Homebrew Sword School: Executioner's Calling
Oct 21, 2018 13:35:34 GMT -6
Post by sandova on Oct 21, 2018 13:35:34 GMT -6
A long trial, an even longer walk, ending in a single swipe. This is still the fate of many in the wheel, but for some, this process is their daily business. It has been said that there once was a prisoner's revolt so violent that the judges sentenced the entirety of the prison to death, and called for the executioners to go forth and bring back the heads of the rioters. This act became known as the 'Executioner's Calling', a name later used for the sword school developed in those hellish halls.
Perception is the key skill used for Executioner's Calling, because you need to see what, where and how you execute those beneath your axe.
Executioner's Calling has school equivalency with Stone Dragon
Level 1: Apprentice
-Weapon (Two-Handed): Use Two-Handed Weapons with special attacks
-Action (All-Out Attack): Use All-Out Attack actions in martial maneuvers.
Level 2: Initiate
(-2)Execute: This attack can only be made against a stunned or prone opponent
(3)Crippling Strike: Targets hit by this attack have their speed halved for the rest of the scene. Enemies can have their speed halved only once per scene this way.
Level 3: Journeyman
(-1)Skill(Perception): As part of this attack, make a Perception check against the Static Defense of the target. If it fails, the attack fails.
(3)Apprehend: This attack gains an additional 3 meters of reach. If it hits, you pull the target in and force it to become engaged in melee with you.
Level 4: Master
-Mastery (Decimate the Weak): Special attacks you make deal +2k0 damage against targets with critical damage.
(4)Hemorrhage: Targets wounded by this attack suffer Blood Loss.
Level 5: Grandmaster
(5)Headsman's Guillotine: This attack deals +1k0 damage for every two hit point the target is missing, and +0k1 for every point of Critical Damage the target has when the attack is made.
Perception is the key skill used for Executioner's Calling, because you need to see what, where and how you execute those beneath your axe.
Executioner's Calling has school equivalency with Stone Dragon
Level 1: Apprentice
-Weapon (Two-Handed): Use Two-Handed Weapons with special attacks
-Action (All-Out Attack): Use All-Out Attack actions in martial maneuvers.
Level 2: Initiate
(-2)Execute: This attack can only be made against a stunned or prone opponent
(3)Crippling Strike: Targets hit by this attack have their speed halved for the rest of the scene. Enemies can have their speed halved only once per scene this way.
Level 3: Journeyman
(-1)Skill(Perception): As part of this attack, make a Perception check against the Static Defense of the target. If it fails, the attack fails.
(3)Apprehend: This attack gains an additional 3 meters of reach. If it hits, you pull the target in and force it to become engaged in melee with you.
Level 4: Master
-Mastery (Decimate the Weak): Special attacks you make deal +2k0 damage against targets with critical damage.
(4)Hemorrhage: Targets wounded by this attack suffer Blood Loss.
Level 5: Grandmaster
(5)Headsman's Guillotine: This attack deals +1k0 damage for every two hit point the target is missing, and +0k1 for every point of Critical Damage the target has when the attack is made.