Seraph
Sept 17, 2018 22:34:09 GMT -6
Post by Amanojyaku on Sept 17, 2018 22:34:09 GMT -6
[fluff]
Tell: As the Seraph spends Blessings their wings and halo become more and more visible, even in the materium. They also start to gain an otherworldly glow. On higher tell levels this glow will turn into god rays that seem to come out of nowhere and even appear inside or underground.
Powers
Sworn to Serve: If a Seraph fails an alignment test the world rejects them going against their very core. Roll on the Psychic phenomena table with a +5
for every point you were beyond your Devotion. You gain the Armor of Contempt feat. Whenever you buy a point of Ascendance you also gain 1 point of devotion.
Born to Duty: When a Seraph is making a stunt that directly works toward their alignment they gain a free raise on the stunt. However if they would stunt something that would work against their alignment they suffer a check on the stunt.
Eternal Servitude: When a Seraph would die they may choose to automatically fail an alignment test instead of burning a hero point to survive. If they choose to do this roll 1d10, treat the result of this d10 as your points beyond Devotion for Sworn to Serve.
Wings of Heaven: Every Seraph has two to ten wings and a halo that exist within the Umbra. They gain the flyer trait with speed equal to their normal land speed.
Power Stat: Ascendance: The Ascendance of a Seraph represents what powers were bestowed upon them. For every point of Ascendance the Seraph has two wings, making it immediately obvious how powerful a Seraph is assuming its wings are visible, either by their tell or to someone capable of seeing into the Umbra.
Resource Stat: Blessings: A Seraph has Blessings equal to his Devotion + Ascendance. Whenever you would regain Resolve you also regain an equal amount of Blessings. (If you cannot regain more resolve you still regain Blessings equal to the amount of Resolve you would have regained.)
*Divine Arsenal: Any attack you make gains the benefit of the Sanctified (your alignment) property. You can however never benefit of the Sanctified property when it is of a different alignment than yours.
**Holy Resilience Gain the Daemonic trait, however you use half your Devotion instead of your Constitution.
***Holy Ward: Gain Aura equal to your Ascendance + half your Devotion.
****Radiance of Retribution: As a half action you can spend Blessings to gain a Fear rating equal to the amount of Blessings spent to activate this ability. This fear lasts until the end of the current scene. If you use this ability a second time in the same scene it does not stack with the previous use but rather replaces it.
*****Beyond Mere Flesh: Gain the Stuff of Nightmares trait. Holy Resilience and Holy Ward now use your full Devotion.
Seraph Choir Assets
Throne
These Seraphim have white wings, showing their status as guardians. You gain the Guardian feat. If you have Spell Parry you may parry spells when using Guardian by using Spell Parry as if they targeted you.
Grave
The black winged Seraphim in the choir of the grave ensure that what is dead remains dead. You gain the Hatred (Undead) feat and the bonus from Divine Arsenal's Sanctified property applies to all undead in addition to its normal effects. Though it does not stack with itself.
Power
Red wings show the coming of a storm taking physical form. Seraphim in the choir of Power are the swords and guns of their deity. Choose one sword school OR gun kata, you gain a free dot in this school/kata and may treat it as if it appeared in all your class progression tracks.
Lore
Tranquil as the sea and hiding as many secrets. The blue winged choir of Lore protects and keeps the information of their deity. Choose one magic school, you gain a free rank in this school and may treat it as if it appeared in all your class progression tracks.
Watchers
The choir of watchers who bear yelllow wings observe, they are the eyes and ears of their deity. You gain +1k0 on perception and scrutiny tests. You can see into the umbra as easily as you do the materium.
Healers
Green winged, the choir of Healers takes care of those who were wounded in the service of their deity. For every dot of Ascendance you gain a free rank in the Healing magic school.