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Post by Louro on Sept 2, 2018 17:33:28 GMT -6
Hi, is there any way to get the bookmarked manual?
Lawfulnice's blog link is broken.
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Post by Traskus on Sept 2, 2018 18:36:32 GMT -6
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louro
New Member
Posts: 12
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Post by louro on Sept 2, 2018 19:11:42 GMT -6
Oh lord, that Flavor & Rules PDF is golden! Thank you
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Post by GuardianTempest on Sept 2, 2018 19:48:06 GMT -6
Uh, the Flavor and Rules PDF (and anything else in that folder) are outdated, especially now that the former Zetaboards forum got rekt into Tapatalk.
In case you downloaded the entire folder or so, the two core books you're looking for are Dungeons the Dragoning 1.6 - Bookmarked Final and Dungeons the Dragoning 2.2.
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louro
New Member
Posts: 12
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Post by louro on Sept 3, 2018 6:59:29 GMT -6
Yeah, got them. Im trying to build... like a tutorial adventure to test this abomination. Bookmarks will help a lot.
Also, i'm a bit worried about the speed. Since you get a reaction every turn that means almost every shot is actually an opposed roll. With so many dies and maths... isn't this a bit slugish? I'm also considering (as an alternative option) taking 6s as success instead of adding dies to speed up.
I love background being so important on your character sheet, it adds a pretty nice and deep layer to the game, right from the start. - Hey! I'm a ciborg-vampire! - Who cares? I have a fuking spaceship mothafuckas! - Losers! I own the company that built your spaceship.
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Post by Amanojyaku on Sept 3, 2018 11:00:37 GMT -6
No sir, attacks are not opposed rolls. Dodge/Parry result is halved and then added to Static Defense against the attack. Attack rolls are thus always against a TN.
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Post by konate on Sept 3, 2018 11:47:13 GMT -6
Yeah, got them. Im trying to build... like a tutorial adventure to test this abomination. Bookmarks will help a lot. Also, i'm a bit worried about the speed. Since you get a reaction every turn that means almost every shot is actually an opposed roll. With so many dies and maths... isn't this a bit slugish? I'm also considering (as an alternative option) taking 6s as success instead of adding dies to speed up. I love background being so important on your character sheet, it adds a pretty nice and deep layer to the game, right from the start. - Hey! I'm a ciborg-vampire! - Who cares? I have a fuking spaceship mothafuckas! - Losers! I own the company that built your spaceship. Why yes, it can be sluggish. We recommend finding or creating a dice roller that can roll, and keep, certain number of dice. There's some out there, and roll20 can support some of it too. Automated rolling is especially helpful late game when you're rolling 10k10+bonuses type things. That being said, people only get 1 reaction per round, and have to spend resource for more, so if people gang up on one guy they run out of options quick!
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louro
New Member
Posts: 12
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Post by louro on Sept 3, 2018 12:55:28 GMT -6
Yeah, a TN modified by another roll. I'll keep the roll/keep thing for the social and investigation stuff. I'll figure something else for combat since my players can barely handle D&D 5e. Having them to roll every time I attack them would drive me nuts.
Love the drama points thing (tactical-dramatical combat from paranoia??) Love also the wealth rules, so simple yet elegant.
I do very much like the existence of this small community.
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Post by konate on Sept 3, 2018 12:58:31 GMT -6
Yeah, a TN modified by another roll. I'll keep the roll/keep thing for the social and investigation stuff. I'll figure something else for combat since my players can barely handle D&D 5e. Having them to roll every time I attack them would drive me nuts. Love the drama points thing (tactical-dramatical combat from paranoia??) Love also the wealth rules, so simple yet elegant. I do very much like the existence of this small community. <iframe width="18.100000000000023" height="6.1200000000000045" style="position: absolute; width: 18.100000000000023px; height: 6.1200000000000045px; z-index: -9999; border-style: none;left: 15px; top: -5px;" id="MoatPxIOPT2_37472058" scrolling="no"></iframe> <iframe width="18.100000000000023" height="6.1200000000000045" style="position: absolute; width: 18.1px; height: 6.12px; z-index: -9999; border-style: none; left: 850px; top: -5px;" id="MoatPxIOPT2_89132619" scrolling="no"></iframe> <iframe width="18.100000000000023" height="6.1200000000000045" style="position: absolute; width: 18.1px; height: 6.12px; z-index: -9999; border-style: none; left: 15px; top: 243px;" id="MoatPxIOPT2_16803510" scrolling="no"></iframe> <iframe width="18.100000000000023" height="6.1200000000000045" style="position: absolute; width: 18.1px; height: 6.12px; z-index: -9999; border-style: none; left: 850px; top: 243px;" id="MoatPxIOPT2_6280209" scrolling="no"></iframe> If you plan on using a success system instead, I would divide static defense by 10 and round up (you'll need to figure out the math on that one) to determine how many "successes" you need to hit someone. It will give values between 1 and 4 for starting characters. Let them use their reaction to get a flat bonus to their dodge/parry equal to half their Acrobatics or Weaponry, depending on which they use, round up. This should still feel impactful and balanced in practice.
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louro
New Member
Posts: 12
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Post by louro on Sept 3, 2018 15:44:59 GMT -6
Indeed, I'm thinking about successes to make this first contact easy and smooth.
And got a weird idea... of using d20s for combat rolls and setting the success threshold as the oponent static defence. Players are D&D fans, so they might like rolling a bunch of fatty 20s.
I think SDEF should range from 8 (60% hit) to 16 (20% hit). 20s could be successes with free raise. - SDEF= 10 + 3(DEX+WIS) - (size x 2)
- Adjusting the formula, ignoring size. It will matter when finding cover and the like.
- SDEF = 8 + (DEX+WIS)
- with 1Dex 1Wis -> SDEF = 10 (50% hit)
- with 2Dex 2Wis -> SDEF = 12 (40 % hit)
- with 3Dex 3Wis -> SDEF = 14 (30% hit)
[/ul]
This should do it, I think. I hope. I know it won't work at higher levels, but will do for 1-3 sessions. Maybe adding a +1/-1 according to size.
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Post by konate on Sept 3, 2018 16:49:20 GMT -6
Indeed, I'm thinking about successes to make this first contact easy and smooth.
And got a weird idea... of using d20s for combat rolls and setting the success threshold as the oponent static defence. Players are D&D fans, so they might like rolling a bunch of fatty 20s.
I think SDEF should range from 8 (60% hit) to 16 (20% hit). 20s could be successes with free raise. - SDEF= 10 + 3(DEX+WIS) - (size x 2)
- Adjusting the formula, ignoring size. It will matter when finding cover and the like.
- SDEF = 8 + (DEX+WIS)
- with 1Dex 1Wis -> SDEF = 10 (50% hit)
- with 2Dex 2Wis -> SDEF = 12 (40 % hit)
- with 3Dex 3Wis -> SDEF = 14 (30% hit)
[/ul]
This should do it, I think. I hope. I know it won't work at higher levels, but will do for 1-3 sessions. Maybe adding a +1/-1 according to size.
[/quote]You have to remember, that normally an attack roll in DtD is Skill + Level, Keep Skill, when proficient, and only Skill when not proficient. You have to find where those are going. Are you just going to use +1 for each skill point? Then what about proficiency? Another +1 per level?
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louro
New Member
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Post by louro on Sept 3, 2018 17:22:15 GMT -6
Thanks for pointing it out.
Ballistics 3 level 1 guy VS Green troop (wis 2, dex 2, SDEF 12) Would be 4d20s, succeeds on 12. Now add aim, full-auto or sword shenanigans, and drama point... 6d20 easily. It will be a bloodbath. Cranking up the SDEF a bit should keep things tight. Or maybe go with the "gritty realistic" bloodbath style.
What's the usual bloodiness at low level encounters with this system? I guess many hits but for very low damage, specially if you are big and armored.
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Post by konate on Sept 3, 2018 18:15:04 GMT -6
Thanks for pointing it out. Ballistics 3 level 1 guy VS Green troop (wis 2, dex 2, SDEF 12) Would be 4d20s, succeeds on 12. Now add aim, full-auto or sword shenanigans, and drama point... 6d20 easily. It will be a bloodbath. Cranking up the SDEF a bit should keep things tight. Or maybe go with the "gritty realistic" bloodbath style. What's the usual bloodiness at low level encounters with this system? I guess many hits but for very low damage, specially if you are big and armored. I would say to look at the starter characters i posted and their accompanying tips and tricks. This is not a system for inexperienced or people who are not mathematically inclined. If your friends like 5e, I would ease them into WoD before coming to DtD. It'll be less of a leap from WoD to DtD than from 5e to DtD.
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Post by Amanojyaku on Sept 3, 2018 18:17:11 GMT -6
If it's your "first contact" it's kinduva terrible idea to go tinkering with the core resolution system, no matter how well-intentioned...
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Post by Traskus on Sept 3, 2018 19:02:34 GMT -6
I concur. Play with the system as intended first, then change what you don't like.
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