulative -1 penalty to your next Alignment check for the next 24 hours. If you fail, lose 1 Devotion. Either way, gain 1 Insanity. Warpstone can be handled safely with a sealed Voidsuit or when it has been refined into an Artifact or Promethean Material.
Those of you using Corruption rules can skip the above rules and have a character who spends a scene around unrefined warpstone without protection make a hard (TN20) Willpower check or gain 1d10 Corruption. Raise the TN by 5 for every consecutive scene around the corrupting material.
In spite of these risks, you can choose to decrease the Artifact cost of your Warpstone item by 1 (to a minimum of 1) to have it be unrefined. All weapons made out of unrefined Warpstone also gain the Toxic property.
Melee Weapon: This weapon gains the Orgone Array property.
Ranged Weapon: Using a Reload action, you may have this weapon generate one clip (or three arrows, bolts, etc for weapons with a clip size of 1) of normal ammunition. If you do so, roll for Warp Phenomena afterwards.
Special Ammunition: This weapon gains the Orgone Array property.
Armor: +2 Aura from the exterior warpstone coating, and +2 AP from the interior radiation shielding.
Bionic Arm: This arm can be used an an Implement when spellcasting. If you do, the maximum number of dice you can gain from pushing your Focus Power Test increases by one.
Bionic Locomotion: Once per Scene, you can teleport using your physics defying crazy legs. This is as the spell Jaunt, using your Level in the place of Conjuration.
Bionic Heart: Great Vectron, are you stupid. A warpstone heart? Seriously? If you would suffer Perils of the Warp, you may choose to take E damage to the Gizzards to modify the results of the roll by a number equal to hit points sacrificed multiplied by your Level.
Promethean Material Asset: Warpstone is an unnatural mineral made out of pure Warp energy. You can spend Pyros as a free action to gain a static bonus to all rolls made this round equal to twice your Generation. If you do so, roll Warp Phenomena at the end of your turn.