Homebrew Material: Draconic
Sept 3, 2018 11:11:18 GMT -6
Post by konate on Sept 3, 2018 11:11:18 GMT -6
Draconic
Draconic is a catch-all for materials gathered from true dragons. Their bones generate heat and never wear, their scales have great energy absorbing properties, the leather from the wings never decays or tears, and the blood itself has a limitless, sometimes explosive, energetic property.
Draconic materials are viewed both positively and negatively. Some Dragon cults may view them as holy, while others may view them as heresy. Dragonborn and Half-dragons in particular have strong opinions, and may act aggressively in favor or against those wielding artifacts of Draconic materials.
Melee Weapon: This weapon deals E damage, and anyone you hit with a melee attack must make a TN 15 Dex test or catch fire.
Ranged Weapon: Targets hit must make a TN 15 Dexterity test or catch on fire.
Ammunition: The weapon deals R damage and gains the Tearing quality.
Armor: Double AP against E damage, and you ignore the Tearing quality from attacks. Draconic armor is made from bones and scales and does not have many, if any, metal components.
Bionic Arm: You gain +1k0 on strength tests with this arm, and a claw weapon with the profile (1k1 R, melee, brawling, Tearing).
Bionic Locomotion: If you take E damage to your legs, double your move speed and gain +1k1 on all Acrobatics and Athletics tests for the scene. You half E damage taken from standing on environmental hazards.
Bionic Heart: Along with dragonwing-lining, these hearts come with an infusion of Dragonblood. The first time you take any wounds from an attack that deals E damage in a scene, gain +1 Strength and Wisdom until the end of the scene.
Promethean Asset: Draconic
When you are hit by an attack that deals E damage, reduce the wounds by Generation/2 (Rounded up). You still gain Pyros from Recharge as though it dealt full damage. You can also spend 2 Pyros to make a breath weapon attack, using the same profile as a Flamer.
Draconic is a catch-all for materials gathered from true dragons. Their bones generate heat and never wear, their scales have great energy absorbing properties, the leather from the wings never decays or tears, and the blood itself has a limitless, sometimes explosive, energetic property.
Draconic materials are viewed both positively and negatively. Some Dragon cults may view them as holy, while others may view them as heresy. Dragonborn and Half-dragons in particular have strong opinions, and may act aggressively in favor or against those wielding artifacts of Draconic materials.
Melee Weapon: This weapon deals E damage, and anyone you hit with a melee attack must make a TN 15 Dex test or catch fire.
Ranged Weapon: Targets hit must make a TN 15 Dexterity test or catch on fire.
Ammunition: The weapon deals R damage and gains the Tearing quality.
Armor: Double AP against E damage, and you ignore the Tearing quality from attacks. Draconic armor is made from bones and scales and does not have many, if any, metal components.
Bionic Arm: You gain +1k0 on strength tests with this arm, and a claw weapon with the profile (1k1 R, melee, brawling, Tearing).
Bionic Locomotion: If you take E damage to your legs, double your move speed and gain +1k1 on all Acrobatics and Athletics tests for the scene. You half E damage taken from standing on environmental hazards.
Bionic Heart: Along with dragonwing-lining, these hearts come with an infusion of Dragonblood. The first time you take any wounds from an attack that deals E damage in a scene, gain +1 Strength and Wisdom until the end of the scene.
Promethean Asset: Draconic
When you are hit by an attack that deals E damage, reduce the wounds by Generation/2 (Rounded up). You still gain Pyros from Recharge as though it dealt full damage. You can also spend 2 Pyros to make a breath weapon attack, using the same profile as a Flamer.