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Post by ScrapyardDragon on Nov 9, 2019 16:59:44 GMT -6
Glad to see some responses all around then! GT gives a good enough reason to keep these posts in here so I'll go ahead and do that then. On to question 2 then I suppose then no?
Next up: The undead! Specifically the exalted undead! Be it the core members of wraiths and vampires, or the various homebrew such as harrowed and deathking. Which is your favorite? How do you usually play them? DO you like playing them? SMs, are you fond of them as villains, or do you avoid them? How do you handle them when you do use them?
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Post by Traskus on Nov 15, 2019 12:50:13 GMT -6
Can’t go wrong with a good ol’ vampire. I don’t like playing undead. I always go full ham, though that’s at a table and not online where I’m silent. I like necromancer’s dark embrace feat quite a bit.
I’ve used a necromancy specialist as an npc to get a zombie plague going. Makes good tarpits when minions don’t get the job done. If I gm-ed again I’d go for a deathlord as a recurring antagonist.
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Post by ScrapyardDragon on Nov 15, 2019 14:12:04 GMT -6
Respawning exalts do make for fun villains you can have the party fight multiple times, and deathlords do have the meta advantage for the SM of not needing to be at power stat 5 from the first fight onwards for them to last. Personally among undead exalts, I think my favorite may actually be wraith. I'm not super attached to any of them but wraiths are the only ones that don't have any penalties or maintinance you need to stay on top of, just hang out in the umbra while the rest of the crew does their sleepy downtime stuff, no need to hunt.
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Post by GuardianTempest on Nov 15, 2019 20:55:51 GMT -6
Y'know, I've read that you can refluffed the Promethean as a Frankenstein-like undead, but I've yet to see someone's character portray it that way (instead of going Harrowed because of a sample image). One guy even tried making an Alt-Promethean (and failed) instead of just saying "meat instead of metal". Warstrider's not that out of reach for an undead abomination, isn't it?
You really don't like long-term consequences, do you, Scrap?
I don't have a good response for the question by the way. I have a soft spot for the Death-King, sure, because I can stat Grave and Yawn, and also because I've had a hand in adjusting it. However that's not my preference. If I had to choose, I'll go with Harrowed for now.
There's also the Mummy, strangely enough.
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Post by ScrapyardDragon on Nov 15, 2019 23:24:47 GMT -6
I think the reason nobody ever just runs a promethean as an undead creature is because the undead tag is a thing that exists and promethean don't have it so people don't turn to it if they want to be a zombie. And haha, yeah, I try to avoid things that could have lasting troubles. A weakness or vulnerability is one thing but long term troubles are always an ingredient in the recepie of things getting worse as it were. I think that drawbacks are more interesting when they're, well, interesting. A penalty to rolls *works* I guess but wraith slowly draining resource over time is more interesting given what their resource is and does for them.
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Post by GuardianTempest on Nov 16, 2019 0:50:22 GMT -6
Huh, forgot that attribute exists. At core, attributes are often reserved for NPC entities.
I mean, true, but isn't that also a form of lasting consequences? Then again, it's a softer penalty since you can just hop back into the Umbra and not worry about anything, compared to the draining Vitae of a Vampire.
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Post by ScrapyardDragon on Nov 16, 2019 16:06:02 GMT -6
I mean I guess but the vitae drain on vampires is thematic so I don't mind it. I might play a vampire one day but with them its more actually the sunlight weakness that stops me. Most games I've been in, I KNOW I'd get messed up by sheer virtue of sunlight being a thing that just kind of happens. Maybe in a space heavy campaign where sunlight isn't an issue, but not a planetbound one.
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Post by Amanojyaku on Nov 16, 2019 16:55:25 GMT -6
Heavy clothing is explicitly outed as something that will block it, you're fine.
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Post by ScrapyardDragon on Nov 16, 2019 21:35:18 GMT -6
That may be so but I'm incredibly paranoid about such things...which I guess would be in character behavior for such things so it works haha
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Post by Traskus on Nov 18, 2019 21:48:31 GMT -6
I've got one.
When running a game or making characters/etc., how heavy and on the nose are you with references? Is your character a straight reference/combination of references down to the naming, a character inspired by said references, something else? Is your adventure/campaign a ripoff of a story you like?
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Post by GuardianTempest on Nov 20, 2019 21:33:59 GMT -6
Oh boy a question I can easily answer.
Considering that one of the things that draw me to this game was how I could do anything, it's obvious in hindsight that apart from ONE exception, I've always played a reference character. When statting a character, I have a specific "core" that I focus on. I also try to make the character fit the general DtD setting instead of the other way around. Perfect replication is a rare novelty so instead I choose crunch based on what fits the character's core.
For example, I statted Taokaka as a Rakasta Deviant, her Superpowers are based around her immense mobility (Lightning Speed, Jump, Spider Climb). Another example is Yang Xiao Long as Dragonblooded SacLion/Multiclasser even though it doesn't make sense in her original canon.
However, statting a character and playing one is completely different. Emergent gameplay and all that, a character who starts out with a specific mindset to roleplay may eventually drift to another. That's usually because of the player's own mentality factoring into the outcome. Just look at Fai. He was supposed to drown the enemy under the bodies of his hordes. Several sessions later he's General Collateral, bane of all buildings. That's not the only reason though, character development is a thing and changes can happen because of totally in-character reasons like "My nemesis is immune to my shtick, better get a bigger gun."
But yeah, because I go with what's thematically appropriate (like spreading out skills), my characters aren't particularly min-maxed unless it fits.
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Post by ScrapyardDragon on Nov 23, 2019 20:48:40 GMT -6
When I make a player character its only rarely that its a direct reference to one specific thing. Sometimes I'll grab themes concepts and ideas from different sources but usually any character I whip up will be their own thing, potentially influenced by other sources though they may occasionally be. Usually its just whatever passing obsession I happen to be feeling mixed with some personal touches and further altered from the starting concept based on what kind of feel I get from playing (or acting them on my rare days as SM) them mixed with the events that transpire. seven times out of ten though its because I want to play a certain combination of class/exalt/sometimesrace and whatever that combination is just sets me in a direction for their character and backstory, or I want to run a certain theme of campaign and then cobble together setting notes for what would allow that. So I'd run a space opera because I wanted to use spelljammer rules first and similarities to stuff like star wars would come up second, ya feel me?
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Post by GuardianTempest on Dec 15, 2019 21:25:38 GMT -6
I have my own question: When making characters, do you have a roadmap ahead or let the chips fall where they may? Not just in terms of character build, but also in character actions. Is there a specific action (or set of) you wanted to pull off? One of my worst habits is that I often envision "cool moments" that would happen, which often doesn't, either due to circumstances or just me realizing "yeah this isn't gonna happen. Change of plans".
It's my greatest struggles when writing stories, when I start out, I end up imaging moments in the middle of the narrative, isolated incidents that I think are good. It comes to me easily. THe hard part is writing all the in-between stuff, like how Character A goes to Location B.
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Post by lanugo1984 on Mar 9, 2020 8:31:04 GMT -6
Hello!
I'm pretty new to the game but I've been GMing a short campaign for some friends.
At the moment I'm looking into adapting the starfinder star empire building rules for DtD. It's very much a standalone system that won't require many changes, and personally I think DtD is a way better game for a long Form game like that with big consequences.
Also trying to do more homebrew/contribute to the wiki in general.
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Post by lanugo1984 on Mar 9, 2020 13:26:12 GMT -6
DtD should really have its own discord server. If it doesn't already.
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