Gun Kata - Gear Shelter
Aug 21, 2018 19:55:27 GMT -6
Post by GuardianTempest on Aug 21, 2018 19:55:27 GMT -6
The basics of ranged combat are to find shelter, and then draw your gun before anything else. Gear Shelter is a discipline that emphasizes this to the extreme, a combat style completely based on peek and shoot combat. The original practitioners were a robust group Space Marines, driven by the goal of finding their leader's wife amid an assault of chaos corrupted Kythons on their home planet.
Knowing how to maximize your own defenses and exploit the weaknesses of your enemies' cover is the basis of Gear Shelter, as such Crafts is the key skill of this Gun Kata. Advanced practitioners are even known to deploy their own cover in the middle of combat to maximize their battlefield efficiency, darting from cover to cover as they pick off enemies.
Level 1: Apprentice
- Chest High Walls: When firing from behind cover, exposed limbs gain half AP (round up) from the cover source.
- Action (Tactical Advance): Use the Tactical Advance actions with trick shots. Any attack related advantages applied to this trick shot are instead applied to your next ranged attack made after using Tactical Advance. That attack cannot be a trick shot of its own.
Level 2: Initiate
(-2) Security Blanket: You may only use this attack while behind cover.
(2) Killshot: This attack automatically hits the target's head. This cannot be applied to Called Shots.
Level 3: Journeyman
(-1) Skill (Crafts): As part of this attack, make a Crafts check against the target's Static Defense. If it fails, the attack fails.
(2) Bunker Buster: This attack reduces cover by 2 AP instead of 1.
Level 4: Master
- Offensive Advance: You may perform a ranged Standard Attack while doing a Tactical Advance. That attack cannot be a trick shot of its own.
- Aegis Reflector: As a Full Action, you may make a TN 15 Crafts test to generate an immobile 1-meter-wide section of Cover in front of your current position. It has a cover AP of 4, and gains 2 more for every raise on the test. It lasts for a number of rounds equal to your Gunslinger level or until it's AP is reduced to 0.
Level 5: Grandmaster
(4) Walls of Jericho: Cover you hide behind counts as Aura against spells, cannot have it's AP reduced or be ignored by trick shots or other effects until the start of your next turn.