Tank Commander
Dec 2, 2018 11:07:18 GMT -6
Post by sliprunner on Dec 2, 2018 11:07:18 GMT -6
Tank Commander
Characteristics | Intelligence, Dexterity, Composure |
Skills | Academic Lore, Ballistics, Crafts, Command, Drive, Perception, Pilot, Stealth, Tech Use |
Gun Kata | Twisted Metal, Steel Hound, Tactical Genius |
Level Completion | Vehicles you command gain +1 Armor |
Level | Title | Prerequisites | Feats |
1 | Tankette Green | Ballistics 1, Command 2 | -Weapon Proficiency (Vehicle) -Discipline -Common Sense -Peer (Military) -Heightened Sense (Sight)* |
2 | Light Tanker | Ballistics 2, Command 3, Common Sense | -Skill Focus (Drive OR Pilot) -Weapon Focus (Vehicle) -Fire Support -Weapon Specialization (Vehicle) -Danger Sense* |
3 | Medium Tanker | Ballistics 3, Command 4, Fire Support | -Gold Rounds -Mecha Empathy -Good Reputation (Military) -Tank Terror -Nerves of Steel -Skill Focus (Perception)* |
4 | Heavy Tanker | Ballistics 4, Command 5, Tank Terror | -Fearless -Air of Authority -High Caliber -Improved Weapon Focus (Vehicle) -Distracting Shot -Luck* |
5 | Ace Tanker | Ballistics 5, Command 5, Distracting Shot | -Gold Rounds -Devastating Critical -The Bitter End -Living Legend -Improved Weapon Specialization (Vehicle) -Skill Focus(Command)* |
Fire Support: As long as a spotter who has vision on the target is available to contact via communicator or other means, you may increase range for long and extreme by two range increments when attacking the target using weapons with the 'indirect' quality. This means long range starts at FOUR times range increment, and Extreme at FIVE times range increment.
Tank Terror: The first time each scene that you destroy a vehicle while commanding a vehicle, you may spend a resource point to grant Fear (1) to the commanded vehicle for rest of scene.
The Bitter End: Should any vehicle you are commanding be subject to an attack or critical that would destroy the vehicle, you may spend a hero point to suspend the effects until the end of scene. Should a critical effect suspended in such way not be applicable to the vehicle at end of scene it is instead negated. This may not be used against attacks from Hybrid or Spelljammer weapons.
'Borrowed' Feats
Elite: High Caliber: Ranged attacks you make with Vehicle weapons deal +5 damage.
Customizer: Gold Rounds: You know what they say: when life gives you cheese sandwiches, load the special ammunition. Choose an Artifact material. By spending a Hero Point and a half action while manning an Ordinary vehicle ranged weapon, the next attack made with it is made with Artifact ammunition of a material that you have chosen with this feat. You may take this feat multiple times, choosing a different material each time.
Customizer: Mecha Empathy: With your highly-calibrated senses, it's very easy to tell an engine isn't running on as many cylinders as it should. You can readily intuit the overall condition of items and vehicles when observing them in use and gain two free raises on all tests made to determine why a machine is not working as intended.
Supreme Commander: Living Legend: Gain a Hero Point that may be spent, but not burnt.