Homebrew Racial Feats for Book 1 and 2 Races
Oct 21, 2018 16:16:43 GMT -6
Post by username on Oct 21, 2018 16:16:43 GMT -6
This is a thread for documenting Homebrew Feats for races. If you have a feat you think would go on that Race's racial feat list, then post it here.
Generally, this would be the existing Book 1 and 2 races rather than the Homebrew ones; I imagine some people would not appreciate someone adding a feat to their race's list that goes against their paradigm for that work. Death to Death of the Author.
A worry involved in this practice could be that if you add more racial Feats to a race, it could lead to a power creep as they can do more things. That would be a bit unavoidable in this exercise, but to mend this a proposed House rule if using Homebrew Racial Feats: You can not have more Racial Feats for your own Race beyond your Character Level. So you can have 3 Racial Feats at level 3 and 4 at level 4 as an example.
It Just Orks [Ork]
No matter what condition your tools are in, you always seem to make them behave as you think they should. You may use Poor Quality items as if they were Normal Quality.
Scaled Skin [Dragonborn, Viashino] (By Amanojyaku)
Your hide is proof against most sidearms. Gain Armor equal to your Constitution on all body locations. This doesn't stack with other sources of Armor. You can take this feat a second time starting at Level 3; if you do, double the Armor granted by this feat as your scales grow thicker and heavier, but you are considered to be wearing heavy armor with a Max Dex of 3.
Bonsai [Dryad]
Through centuries of careful eugenics and perhaps more than a little halfling cross pollination, you come from a lineage of Dryads that are notably smaller than what is typical of your Dryad sisters, without any other notable downsides to health or hardiness. Lose 2 size but gain 1 resilience.
Favored Soul [Aasimar, Tiefling] (By Amanojyaku)
Much as the Blood Angels might like to claim otherwise, the gift of wings is actually rather common among the races created for the War of Monster's Fall. A pair of wings - feathery, leathery, or whatever aesthetic happens to resonate with your alignment - sprouts from your shoulders, granting you the Flyer trait with a rating equal to your Speed.
Caste [Tau] (By Traskus)
All Tau are organized into genetic castes. Choose one of the following.
Fire: The warriors of the Tau, the most commonly seen outside Tau space. Gain the Far Shot feat. If you already have or later gain the Far Shot feat, you no longer suffer penalties for extreme range.
Water: The Water caste are diplomats supreme. Gain 1 extra language and your social attacks can drain 1 more resolve before the target becomes jaded to them.
Earth: The Earth caste are engineers and scholars, making Tau space a better place. Select a specialty in a mental skill you have. All mental skills you have benefit from this specialty.
Air: The air caste once flew through the skies on their leathery wings. They now fly with planes. Increase the drive rating multiplier of all vehicles you pilot by 1 and ignore all penalties imposed by little to no gravity.
Nectary [Dryad] (By Traskus)
Dryads usually develop nectaries in their maelid stage, but the maiden stage can blossom as well. The dryad produces a sugar-rich nectar. The dryad can make one dose of nectar per level per day as long as they've eaten in the past 24 hours.
Dryads usually develop nectaries in their maelid stage, but the maiden stage can blossom as well. The dryad produces a sugar-rich nectar. The dryad can make one dose of nectar per level per day as long as they've eaten in the past 24 hours.
Human Exceptionalism (by DatsVatSheSaid) [Human]
Humans can do anything and everything, and you embody Human Exceptionalism at it's finest.
You immediately gain one dot in a skill that does not have a dot.
Additionally, buying a new skill costs 50 Experience.
Mutually Exclusive with the Mixed Heritage Feat.
Humans can do anything and everything, and you embody Human Exceptionalism at it's finest.
You immediately gain one dot in a skill that does not have a dot.
Additionally, buying a new skill costs 50 Experience.
Mutually Exclusive with the Mixed Heritage Feat.