Homebrew Exalt: Metamorph
Oct 21, 2018 13:30:40 GMT -6
Post by sandova on Oct 21, 2018 13:30:40 GMT -6
Sometimes, a being with extremely malleable DNA is born, or made. These individuals, called Metamorphs, are gifted with an adaptability unseen in any others, improving themselves at an astonishing rate. They will adapt traits from other races, improve their own form and more, until they reach the pinnacle of what their race could achieve, if they had a million years of forced evolution, that is.
Metamorphs are viewed with a not uncertain amount of trepidation by other members of their race, for most Metamorphs often are somewhat arrogant towards their 'inferior brethren', although exceptions do exist.
Powers:
Larval State: Although weaker than baseline creatures of your race, you have unlimited potential waiting to be untapped. You have one fewer characteristic point to spend in each category during character creation. You can increase one of your characteristics every time you increase your Helix.
Adaptive Regeneration: If you receive critical damage for the first time in a scene, you only take 1 critical damage. Also, you gain 1 point of natural armour on each location that only protects against the type of damage that caused the critical damage. This armour stacks with existing armour
Adaptive Biology: You can spend Genes equal to your Helix to reduce a number of of your Characteristics up to your Helix by one, and increase the same amount of Characteristics in the same category (Physical, Mental, Social) by one. You cannot increase a characteristic above your natural cap this way. The change lasts for one hour*Helix. Using Adaptive Biology takes a reaction action.
Prime Focus: Choose one characteristic category (Physical, Mental, Social), You gain a free speciality in each of the appropriate characteristics.
Power Stat: Helix
You are a special lifeform, existing as the next step in evolution, and the one after that, and after that at infinitum. Your Helix represents your current stage in evolution, and with every increase you become more and more a product of optimized evolution.
Resource Stat: Genes
Your Genes represent the malleable DNA you possess, an extensive supply of free genetic material that is yours to use in any way you desire. Your max Genes is equal to three times your Helix, and you regain Helix in Genes every time you spend a full action to assimilate genetic material, I.E. a dead enemy or a sufficiently large amount of other dead meat or plant matter (roughly your weight in dead material if you did not kill it yourself). Assimilating provokes attacks of opportunity.
Helix/Powers:
1 Consume and Adapt: Every time you assimilate the remains of an enemy, you can spend 1 Gene to gain the racial ability of the race you assimilated, if it has one, until the end of the scene.
2 Acquired Traits: You evolve at an extreme rate, improving incrementally into a perfect being. Gain one trait listed in the Wild Shape or Improved Wild Shape feats, and each time you increase your Helix, gain one more. If you choose Flyer your fly speed is only equal to your speed until you reach Helix 3, after which it is twice your speed.
3 Chrysalis State: You gain 5 natural armour that stacks with any other natural armour on every location and 1 point of resilience, but your speed is halved and you can't take run actions. You lose half armor on Helix 4, but can move on normal speeds from then on.
4 Extreme Resistance: You automatically succeed tests to survive harsh environments if the TN is less than 5*Helix, and gain one point of Resilience.
5 Perfect Form: Choose one Physical, one Mental and one Social characteristic, gain an extra speciality in each of them, and you can go up to 6 dots in each of them. You also gain 3 free characteristic dots.
Evolutionary Assets:
Combat Evolution: You gain a Natural Weapon with the following profile: 1k1 I or R, Melee, Brawling at Helix 3 it becomes 1k2 I or R and gains either Sadistic or Momentum. At Helix 5 it becomes 2k2 X and gains BrĂ¼tal.
Reproductive Evolution: You gain a Natural Weapon with the following profile: 0k1 R, Melee, pen 2, Toxic and Brawling. The TN of the Toxic property increases by 5 at Helix 3, and by 15 at Helix 5. If you kill a living enemy with this weapon, it raises as a minion under your control, with TR and DR equal to half your Helix, rounded up. It loses all class and exalt-related benefits, and dies at the end of the scene. If the remains are not destroyed completely, a young Metamorph of your race is born 2d10 months later from them.
Social Evolution: You gain a static bonus to social attacks equal to your Helix. At Helix 3, you get to resist the first social attack of the scene without spending resolve. At Helix 5 enemies cannot become Jaded to your social attacks.
Mental Evolution: You gain a static bonus to all knowledge skills equal to your Helix. At Helix 3, you can cast Detect Thoughts using your Helix + Level as a spell like ability. At Helix 5 you can cast Demand as a spell-like ability, using Helix + Level.
Bionically Overcharged Supreme Specimen Evolution You gain natural armour and Aura 2, as well as +1 HP. At Helix 3, natural armour and aura increase to 5 and you gain an additional +1 HP. At 5 Helix you gain the Stuff of Nightmares trait and an additional +1 HP. The armor and Aura stacks with any armor or aura gained from the Acquired Traits power.