Warforged
Sept 19, 2018 18:39:49 GMT -6
Post by Amanojyaku on Sept 19, 2018 18:39:49 GMT -6
The Warforged are intelligent machines created long ago by the Eldarin, who used them as expendable drones to supplement their workforce and armies at the height of their decadence. Though simple, unintelligent constructs at first, the Warforged's gradually-increasing complexity allowed room for true sapience to arise. Seeing their robot slaves become questioning of their masters brought fear to the wicked Eldarin, who determined that the Warforged must be destroyed before they could carry out a revolt.
This conflict between the Warforged and their creators was a brief one, resulting in the Eldarin being driven off their homeworld of Autochton just before their corruption birthed the Chaos God Slaanesh. While the rest of the Wheel saw them as a cautionary tale on the dangers of artificial intelligence, the Warforged were free create their own society and shoot down any ships that enter their space uninvited. They've just recently begun opening to trade, but few are willing to trust a whole race of synthetics.
Physical Characteristics
Average Height: 1.5-2.0m
Average Weight: 120-130kg
Languages: Trade, Eldarin
Common Physical Traits: Sleek spoilers, shiny chassis, chrome plating, intricate servos, flame paintjob.
Common Personality Traits: Stoic, methodical, curious, dedicated, literal minded.
Example Names: Stinger, Transtech, Voyager-1, Orbots, Bastion, Cyclotron.
Racial Statistics
Characteristic Bonus: +1 to Strength or Constitution
Skill Bonus: +1 to Athletics and Intimidation
Power: Living Construct Lite: Warforged have 2 AP on all hit locations. They have no need for food, water, sleep, or air, but they must be healed with Crafts instead of Medicae. At SM discretion, anything that would affect a construct would also affect a Warforged.
Size: 4
Racial Feats
Alt Mode [Warforged]
You can change into a vehicular alt mode and back as a half action. Make the vehicle with a 100 VP budget. Size must match your own. Store personal gear with Cargo Space. You cannot buy weapons, but you can fire personal weapons at no penalty. As a vehicle, all normal vehicle rules apply. Replace the vehicle's HP and Resilience with your own; if your HP would go below 0, take Critical Damage as normal. You can rebuy this feat at levels 3 and 5, remaking the vehicle with +50 VP each time you do so.
Immutability [Warforged]
You can't be slowed down for long. When performing a healing surge, you may make a saving throw against any continuous effect on you that has a saving throw.
More Than Meets the Eye [Warforged]
Your optics have far more options than standard. You gain Dark Sight and can use your eyes as magnoculars, a pict recorder, an auspex, and a torch.
Robots in Disguise [Warforged]
Warforged often make use of holographic disguises when off Autochton. When you take this feat, select a race that you are roughly the same size as (with SM approval). You can use the Disguise skill as a full action to take the outward appearance of that race at no additional penalty. You can repurchase this feat to change the race you disguise as.
Warforged Prime [Warforged, Paragon]
You're made of sterner stuff. The AP granted by Living Construct Lite is equal to your Excellence + 1, and increase your Size by 1. You also gain a free Specialty (Leader) that can be applied to any social skill.
Physical Qualities
Warforged are bulky humanoids constructed from alloyed metals and polymer fibers, the former composing their skeletal frames and the latter acting as an effective muscular system. An internal network of tubes transfers blood-like fluids throughout the Warforged's body, which is covered in a steel shell at the end of the manufacturing process. They're built purposes in mind, which are factored into production. Construction bots are built tougher and dumber than the ones meant for data pushing, so to speak.
Basic Warforged heads are simple in nature, having heavy brows and hinged jaws that mimic humanoid features. Their faces don't express much, but when they experience extreme emotions, a Warforged's eyes sometimes will glow brightly. As machines, Warforged are capable of modifying themselves however they wish. Some replace their rigid heads with more conventional, expressive faces designed in the image of their Eldarin creators. Others have heads resembling helmets, televisions, or wicked skulls.
Warforged are obviously artificial and do not reproduce sexually. Most appear male by default, though interaction with gendered races has introduced them to the idea of sex and convinced some to start using female body shapes. For unknown reasons, some Warforged come out of the creation forge looking (and effectively being) female. More drastic modifications involve the replacement of hands with clawed manipulators, feet with wheels, and fixing voice boxes to sound like famous media personalities.
Playing a Warforged
The Warforged are still finding their way as a people. Most of them have straightforward way of thinking and views on life. They like to work and keep busy, putting their 100% into a job once they've picked it or been assigned to it. They take pride in having a good work ethic, and can become depressed when they fall short of a goal or remain idle for too long. When threatened with death, the Warforged feel fear like anyone else -- perhaps more so, since most folks believe the afterlife doesn't apply to synthetics like them.
That's not to say that they're all naive, though there's plenty of cluelessness to go around in the Wheel. A Warforged can be very curious, especially when everything outside their homeworld is made of meat and flesh that talks back to you. Due to their long lifepans, many older Warforged become lorekeeprs and philosophers. The ones that are still able-bodied, however, are expected to keep their military discipline and fighting skills honed in case the Eldarin invade for the Maiden Worlds they've been caring for.
Individual Warforged leave Autochthon for any number of reasons. Some wish to extend a friendly hand to their neighbors, acting as peace ambassadors for their kind. Others became mercenaries, their lust for battle left unsated by the peace following their liberation. Many turned to religion; the Machine God was attractive for obvious reasons. Unfortunately, many in the Wheel have prejudice against the Warforged and glance at them with suspicion due to their history as weapons and their fundamental nature as robots.
Warforged Heroes
"Hot Rod" Rodimus' job as a special operative involved an awful lot of crazy stunts, something that suited him and his poor sense of self-preservation just fine. He was strong, clever, and confident -- a real prodigy, but he only took solo missions because he didn't want anyone getting sent to the scrap heap on his watch. Too bad working alone stopped being an option when he was promoted to Warforged Prime. Before he knew it, Rodimus had a whole team under his command and the weight of the world on his shoulders. He might not be ready to lead, but he'd better get on that if he wants his soldiers to make it back home in one piece.
Critically injured from a previous skirmish and left to die by his ever-so-loyal second, Supreme Leader Warforged Magna-Kill expected his spark to be extinguished long before anyone would find the wreckage of his once powerful and imposing platform. Before death could take him, the Warforged was approached by a vessel of immeasurable scale, a black dreadnought from beyond the Far Realm and the beacon light of Sigil. The unliving god that inhabited the Necrodermis ship was impressed by Magna-Kill's resolve, reconstructing the Warforged with a shard of its own power so that the upgraded Necro-Kill could serve as his harbinger of doom.
Always seeking the attention and admiration of his peers, the talkative scout named Claptrap thought he'd hit the jackpot when he was tasked with scoping out an Ork war camp on a nearby Agri-World. Everything was swell until his ship's navigation glitched out, causing him to crash right into their enemy's lap. Tortured for weeks only so that the Mekboys had something to work on, Claptrap broke loose and killed them all when he had the chance. Only later on did he begin to feel the heat of the looted pyros reactor they'd shoved in his chest. The jaded bot's a survivor, snow and rain; he speaks in rhyme because it helps with the pain.