Wanderer- Stray travelers who know things
Oct 24, 2018 13:14:05 GMT -6
Post by ScrapyardDragon on Oct 24, 2018 13:14:05 GMT -6
Wanderer
Characteristics: Wisdom, Dexterity, Constitution
Skills: Common Lore, Arcana, Medicae, Crafts, Perception, Athletics, Stealth, Drive, Ballistics, Brawl, Weaponry, Animal Ken, Disguise, Deceive, Persuasion, Scrutiny
Completion Bonus: +1 to any skill with a rank lower than your level
Traveler
Level: 1
Prerequisites: Athletics 2, Common lore 1
Feats:
Weapon proficiency (basic)
Common Sense
Jack of all Trades
Skill Focus (any) OR Speak Language (any)
Armor Proficiency (Light)
*Minor Magic
*Extracurricular study
Outlander
Level: 2
Prerequisites: Athletics 3, Common lore 2, Jack of all Trades
Feats:
Bush Tucker
Unremarkable
Hardy
Skill Focus (any) OR Speak Language (any)
Heightened Senses (any)
Burden to bear
*Minor Magic
*Extracurricular study
Rover
Level: 3
Prerequisites: Athletics 4, Common lore 3, Hardy
Feats:
Nature Sense
Danger Sense
Jaded
Research
Skill Focus (any) OR Speak Language (any)
*Minor Magic OR Spellbook
*Extracurricular study
Wanderer
Level: 4
Prerequisites: Athletics 5, Common lore 4, Research
Feats:
Luck
Defensive Mobility
Nomadic Expertise
Pack rat
Skill Focus (any) OR Speak Language (any)
Gone Walkabout
*Minor Magic OR Spellbook
*Extracurricular study
Vagabond
Level: 5
Prerequisites: Athletics 5, Common lore 5, Nomadic Expertise
Call me what you will
Wherever I may Roam
Expanded knowledge
Outback Jack
Skill Focus (any) OR Speak Language (any)
*Minor Magic OR Spellbook
*Extracurricular study
New Feats:
Call me what you will
The character has been to nearly every corner of the wheel, but rarely long enough to leave an impression. Attempts to describe or identify the character suffer a -0k2 penalty. This stacks with unremarkable, and is also partly magical, affecting even those with the eidetic memory feat.
Wherever I may Roam
Having been everywhere and seen it all, one truth remains constant. The more things change, the more things stay the same. Gain a +1k1 bonus to basic skill tests outside of combat during the first scene in a location the character has never been to before (such as a city or large stretch of wilderness), and to lore skills used to gain an understanding of said location.
Nomadic Expertise
"...okay, so this is clearly the Beastlands. Sigil is south of here. And a little to the left." The character has been all over the place, and knows most of it well enough to find the rest. Given an hour to survey the area the character can determine their current location relative to other places they've been or know of.
Burden to bear
After who knows how long of traveling around, you've grown used to carrying an assortment of supplies. Double the amount of weight you can carry, and you obtain a backpack.
Pack rat
One can never be too prepared, and to ensure you reach passible levels of preparation, you've learned to make the most out of any space. When storing objects into any sort of "container", double the amount of available space. You obtain (another) backpack.
Older New Feats:
Outback Jack(Bushranger)
You are at home on the fringes of civilization and the wilderness. Gain +1k1 to Basic skill tests performed outside of combat while at least an hour away from any type of permanent civilized settlement.
Gone Walkabout(Bushranger)
Often on the wrong side of the law, you've gotten quite good at making yourself scarce and laying low when you need to. If someone is actively looking for you and you don't want to be found, gain +1k0 on your stealth check. Double this bonus if you are currently away from civilization.
Bush Tucker(Bushranger)
They say you can find Food and Water anywhere if you know where to look. You can spend 30 minutes searching the local area and always return with enough consumable food and drink to fill your tuckerbag.
Characteristics: Wisdom, Dexterity, Constitution
Skills: Common Lore, Arcana, Medicae, Crafts, Perception, Athletics, Stealth, Drive, Ballistics, Brawl, Weaponry, Animal Ken, Disguise, Deceive, Persuasion, Scrutiny
Completion Bonus: +1 to any skill with a rank lower than your level
Traveler
Level: 1
Prerequisites: Athletics 2, Common lore 1
Feats:
Weapon proficiency (basic)
Common Sense
Jack of all Trades
Skill Focus (any) OR Speak Language (any)
Armor Proficiency (Light)
*Minor Magic
*Extracurricular study
Outlander
Level: 2
Prerequisites: Athletics 3, Common lore 2, Jack of all Trades
Feats:
Bush Tucker
Unremarkable
Hardy
Skill Focus (any) OR Speak Language (any)
Heightened Senses (any)
Burden to bear
*Minor Magic
*Extracurricular study
Rover
Level: 3
Prerequisites: Athletics 4, Common lore 3, Hardy
Feats:
Nature Sense
Danger Sense
Jaded
Research
Skill Focus (any) OR Speak Language (any)
*Minor Magic OR Spellbook
*Extracurricular study
Wanderer
Level: 4
Prerequisites: Athletics 5, Common lore 4, Research
Feats:
Luck
Defensive Mobility
Nomadic Expertise
Pack rat
Skill Focus (any) OR Speak Language (any)
Gone Walkabout
*Minor Magic OR Spellbook
*Extracurricular study
Vagabond
Level: 5
Prerequisites: Athletics 5, Common lore 5, Nomadic Expertise
Call me what you will
Wherever I may Roam
Expanded knowledge
Outback Jack
Skill Focus (any) OR Speak Language (any)
*Minor Magic OR Spellbook
*Extracurricular study
New Feats:
Call me what you will
The character has been to nearly every corner of the wheel, but rarely long enough to leave an impression. Attempts to describe or identify the character suffer a -0k2 penalty. This stacks with unremarkable, and is also partly magical, affecting even those with the eidetic memory feat.
Wherever I may Roam
Having been everywhere and seen it all, one truth remains constant. The more things change, the more things stay the same. Gain a +1k1 bonus to basic skill tests outside of combat during the first scene in a location the character has never been to before (such as a city or large stretch of wilderness), and to lore skills used to gain an understanding of said location.
Nomadic Expertise
"...okay, so this is clearly the Beastlands. Sigil is south of here. And a little to the left." The character has been all over the place, and knows most of it well enough to find the rest. Given an hour to survey the area the character can determine their current location relative to other places they've been or know of.
Burden to bear
After who knows how long of traveling around, you've grown used to carrying an assortment of supplies. Double the amount of weight you can carry, and you obtain a backpack.
Pack rat
One can never be too prepared, and to ensure you reach passible levels of preparation, you've learned to make the most out of any space. When storing objects into any sort of "container", double the amount of available space. You obtain (another) backpack.
Older New Feats:
Outback Jack(Bushranger)
You are at home on the fringes of civilization and the wilderness. Gain +1k1 to Basic skill tests performed outside of combat while at least an hour away from any type of permanent civilized settlement.
Gone Walkabout(Bushranger)
Often on the wrong side of the law, you've gotten quite good at making yourself scarce and laying low when you need to. If someone is actively looking for you and you don't want to be found, gain +1k0 on your stealth check. Double this bonus if you are currently away from civilization.
Bush Tucker(Bushranger)
They say you can find Food and Water anywhere if you know where to look. You can spend 30 minutes searching the local area and always return with enough consumable food and drink to fill your tuckerbag.