Homebrew Sword School: Wandering Avalanche
Sept 3, 2018 11:33:23 GMT -6
Post by konate on Sept 3, 2018 11:33:23 GMT -6
Wandering Avalanche
What does it take to win a fight? Well, first you must survive. Then strike back. This is the dictate that the Wandering Avalanche follows. It is said that the squat monks, who wander the furthest peaks had a vision, in which they saw an avalanche in humanoid form, wandering amidst the enemies, striking them down as their futile attacks failed at the might before them.
Practitioners of the Avalanche are usually imposing, towering figures, that hone their body to withstand the blows and mind not to falter when waiting for the chance to strike. Athletics is the most valuable skill for such a fighter, as the might required to swing their favored weapons does not come easily.
If you enter a Class Track that allows you to take Stone Dragon, you may take Wandering Avalanche instead, removing Stone Dragon from that class track permanently.
What does it take to win a fight? Well, first you must survive. Then strike back. This is the dictate that the Wandering Avalanche follows. It is said that the squat monks, who wander the furthest peaks had a vision, in which they saw an avalanche in humanoid form, wandering amidst the enemies, striking them down as their futile attacks failed at the might before them.
Practitioners of the Avalanche are usually imposing, towering figures, that hone their body to withstand the blows and mind not to falter when waiting for the chance to strike. Athletics is the most valuable skill for such a fighter, as the might required to swing their favored weapons does not come easily.
If you enter a Class Track that allows you to take Stone Dragon, you may take Wandering Avalanche instead, removing Stone Dragon from that class track permanently.
Name | ||
Level 1: Apprentice | ||
Weapon (Two Handed) | - | Use Two Handed weapons with your martial maneuvers. |
Action (Full Defense) | - | Use Full Defense actions in martial maneuvers. Any attack-related advantages applied to this special attack are applied to the next attack made before the end of your next turn. This attack can not be a Special Attack. |
Level 2: Initiate | ||
Wide Swing | (-2) | If this attack fails, you become Restrained for one round, granting Combat Advantage and taking -1k0 to tests. |
Flat of the Blade | 2 | If you succeed on this attack's Weaponry test, the target is pushed a number of meters away from you equal to your Strength. |
Level 3: Journeyman | ||
Skill (Athletics) | (-1) | As a part of this attack, make an Athletics test against the Static Defense of the target. If it fails, the attack fails. |
Splitting Strike | 4 | If you deal wounds with this attack, the target suffers the Critical Damage penalties to the hit location as though having taken 1 point of Critical damage. This advantage can not cause death or dismemberment, and any ongoing effects end at the end of the target's turn. |
Level 4: Master | ||
Mastery (Second Skin) | - | You may increase the Max Dex of any armor you wear by half of your constitution, rounded down. |
Armor of Thorns | 3 | After you use this special attack, if you take wounds from a melee attack before the end of your next turn you can use your Reaction to deal the same number of wounds to the attacker. |
Level 5: Grandmaster | ||
Rolling Avalanche | 4* | If this attack deals wounds, you may make another attack against the same target for each time you took this advantage. Each additional attack has all of the same modifiers as the first, except for this Advantage. |