Condemned: God hates you...
Nov 10, 2018 14:25:20 GMT -6
Post by DatsVatSheSaid on Nov 10, 2018 14:25:20 GMT -6
Condemned
Condemned are what happens when the gods attempt to smite a mortal with untapped immortal potential coursing through them, waiting to be released. Smiting reveals the guilty party to the deistic powers of the gods for a fraction of a moment but sometimes that's all it takes to awaken an immortal spark. When this happens the gods take a more direct intervention approach than just a simple degeneration, binding the new immortal in some restraining device, usually a pair of shackles. This restricts their physical might which acts as their punishment, despite them now being an ageless being.
The gods also give the new Condemned a duty, to punish the wicked of the Great wheel by slaying them and devouring their sins postmortem. The Condemned's body is changed by the gods and given more physical potential and keener senses, so to more effectively hunt down wrongdoers and use their sins against them. Some Condemned are given further duties beyond this general command, transformed further to fill their specific role. Condemned can gain favor from the gods further by spending time locked up in cells and other such places, a token of good behavior because Condemned are still criminals in the eyes of the gods even if it is not easy to lock away an exalted.
STATIC POWERS
* Prison Hound: Gain Dark Sight and the Heightened Senses (Smell) feat.
* Devour Sins: You may devour the sins of someone who you have killed within an hour as a full action that provokes, healing yourself for your Judgement in HP and giving you 1 point of Parole.
* Hard Labour: You may go to 6 in all physical characteristics.
* Shackled: You are restricted and have an actual shackle or some other restraining device attached to you permanently. Dice do not explode on any Physical Skill roll or Characteristic test. Damage rolls are unaffected. If you spend a point of Parole on the roll, Ignore the penalties of Shackled. Sword School and Gun Kata special attacks ignore the penalties of Shackled.
Power Stat: Judgement
As you grow in power, you become less of a judged mortal to be punished, and more like a force of punishing that delivers judgement. In essence, the chains that bind you become the chains that set you free.
Resource Stat - Parole: Parole is a pool of power that shows just how lenient the gods are with you for good behavior like eating sins and being locked up, allowing you to temporarily have access to your full power. You have a pool of Parole equal to Judgement x 4. You regain 1 Parole for every hour you spend in a jail cell or similar restrictive holding area.
Tell: For each point of Parole you spend, the shackle that binds you reacts, glowing and manifesting ever changing runes in all different colors. Mid levels of your tell make additional shackles appear on your body, glowing as well. At the highest levels, incorporeal chains can be seen coming down from the space above you and attaching to your shackles like puppeteer strings.
GAINED POWERS
*: Weaponize Sin - You may spend Parole to add +Xk0 to damage rolls where X is the amount of Parole spent.
**: Cufflink Defense - Add 3 + Judgement as a bonus to your Static Defense.
***: Chains - You may summon lengths of mundane chain by spending Parole, gaining 1 meter of steel chains per point spent. You act as if you have the Improvisational Warrior and Improvisational Master feats for these chains.
****: Steel Casket - You may spend 1 Parole to make your unarmed attacks and attacks made with chains summoned by the Chains ability gain the Snare quality for the rest of the scene.
*****: Freedom - As a Full Action, you may spend 4 points of Parole to remove the penalties of Shackled for the rest of the scene and you are no longer restricted in how many points of Parole you can spend per round for the same duration.
SENTENCE ASSETS:
- Vengeance Sentence: Your punishment is to become host for a fragment of a spirit of vengeance, deity created riders that chase down sinners. You gain your own special vehicle of some sorts, and any vehicle you pilot reflects your status as a spirit of vengeance. Gain the Divine Bond and Warp Driver feats. Ignore the penalties for Shackled on Drive and Pilot with the bonded vehicle/mount.
- Umbral Sentence: Your punishment is to hunt down spirits and other dangerous umbral entities, gaining a supernatural aura about you as well as enhanced reflexes. Your attacks are treated as magic damage, and gain the Balanced Quality.
- Warp Sentence: For opposing the gods your punishment is hunting down warp entities, gaining a bit of the warp in yourself in the process. Your attacks gain the Orgone Array quality and ignore the Daemonic trait.
- Divine Sentence: You are sentenced to hunt down those have opposed or betrayed the god that punished you as punishment for opposing them. Your attacks gain Proven (2) and Penetration equal to half Devotion (round down.)
- Martyr Sentence: You have taken punishment in place of another, or as a trial of faith. You may choose to transfer HP healed from Devour Sins to Parole gained at a 1:1 ratio and gain Aura equal to Devotion.