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Post by Amanojyaku on Mar 7, 2020 16:48:07 GMT -6
Indomitus-pattern is redundant from OP. Cataphractii-pattern uses a homebrew item; please pothole a link to relevant rules. Saturnine-pattern is too cheap. Artifact 5 is VRare; MRare can't be purchased as an artifact. You're also giving it more benefits on top of simply being a suit of Orichalcum armor, which would make it still more expensive. And we have a designated thread for artifacts.
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Post by lanugo1984 on Mar 8, 2020 12:52:48 GMT -6
Indomitus-pattern is redundant from OP. Cataphractii-pattern uses a homebrew item; please pothole a link to relevant rules. Saturnine-pattern is too cheap. Artifact 5 is VRare; MRare can't be purchased as an artifact. You're also giving it more benefits on top of simply being a suit of Orichalcum armor, which would make it still more expensive. And we have a designated thread for artifacts.1. The armor presented here has different requirements and provides additional bonuses (auspex, +1 str, etc) over the OP terminator armor. In my mind, I see these armors as being more specific, while the one originally presented was a catch all term for more widely available variants of these armors, since it isn't restricted to Aasimar with the Terminator Honors feat. As such, I don't think its redundant, just supplementary. 2. Fixed, added link 3. No longer an artifact, holdings 2 instead, though if you have a suggestion of a different way to fix it let me know.
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Post by Amanojyaku on Mar 8, 2020 14:25:28 GMT -6
...the last thing, then, is that "artifact" isn't a class of armor. I'd imagine Saturnine-pattern should be Power, like the rest?
Oh, and powered armor is not an environmentally-sealed void suit by default. That's storm carapace.
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Post by lanugo1984 on Mar 8, 2020 22:11:38 GMT -6
...the last thing, then, is that "artifact" isn't a class of armor. I'd imagine Saturnine-pattern should be Power, like the rest? Oh, and powered armor is not an environmentally-sealed void suit by default. That's storm carapace. Fixed and fixed Thanks a ton! Still trying to get my homebrew-legs and work on the fundamentals.
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Post by Traskus on Mar 9, 2020 20:14:54 GMT -6
That elevates this post from "stupid" to "rock and roll."
I'd object to items being racially limited, but there are already weapons that do that so I won't press the issue.
I will ask, though: why just aasimar? Tieflings are space marines, too. And if they need a feat, why not let humans mixed heritage into it?
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Post by lanugo1984 on Mar 9, 2020 20:38:21 GMT -6
That elevates this post from "stupid" to "rock and roll." I'd object to items being racially limited, but there are already weapons that do that so I won't press the issue. I will ask, though: why just aasimar? Tieflings are space marines, too. And if they need a feat, why not let humans mixed heritage into it? At first I was thinking just Aasimar because of the lore, but I can change it to just require the feat. Forgot about Tieflings. I'll add that they can also get it if they have the Outsider feat (something about the armor's strain on their body)
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Post by Lestat on Mar 9, 2020 21:21:18 GMT -6
No equipment should be racially locked. All Exaltations, equipment, and powers are open to being refluffed, and there's no difference between an Aasimar's ancient power armor, or a Gnome's latest invention. Every Exaltation ends with ideas on how to change the fluff, and that logic extends here. There shouldn't be Squat plate vs Gnome techarmor vs Ork powa armor, the game already had Light, Medium, and with the first post of this thread Heavy power armor. Characters that want to wear power armor in the first place have little regard for static defense, and clearly care about Strength. This is just an even heavier minmax (minimizing static defense, maximizing what power armor already did). Also an item doesn't need to be magical to be an Artifact. All of these Holdings armor people have made are just Artifacts dodging the 5 dot in Artifacts limit. Also 1 or 2 dots in Holdings is an extremely low opportunity cost even if you weren't already going to have 5 in Wealth, and it brings up problems with upkeeping multiple low Holdings items: you would have multiple instances of 1 Holding, they wouldn't stack to Holdings 5 and require 5 Wealth/Followers/Backing. You could easily spend 50 XP for Holdings 1 multiple times and pass out Holdings armor to the rest of the party, and only require 1 dot for upkeep.
The first armor is covered by the first post, the third armor is better than Mithril Terminator Armor, and the other two have Artifact like special properties. Any time you want to have "superior" versions of things that already exist it's an Artifact.
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Post by lanugo1984 on Mar 11, 2020 23:03:38 GMT -6
No equipment should be racially locked. All Exaltations, equipment, and powers are open to being refluffed, and there's no difference between an Aasimar's ancient power armor, or a Gnome's latest invention. Every Exaltation ends with ideas on how to change the fluff, and that logic extends here. There shouldn't be Squat plate vs Gnome techarmor vs Ork powa armor, the game already had Light, Medium, and with the first post of this thread Heavy power armor. Characters that want to wear power armor in the first place have little regard for static defense, and clearly care about Strength. This is just an even heavier minmax (minimizing static defense, maximizing what power armor already did). Also an item doesn't need to be magical to be an Artifact. All of these Holdings armor people have made are just Artifacts dodging the 5 dot in Artifacts limit. Also 1 or 2 dots in Holdings is an extremely low opportunity cost even if you weren't already going to have 5 in Wealth, and it brings up problems with upkeeping multiple low Holdings items: you would have multiple instances of 1 Holding, they wouldn't stack to Holdings 5 and require 5 Wealth/Followers/Backing. You could easily spend 50 XP for Holdings 1 multiple times and pass out Holdings armor to the rest of the party, and only require 1 dot for upkeep. The first armor is covered by the first post, the third armor is better than Mithril Terminator Armor, and the other two have Artifact like special properties. Any time you want to have "superior" versions of things that already exist it's an Artifact. As I said before, this is an attempt to more accurately portray the specific patterns of terminator armor with their strengths and weaknesses. However, you made some valid points, and so I have tweaked them all to be mythic rare and made more of an effort to have them be side grades. -Made the downsides of Cataphractii higher (half charge and run distance, which is also what it does in the miniatures game) -Made saturnine just the weapon mount and lowered its max dex to 0. -The +1 strength and additional benefits is necessary to differentiate terminator armor from power armor, because I believe it should be a substantial upgrade. -Tartaros armor now provides 1 lower AP than the rest. A small difference, I know, but if you have a suggestion for a way to fit it into this paradigm, I'd be happy to hear it.
-After some thought, removed the racial restriction. Good points.
As for the +1 strength and additional benefits of the armor/your min maxing comment, I don't have much to say. You described literally what terminator armor is meant to do. It is meant to maximize defense and offense and minimize maneuverability. As such, I think it is important for it to be a substantial upgrade over normal power armor. Plus, being mythic rare means it cannot be used with the Guardian exaltation, and cannot be artifacts, which I think is a substantial downside. This armor doesn't invalidate the previous version of terminator armor. As I said before, the more general one could be used for any number of less specific versions of terminator-style armor created throughout the great wheel. Thanks for your feedback!
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Post by Lestat on Mar 12, 2020 14:47:48 GMT -6
-The +1 strength and additional benefits is necessary to differentiate terminator armor from power armor, because I believe it should be a substantial upgrade. ... As such, I think it is important for it to be a substantial upgrade over normal power armor. Plus, being mythic rare means it cannot be used with the Guardian exaltation, and cannot be artifacts, which I think is a substantial downside. Mythic Rare is half of what Inheritance 5 gives you. Artifact 5 armor isn't just a noticeably higher investment, but the payoff for the majority of characters that would use Power Armor is much less. Light Power Armor, and Power Armor are not 40k items, there is no basis to say Terminator Armor must be better than DtD's base power armors. Most importantly even if there were: if you want something even stronger than what most Artifact Materials can give then at least make the opportunity cost and power gained from that opportunity cost similar by either adjusting the dots in Inheritance required, or making them into Artifacts, or even armor drive vehicles. +1 Strength is significant for something like grappling where a one point difference can cause a coin-flip contest to be a 3/4ths chance for success, and since the opportunity cost is half that of Artifact 5 it shouldn't be viewed as equal in cost and a sidegrade. It is cheaper and usually more potent.
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Post by lanugo1984 on Mar 12, 2020 15:01:20 GMT -6
-The +1 strength and additional benefits is necessary to differentiate terminator armor from power armor, because I believe it should be a substantial upgrade. ... As such, I think it is important for it to be a substantial upgrade over normal power armor. Plus, being mythic rare means it cannot be used with the Guardian exaltation, and cannot be artifacts, which I think is a substantial downside. Mythic Rare is half of what Inheritance 5 gives you. Artifact 5 armor isn't just a noticeably higher investment, but the payoff for the majority of characters that would use Power Armor is much less. Light Power Armor, and Power Armor are not 40k items, there is no basis to say Terminator Armor must be better than DtD's base power armors. Most importantly even if there were: if you want something even stronger than what most Artifact Materials can give then at least make the opportunity cost and power gained from that opportunity cost similar by either adjusting the dots in Inheritance required, or making them into Artifacts, or even armor drive vehicles. +1 Strength is significant for something like grappling where a one point difference can cause a coin-flip contest to be a 3/4ths chance for success, and since the opportunity cost is half that of Artifact 5 it shouldn't be viewed as equal in cost and a sidegrade. It is cheaper and usually more potent. Is there a way for something to entirely take up inheritance 5? I didn't realize it was 2 mythic rate items.
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Post by Amanojyaku on Mar 12, 2020 15:50:42 GMT -6
Is there a way for something to entirely take up inheritance 5? I didn't realize it was 2 mythic rate items. Two MRare OR any one item, rarity be damned.
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Post by Traskus on Mar 17, 2020 15:18:38 GMT -6
Changed mandalorian armor/helmet to heavy and removed its power tier. While some star wars games gave it mild power armor properties it isn't power armor in spirit.
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Post by Lestat on Mar 17, 2020 18:57:12 GMT -6
Battlemaster armor is strictly better Storm Carapace.
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Post by DatsVatSheSaid on Apr 26, 2021 10:58:35 GMT -6
Valkyrie Mobile Hardsuit Originally designed for Vehicle Pilots who need to be able to effectively and safely eject their Vehicles, the Valkyrie Mobile Hardsuit has began to see use across the wheel for infantry scale air support units. With it's personal flight systems and stabilizers the sky will be yours. Name | Type | AP | Max Dex | Availability | Locations Covered | Valkyrie Mobile Hardsuit | Power | 6 | 5 | Very Rare | All |
Special:Instead of the usual benefits of Power Armor, this Suit provides the Wearer Flyer(5) and may Hover Freely.
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Post by GuardianTempest on Sept 25, 2021 20:05:24 GMT -6
Name | Type | AP | Max Dex | Availibility | Locations Covered | Jackboots | Light | 2 | - | VCom | Legs |
Durable and designed for marching long distances, Jackboots can also help one pass off as either a paranoid survivalist or a fashionable space-fascist-overgovernment thug. Yog left this behind in the old forum,need this for a starter package.
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