Changeling
Oct 21, 2018 18:34:03 GMT -6
Post by ScrapyardDragon on Oct 21, 2018 18:34:03 GMT -6
Changeling
The Changelings are not a natural race. They were created by the Fair Folk, the cruel kings and queens of the Feywild, who take their victim stock from other races and change them with dark magic and wicked torture. Those brave few who can escape from the Feywild (and their descendants) live free as Changelings, natural shapeshifters who can take on the forms of others. For this reason, Changelings are sought out as assassins and spies (and stereotyped as assassins and spies) when they would rather be left to themselves.
Being made by the Fair Folk, the Changelings have little history or cultural identity to call their own. They are perpetual nomads, travelling to where they are accepted and leaving before they can set roots. Changeling babies are occasionally found in non-Changeling families, either sired by a disguised Changeling parent or as a cruel consolation prize from the child-stealing Fae. Regardless of how they are born or raised, all Changelings have a healthy fear of the Fair Folk that created them.
Physical Characteristics
Average Height: 1.7-1.9 m
Average Weight: 55-75 kg
Languages: Trade, any extra
Common Personality Traits: Adaptable, cunning, furtive, insightful, prudent.
Common Physical Traits: Pale skin, long hair, ringed eyes, thin build, [variable].
Example Names: Bin, Dox, Hars, Jin, Sim, Anonymous.
Racial Statistics
Characteristic Bonus: +1 to Intelligence or Fellowship
Skill Bonus: +1 to Disguise and Deceive
Power: Fae Masque: You gain the Master of Disguise feat and can use the Disguise skill to take the outward appearance (but not the Size) of another race at will. This disguise can be seen through with Perception as normal. The transformation lasts until you dismiss it or lose consciousness.
Size: 3
Physical Qualities
As shapeshifters, Changelings can have any damn Physical Qualities they please. They can be Squats one day, Dragonborn the next, and Aasimar the day after that. Changelings travelling on the road change their disguises periodically, having a gauntlet of alternate identities to rely on in order to prevent any single persona from getting stale. These alternate identities often have falsified documentation and paperwork attached that the Changeling can rely on when his personas come under scrutiny.
When not taking the form of another race, Changelings have a unique appearance of their own. The true forms of the Changelings have white or light grey skin, with large, black ringed eyes and subtle noses. Changelings are naturally slender and frail like Elves and Eldarin, and their straight hair comes in a variety of light colors. First generation Changelings (those who escaped the Fair Folk) almost always hold onto some physical characteristics of the races they were before becoming Changelings.
Playing a Changeling
Along with being physical chameleons, Changelings are social chameleons as well. They blend in with other societies as a matter of survival, doing best in big cities where people worry more about themselves more than they do others. People who wish to see the best in Changelings see them as a peaceful and artistic group, while those wishing to see the worst in them will see them as a race of thieves and con-men. In order to avoid persecution, Changelings keep their true identities obscured to all but their closest of friends.
As Tieflings and Aasimar are connected to the forces of Chaos and Order, Changelings are connected to the mercurial Fair Folk. Many Changelings have fears (justified or otherwise) that the Fair Folk still hold interest in them, especially those Changelings who escaped them once before. These Changelings keep iron charms and weapons on their person, just in case the Fairest come to haunt them once more.
Changeling Heroes
Chrysalis remembers being an Elven princess before the True Fae took her life away. She lost many things that day, her very identity being stolen by a fetch so that her own family wouldn't miss her. It took years of suffering, but she eventually broke free from her tormentors’ grips and escaped. Declaring herself Queen of the Changelings, Chrysalis now plans to amass an army to take revenge on her otherworldly captors. Her heart has become cold as stone, her only remaining fear being that her loved ones may one day find out what she has become.
Roger is a Changeling mercenary and corsair by trade, sailing the Umbral seas to see what he can see. Unfortunately, he is also a member of the Fair Folk, playing the ironic role of a Changeling who supposedly escaped from the Fairest, while also being one of them in secret. His crew hasn’t caught onto his deception yet. Otherwise, they wouldn’t be so accepting of their captain arranging for his new friends to have a play date with his old ones.
Ferz is a Changeling with a particular talent for mimicking individuals. She's also an apostate beyond compare, the favored servant of a devil seeking to overthrow its former master. She is a master of illusion magic, preferring to bend the minds of her targets rather than their bodies. Recently, she has developed a preference for the face of a Cyclops, though for what purpose only her twisted master knows.
Racial Feats
Feywild Survivor [Changeling, Paragon]
You got away from the Fair Folk, but you will never forget what they did to you. You gain a free rank in either the Enchantment or Illusion magic schools, and you may purchase ranks in your chosen magic school as if it appeared on your class track. Add twice your Excellence to Enchantment and Illusion magic checks.
Doppelganger [Changeling]
You are good at remembering (and stealing) faces. After studying a person for at least a minute, you can test Disguise + Fellowship against TN 20 to take their form. If successful, you gain a +2k0 bonus on all tests to convince people that you are that person. You can memorize a number of specific people this way equal to your Intelligence.
Memorized Race [Changeling]
Select a race. You gain one of that race's languages and a free Disguise Specialty (Selected Race). This feat may be taken multiple times, selecting a new race each time you do so.
Mimic [Changeling]
You can use your Fae Masque power to take the form of inanimate objects roughly the same size as yourself. You can sense and perceive things as normal, but attempting to move or take any actions cancels the transformation.
Quick Change [Changeling]
You can cobble together a quick disguise in a pinch. You can use the Disguise skill as a free action, but take a -2k1 penalty to your Disguise roll due to your rushed job.
The Changelings are not a natural race. They were created by the Fair Folk, the cruel kings and queens of the Feywild, who take their victim stock from other races and change them with dark magic and wicked torture. Those brave few who can escape from the Feywild (and their descendants) live free as Changelings, natural shapeshifters who can take on the forms of others. For this reason, Changelings are sought out as assassins and spies (and stereotyped as assassins and spies) when they would rather be left to themselves.
Being made by the Fair Folk, the Changelings have little history or cultural identity to call their own. They are perpetual nomads, travelling to where they are accepted and leaving before they can set roots. Changeling babies are occasionally found in non-Changeling families, either sired by a disguised Changeling parent or as a cruel consolation prize from the child-stealing Fae. Regardless of how they are born or raised, all Changelings have a healthy fear of the Fair Folk that created them.
Physical Characteristics
Average Height: 1.7-1.9 m
Average Weight: 55-75 kg
Languages: Trade, any extra
Common Personality Traits: Adaptable, cunning, furtive, insightful, prudent.
Common Physical Traits: Pale skin, long hair, ringed eyes, thin build, [variable].
Example Names: Bin, Dox, Hars, Jin, Sim, Anonymous.
Racial Statistics
Characteristic Bonus: +1 to Intelligence or Fellowship
Skill Bonus: +1 to Disguise and Deceive
Power: Fae Masque: You gain the Master of Disguise feat and can use the Disguise skill to take the outward appearance (but not the Size) of another race at will. This disguise can be seen through with Perception as normal. The transformation lasts until you dismiss it or lose consciousness.
Size: 3
Physical Qualities
As shapeshifters, Changelings can have any damn Physical Qualities they please. They can be Squats one day, Dragonborn the next, and Aasimar the day after that. Changelings travelling on the road change their disguises periodically, having a gauntlet of alternate identities to rely on in order to prevent any single persona from getting stale. These alternate identities often have falsified documentation and paperwork attached that the Changeling can rely on when his personas come under scrutiny.
When not taking the form of another race, Changelings have a unique appearance of their own. The true forms of the Changelings have white or light grey skin, with large, black ringed eyes and subtle noses. Changelings are naturally slender and frail like Elves and Eldarin, and their straight hair comes in a variety of light colors. First generation Changelings (those who escaped the Fair Folk) almost always hold onto some physical characteristics of the races they were before becoming Changelings.
Playing a Changeling
Along with being physical chameleons, Changelings are social chameleons as well. They blend in with other societies as a matter of survival, doing best in big cities where people worry more about themselves more than they do others. People who wish to see the best in Changelings see them as a peaceful and artistic group, while those wishing to see the worst in them will see them as a race of thieves and con-men. In order to avoid persecution, Changelings keep their true identities obscured to all but their closest of friends.
As Tieflings and Aasimar are connected to the forces of Chaos and Order, Changelings are connected to the mercurial Fair Folk. Many Changelings have fears (justified or otherwise) that the Fair Folk still hold interest in them, especially those Changelings who escaped them once before. These Changelings keep iron charms and weapons on their person, just in case the Fairest come to haunt them once more.
Changeling Heroes
Chrysalis remembers being an Elven princess before the True Fae took her life away. She lost many things that day, her very identity being stolen by a fetch so that her own family wouldn't miss her. It took years of suffering, but she eventually broke free from her tormentors’ grips and escaped. Declaring herself Queen of the Changelings, Chrysalis now plans to amass an army to take revenge on her otherworldly captors. Her heart has become cold as stone, her only remaining fear being that her loved ones may one day find out what she has become.
Roger is a Changeling mercenary and corsair by trade, sailing the Umbral seas to see what he can see. Unfortunately, he is also a member of the Fair Folk, playing the ironic role of a Changeling who supposedly escaped from the Fairest, while also being one of them in secret. His crew hasn’t caught onto his deception yet. Otherwise, they wouldn’t be so accepting of their captain arranging for his new friends to have a play date with his old ones.
Ferz is a Changeling with a particular talent for mimicking individuals. She's also an apostate beyond compare, the favored servant of a devil seeking to overthrow its former master. She is a master of illusion magic, preferring to bend the minds of her targets rather than their bodies. Recently, she has developed a preference for the face of a Cyclops, though for what purpose only her twisted master knows.
Racial Feats
Feywild Survivor [Changeling, Paragon]
You got away from the Fair Folk, but you will never forget what they did to you. You gain a free rank in either the Enchantment or Illusion magic schools, and you may purchase ranks in your chosen magic school as if it appeared on your class track. Add twice your Excellence to Enchantment and Illusion magic checks.
Doppelganger [Changeling]
You are good at remembering (and stealing) faces. After studying a person for at least a minute, you can test Disguise + Fellowship against TN 20 to take their form. If successful, you gain a +2k0 bonus on all tests to convince people that you are that person. You can memorize a number of specific people this way equal to your Intelligence.
Memorized Race [Changeling]
Select a race. You gain one of that race's languages and a free Disguise Specialty (Selected Race). This feat may be taken multiple times, selecting a new race each time you do so.
Mimic [Changeling]
You can use your Fae Masque power to take the form of inanimate objects roughly the same size as yourself. You can sense and perceive things as normal, but attempting to move or take any actions cancels the transformation.
Quick Change [Changeling]
You can cobble together a quick disguise in a pinch. You can use the Disguise skill as a free action, but take a -2k1 penalty to your Disguise roll due to your rushed job.