Deviant - Being Exalted Wasn't Snowflake Enough
Sept 21, 2018 18:06:16 GMT -6
Post by Amanojyaku on Sept 21, 2018 18:06:16 GMT -6
Deviants are a loose category of Exalted beings with roughly consistent qualities. They are people who, through one means or another, have shunted themselves out of the traditional boundaries of mortality and became Exalted beings. It could have been an accident or ritual that triggered their metamorphosis, or even a genetic fluke at birth. Regardless of the reason, the mortal's body and soul was transformed by the fickle powers of the Warp, changed in radical ways into exotic forms shaped by subconscious dreams and hidden desires. The final result is a Deviant, a being so thoroughly altered by the Warp that they qualify as a magical creature.
As a consequence of their origins, Deviants are Exalted snowflakes. Each one bears a set of abilities that is at least partly unique to themselves. No two Deviants are exactly the same, nor are there any 'general traits' that make them easy to point them out as Deviants. It's for this reason that Deviants are incredibly difficult to categorize at a glance. Since most civilized worlds would be hard pressed not to categorize Deviants as dangerous mutants, a Deviant would be wise not to make their amazing abilities common knowledge. Or at least, not to express their powers in a way that can be easily traced back to them.
Powers
Superpowers: Deviants can manifest a plethora of spell-like abilities at will. Select two level 1 or 2 spells. You can cast these spells using your Variance instead of a magic school. You can can only cast these spells Unfettered, but they cannot trigger Warp Phenomena or Perils of the Warp. Ignore the Material or Focus keywords when casting this way.
Enhancement: You're the best at what you do. Start the game with a free specialty in a characteristic of your choice. You can spend 2 Quantum in the place of a Hero Point to reroll a failed check one of your characteristic specialties applies to.
Healing Factor: Deviants heal remarkably fast. You gain the Hardy feat and can perform a Healing Surge as a free action. Performing a Healing Surge this way does not grant you a bonus to your static defense.
Tragically Flawed: These fantastic powers often come with grave consequences attached. Results may vary. You must take two additional hindrances at character creation. These hindrances do not provide additional XP for taking them.
Power Stat: Variance: Variance represents how far a Deviant has been separated from the norms of their race. A low-Variance Deviant may be near-indistinguishable from a mortal of the same race, but the gradual changes they develop over time can become too extreme to ignore. These mutations are most often physical, but sometimes the Deviant will only change on the inside. While seemingly random, these changes often reflect the Deviant's inner self. By the time they reach the pinnacle of their potential, the Deviant can become outwardly unrecognizable from the being they once were.
Resource Stat: Quantum: Quantum is the industrial-strength Warp stuff that permeates throughout the whole of your being. You have a Quantum pool equal to your Variance + Level. You regain a point of Quantum every two hours, and restore your entire Quantum pool to max after a good night's rest.
*Incredible: You gain the Daemonic trait.
**Mega-Characteristics: You can go up to six dots in any characteristic. You gain new specialties at six dots in addition to four.
***Secondary Mutation: You can add two more level 1 or 2 spells to your superpowers list. Alternatively, you may forfeit these two spells for a single level 3 or 4 spell.
****Quantum Burst: When rolling to activate a spell on your superpowers list, your dice explode on a 9 or 10.
*****Extraordinary: You are immune to any Critical Damage effect that would not automatically result in death.
Deviant Super-Assets
Astonishing Ability
When making a roll with an applicable characteristic specialty, add a static bonus to your roll equal to your dots in that characteristic.
Extra Quantum
Add the average of your Level + Variance (rounded down) to your Quantum pool.
Gene Splice
Select a race besides your own. You can buy that race's racial feats as if you were that race. Alternatively, you gain your own race's Paragon asset, substituting your Variance for Excellence, Quantum for Action Points, and one Quantum for two Pressure Points.
More Powers
Start the game with three superpowers instead of two. At Variance 3, gain an extra level 1 or 2 spell from Secondary Mutation, regardless of which option you pick.
Quantum Hero
At the beginning of each combat, recover your Variance in Quantum.