The Swarm: ALL the small things acting as an absolute unit.
Aug 21, 2018 17:48:12 GMT -6
Post by ScrapyardDragon on Aug 21, 2018 17:48:12 GMT -6
Static Powers:
Hive queen: You lose union equal to half of any wounds you take (round down), and your resilience is reduced by 2 (to a minimum of 1) when calculating damage to the gizzards.
Multiple piece golem: Double your constitution for the purpose of determining hit-points, and you ignore the nonlethal effects of critical damage.
Thousand lives form: Attacks you take hit the body unless they roll a 7 on the hit location table. You always count as ganging up 2 to 1 in melee. At Community 3 this becomes 3 to 1.
Re-form: you may spend up to your community in union as a half-action to relocate one dot among your physical characteristics per union spent. Taking a characteristic above 5 with this ability is undone after Level+community rounds. Buying physical characteristic dots is 3 times as expensive
Power stat: Community- A measure of how organized the masses of your body are.
Resource stat: Union = Composure+Level+Community. You regain 1 union every 10 minutes.
Tell: Bees, bricks, or whatever you're made of start swirling about around you as your body unravels itself.
Gained Powers
1. Release the swarm: you may spend union to gain minions equal to the amount spent. Their threat and damage ratings are equal to your community, and they have an impact melee weapon. your minion squads may split and merge as a half action, and their maximum group size is equal to 5+community.
2. Alter Formation: you can spend 2 Union reshape your body into various terrain features (at SM discretion) or create non-artifact uncommon rarity or lower weapons as a full action for a scene.
3. Rebuild: Spending union for an effect that restores your HP restores an additional hit point, and you regain 1 HP every hour.
4. Fortify: You may spend 3 Union as full-action to give yourself or an ally Community*2 AP for a scene. This armor may stack, but only at a quarter (round up) rate.
5. Re-construct: when using Re-form you may spend 2 Union to change your current race and appearance. You can only use the racial power and feats of your current race, and your languages and skills don't change.
Composition Assets:
Foo Fighters- You're made of plankton, or some equivalent. you and your minions from release the swarm gain amphibious and can breath underwater. You may recover one hit point by drinking a gallon of water as a half action. At Community 4 you can also recover 1 hit point by basking in sunlight for an hour, and drinking water also restores one union.
Construction project- Your form makes for surprisingly good building materials. You are healed with crafts instead of medicae, and with Alter Formation you can become vehicles with a budget of 40*community VP. At Community 4 you may become holdings(2) buildings using the Construction Rules and vice versa for 4 Union over an hour.
Granfalloon- You can still be hit in all 7 hit locations, but you only loose union from hive queen when hit in the gizzards. At Community 4 you may create rare and very rare weapons using Alter Formation for 4 Union, and creating uncommon or lower rarity weapons only takes a half-action.
Biocluster- you and your minions gain 1 trait from the improved/wild shape feats, and you may change it by spending a union. At Community 4 you both gain a second trait.
Nanites- You and your minions no longer need to eat, sleep, or breathe, and are immune to environmental hazards. You reduce your Resilience by 1 (to a minimum of 1) when calculating damage from weapons with Shocking and are knocked out if hit with an E.M.P. At Community 4, you and your minions may take control of vehicles and creatures with the Machine trait up to twice your size by rolling Level+Community against their static defense. Pilots and constructs may make an opposed tech-use test to regain control.
Hive queen: You lose union equal to half of any wounds you take (round down), and your resilience is reduced by 2 (to a minimum of 1) when calculating damage to the gizzards.
Multiple piece golem: Double your constitution for the purpose of determining hit-points, and you ignore the nonlethal effects of critical damage.
Thousand lives form: Attacks you take hit the body unless they roll a 7 on the hit location table. You always count as ganging up 2 to 1 in melee. At Community 3 this becomes 3 to 1.
Re-form: you may spend up to your community in union as a half-action to relocate one dot among your physical characteristics per union spent. Taking a characteristic above 5 with this ability is undone after Level+community rounds. Buying physical characteristic dots is 3 times as expensive
Power stat: Community- A measure of how organized the masses of your body are.
Resource stat: Union = Composure+Level+Community. You regain 1 union every 10 minutes.
Tell: Bees, bricks, or whatever you're made of start swirling about around you as your body unravels itself.
Gained Powers
1. Release the swarm: you may spend union to gain minions equal to the amount spent. Their threat and damage ratings are equal to your community, and they have an impact melee weapon. your minion squads may split and merge as a half action, and their maximum group size is equal to 5+community.
2. Alter Formation: you can spend 2 Union reshape your body into various terrain features (at SM discretion) or create non-artifact uncommon rarity or lower weapons as a full action for a scene.
3. Rebuild: Spending union for an effect that restores your HP restores an additional hit point, and you regain 1 HP every hour.
4. Fortify: You may spend 3 Union as full-action to give yourself or an ally Community*2 AP for a scene. This armor may stack, but only at a quarter (round up) rate.
5. Re-construct: when using Re-form you may spend 2 Union to change your current race and appearance. You can only use the racial power and feats of your current race, and your languages and skills don't change.
Composition Assets:
Foo Fighters- You're made of plankton, or some equivalent. you and your minions from release the swarm gain amphibious and can breath underwater. You may recover one hit point by drinking a gallon of water as a half action. At Community 4 you can also recover 1 hit point by basking in sunlight for an hour, and drinking water also restores one union.
Construction project- Your form makes for surprisingly good building materials. You are healed with crafts instead of medicae, and with Alter Formation you can become vehicles with a budget of 40*community VP. At Community 4 you may become holdings(2) buildings using the Construction Rules and vice versa for 4 Union over an hour.
Granfalloon- You can still be hit in all 7 hit locations, but you only loose union from hive queen when hit in the gizzards. At Community 4 you may create rare and very rare weapons using Alter Formation for 4 Union, and creating uncommon or lower rarity weapons only takes a half-action.
Biocluster- you and your minions gain 1 trait from the improved/wild shape feats, and you may change it by spending a union. At Community 4 you both gain a second trait.
Nanites- You and your minions no longer need to eat, sleep, or breathe, and are immune to environmental hazards. You reduce your Resilience by 1 (to a minimum of 1) when calculating damage from weapons with Shocking and are knocked out if hit with an E.M.P. At Community 4, you and your minions may take control of vehicles and creatures with the Machine trait up to twice your size by rolling Level+Community against their static defense. Pilots and constructs may make an opposed tech-use test to regain control.