Homebrew Sword School: Twisting Flesh
Oct 21, 2018 13:34:05 GMT -6
Post by sandova on Oct 21, 2018 13:34:05 GMT -6
Most people fear, hate and distrust mutations and those who carry them. Most people do not understand the true power Chaos offers to those willing to embrace it! For those who do, there is Twisting Flesh, the forbidden art taught by Daemons to those willing to taint their flesh even further than it already is.
Twisting Flesh focuses on using your warp-spawned claws/tentacles/other appendages to inflict horrendous damage to your unfortunate victims, even as you reshape them at your leisure. It is said that the true masters of this art can invite the Warp at will, becoming more and more grotesque after each blow.
Twisting Flesh has school equivalency with Tiger Claw
Level 1: Apprentice
-Weapon (Brawl): Use Unarmed attacks with your martial maneuvers.
-Action (All-out attacks): Use All-Out Attack actions in martial maneuvers.
Level 2: Initiate
(-2)Eldritch Overtake: If this attack hits, gain one point of Corruption for every two wounds you inflicted on your target.
(4)Writhing Skin: If this attack hits, gain bonus Armor equal to half the wounds you inflicted until the start of your next turn.
Level 3: Journeyman
(-1)Skill (Forbidden Lore): As part of this attack, make a Forbidden Lore test against the Static Defense of the target. If it fails, the attack fails.
(4)Formless Flesh: Choose Razor Sharp, Flexible or Reach. Your natural weapons count as having that property until your next turn.
Level 4: Master
-Mastery (Tainted Claws): Attacks made with natural weapons gain a static bonus on the damage roll equal to one-tenth of your Corruption, with a maximum of twice your martial adept level.
(3)Chaos Infusion: If this attack inflicts wounds on your target, it gains 1d10 Corruption.
Level 5: Grandmaster
(3)Warp-Spawned Blasphemy: Roll on the mutation table, you count as having the resulting mutation for the rest of the scene.
Twisting Flesh focuses on using your warp-spawned claws/tentacles/other appendages to inflict horrendous damage to your unfortunate victims, even as you reshape them at your leisure. It is said that the true masters of this art can invite the Warp at will, becoming more and more grotesque after each blow.
Twisting Flesh has school equivalency with Tiger Claw
Level 1: Apprentice
-Weapon (Brawl): Use Unarmed attacks with your martial maneuvers.
-Action (All-out attacks): Use All-Out Attack actions in martial maneuvers.
Level 2: Initiate
(-2)Eldritch Overtake: If this attack hits, gain one point of Corruption for every two wounds you inflicted on your target.
(4)Writhing Skin: If this attack hits, gain bonus Armor equal to half the wounds you inflicted until the start of your next turn.
Level 3: Journeyman
(-1)Skill (Forbidden Lore): As part of this attack, make a Forbidden Lore test against the Static Defense of the target. If it fails, the attack fails.
(4)Formless Flesh: Choose Razor Sharp, Flexible or Reach. Your natural weapons count as having that property until your next turn.
Level 4: Master
-Mastery (Tainted Claws): Attacks made with natural weapons gain a static bonus on the damage roll equal to one-tenth of your Corruption, with a maximum of twice your martial adept level.
(3)Chaos Infusion: If this attack inflicts wounds on your target, it gains 1d10 Corruption.
Level 5: Grandmaster
(3)Warp-Spawned Blasphemy: Roll on the mutation table, you count as having the resulting mutation for the rest of the scene.