Homebrew Sword School: Patient Storm
Sept 3, 2018 11:32:33 GMT -6
Post by konate on Sept 3, 2018 11:32:33 GMT -6
Patient Storm
Patience is a virtue. This is taught to many, but very few actually practice it. Those who take up the Patient Storm discipline work to train this trait, waiting for the absolutely perfect moment to strike with their maneuvers.
Those of the Patient Storm use Perception as their key skill, reading their enemy's motives and positioning, determining when their weakest moment is. Ordinary weapons are used for Patient Storm - simple, one-handed weapons that can be used to help prop oneself up when they wish to stand still. Patient Storm is often used by tower guards and defensive stations, practiced for the day when their patience will be rewarded.
If you enter a Class Track that allows you to take Iron Heart, you may take Patient Storm instead, removing Iron Heart from that class track permanently.
Patience is a virtue. This is taught to many, but very few actually practice it. Those who take up the Patient Storm discipline work to train this trait, waiting for the absolutely perfect moment to strike with their maneuvers.
Those of the Patient Storm use Perception as their key skill, reading their enemy's motives and positioning, determining when their weakest moment is. Ordinary weapons are used for Patient Storm - simple, one-handed weapons that can be used to help prop oneself up when they wish to stand still. Patient Storm is often used by tower guards and defensive stations, practiced for the day when their patience will be rewarded.
If you enter a Class Track that allows you to take Iron Heart, you may take Patient Storm instead, removing Iron Heart from that class track permanently.
Name | Cost | Effect |
Level 1: Apprentice | ||
Weapon (Ordinary) | - | Use Ordinary weapons with your martial maneuvers. |
Action (Aim) | - | Use Aim actions in martial maneuvers. Any attack-related advantages applied to this special attack are applied to the attack that benefits from the aim bonus. That attack may not be a Special Attack. |
Level 2: Initiate | ||
Stolen Thunder | (-2) | You must use a Reaction action, in addition to other actions, to use this attack. |
Charged Blade | 2 | This attack gains Reach and may target an enemy a number of meters away equal to your Martial Adept level. |
Level 3: Journeyman | ||
Skill test (Perception) | (-1) | As part of this attack, make a Perception test against the static defense of the target. If it fails, the attack fails. |
Booming Blade | 3 | As part of this attack, you can force a target within reach to make a TN 20 Constitution save. If they fail, they are Blinded and Deafened until the beginning of your next turn. |
Level 4: Master | ||
Mastery (Eye of the Storm) | - | If you did not attack in the previous round, you gain +10 to your Static Defense. |
Energy Buildup | 2* | If this attack hits, it deals an additional +1 damage for each round that has passed since your last attack this scene. |
Level 5: Grandmaster | ||
Lightning Leap | 5 | As part of this special attack, you teleport up to your speed in meters towards the target. You deal 3k2 E damage to everyone whose space you would have passed through as part of this teleportation. |